Reader Mail
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Reader Mail
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From: Mike.Fellhauer@canada.to.org (Mike Fellhauer)
Re: 1995 World of Amiga by C. Edward Stewart
Amiga Report Online Magazine #3.22 -- December 18, 1995
Dear Editor,
I was reading the article titled "1995 World Of Amiga" by C. Edward
Stewart in the December 18, 1995 issue (3.22) of Amiga Report Online
Magazine and I was angered with the following paragraph:
"ABUG (Amiga Based User Group) also had a booth,
though they were a bit less flashy than the TPUG.
Also, ABUG had a huge pile of games, peripherals,
computers and other Amiga paraphernalia for sale.
Most of it was used, but all in good shape."
I am part of ABUG and I was in the booth all three days of the show. What
C. Edward Stewart wrote doesn't fit what we did at the show at all...we
did not have used peripherals, computers, etc. for sale.
In our booth we had an Amiga 3000 tower and 500 running various graphical
demos...the third machine we had was my Amiga 1000 running DCTV and Deluxe
Music Construction Set hooked up to a MIDI keyboard.
The reason why I place emphasis on the 1000 is that it generated a great
deal of interest at the show...it was a highly expanded 1000 with a hard
drive in an old 1060 Sidecar case, and a Comspec Amiga Rom Module allowing
the 1000 to have 2.0 Kickstart in ROM (we had many questions from 1000
owners).
As well, there were a lot of questions asked about the Amiga and MIDI...it
was a great draw to the booth. So great that even CITY TV, a local TV
station in Toronto who was filming the World of Amiga show, took great
interest in the Amiga 1000 and MIDI keyboard and filmed it for five
minutes. It showed on their MediaTelevision program a week after the World
of Amiga show.
Anyway, the purpose of all this is to point out how wrong the discription
that was written about us was. I realize that the article is submitted to
you and you can't remember details a week later, but we want you to know
how upset we were at the false discription.
Although it's great that Amiga Report is available when it is so hard to
find a North American source of Amiga information, at the same time you
should be concerned with accuracy of the information that has been
submitted for publication.
mike.fellhauer@canada.tor250.org
--- Of course I'm concerned. I apologize for the error and oversight on
my part not to have spent more time at the ABUG booth. -Jason
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From: Eyal Teler <teler@cs.huji.ac.il>
Subject: BLAZEMONGER rules
I was overjoyed to see the news about the BLAZEMONGER port. I've been a
big fan for many years. That was in a previous life, of course, and now
I'm a man (though a floor mat would be a better description) - you didn't
really think that fans could write e-mail, did you.
I was especially enthusiastic about the invention of the MUTILATION USER
INTERFACE. I've always wanted to be able to configure the appearance,
size, and location of every monster in BLAZEMONGER. Unfortunately until
now BLAZEMONGER's "Customer Service" department only enabled me to
configure the appearance, size and location of my own facial and bodily
features.
Now my only question is: when will BLAZEMONGER be ported to Weirdos 95. I
still keep my A500 for playing BLAZEMONGER, but all my friends tell me that
I must forget the Amiga (and OS/2) and put Weirdos 95 on my PC to play the
latest games. They make a very convincing point (some of them probably
freelance for the BLAZEMONGER "Customer Service" department). But if I
move to Weirdos, I won't be able to play BLAZEMONGER. What should I do?
--- The answer seems simple enough. Simply insert the BLAZEMONGER (any
version) floppy into the drive on your Weirdos 95 box. The resulting
matter-antimatter reaction should be enough to deter you from any
further considerations of Weirdos 95 use. If that isn't enough,
contact your local BLAZEMONGER sales office, who I'm sure will be
happy to, uh, encourage local retailers to carry more
BLAZEMONGER-platform compliant software. -Jason
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