Electronic products and markets of the future
The total value, its segmentation, the growth we can expect
The economic drivers - considerations of governments
The economic drivers, network operator considerations
Economic drivers, considerations of the user access equipment industry
What will change our way of life?
The multimedia value chain is described in terms of content owners,
packagers, distribution networks, user site access, audiences
and advertisers. The total value in this chain will grow faster
than GDP growth of the OECD countries. However the excitement
is foremost about the substitution which is taking place. Players
in the chain can replace each other or expand into each others
territory, like telephony over CATV networks, PC's for access
instead of TV's or PC's for communication.
Traditionally
time consuming applications come much more efficiently on the
network, e.g. homeshopping and banking. New products and services
will follow the penetration curves which are typical for consumer
products. It will take some 5 years before even successful new
services will enter the fast growth part of the curve. It is expected
that very few services will have double digit penetration eventually.
It will take new generations to fully appreciate the network based
communication for occupational and entertainment activities. The
enabling technologies will continue to produce more powerful hardware.
Performance is expected to increase exponentially for another
decade. Most innovation in terms of user applications will come
through software development.
Governments
will invest in infrastructure to foster economic growth and improve
health care and education. Network operators need to invest to
stay competitive. The user access equipment industry will provide
the powerful hardware and the innovative software. The battle
is on between the PC, the Telecommunications and the Consumer
industry.
We
are seeing the beginning of the information society, personal
navigators through data bases, database marketing, electronic
retail, less travelling for business, a new attack - electronic
this time - on our privacy, speech recognition replacing operators,
digital cash substituting bank notes, an instant voting democracy,
video demand replacing TV Broadcasters, more equal opportunity
with respect to education, new difficulties to define the real
world and an Information Highway personality looking for selfrespect
and development among 1 billion people connected in 2020.
If we take "electronic" as broad as "everything
based upon semiconductors and the associated software", then
we would have to cover the consumer electronics industry, the
telecommunications industry and the computer industry. The content
which makes these industries valuable are film, music, games,
speech, data and documents. If we want to give meaning to "future",
then we must add the publishing industry, the advertising industry
and the online services industry. All media for communication
will be based upon digital electronics and made to good use by
means of software geared to specific applications.
This multimedia world can be described by a value chain with the following segments:
The packaged carriers are sold through retail chains to consumers.
In 1993 the total of the revenues realised by all players in the
value chain as mentioned above was DM 600 Bln in Europe and US$
415 Bln in the USA. About 60% of the value is in distribution
if we include telephone operators and publishers. Between 25%
(Europe) and 45% (USA) of the total value is paid for by advertisers.
Content itself represents only 10% of the total value. However
without content the rest of the chain would be without any value.
One must expect that the nature of the content and its audiences
will be determined by the advertising funds even more so than
this is the case today.
The growth of the total value of the multimedia business will
not be spectacular. It will be higher than the GDP growth of the
economies of the OECD countries. How much, is difficult to judge,
since new killer applications have not been identified, since
users need to change their spending patterns and since employees
need to adopt new practices at work. And will they change the
way they spend time, leisure or occupational?
There is a trend to capture an audience by transmissions in the
clear in order to prepare for increased revenue by changing over
to encrypted services with conditional access in a later phase.
New technology is often made to good use first in professional
applications. Semiconductor technology applied in main frame computers
for a.o. the accounting application in large organisations, in
personal computers to increase the productivity of individual
office workers, is now becoming the basis for the multimedia PC,
the information and communication device at home.
Another example concerns network technology which is being applied
in large organisations to share documents between people in different
locations. Software facilitates collaborative applications. Business
processes of these organisations can be re-engineered for cycle
time reduction. The introduction of network technology will cement
these productivity improvements. This way the gains can be held.
Next we will see broadband network technology enter the home for
use by teleworkers, for training and education purposes, for interactive
services. The cycle time of these processes will shorten, the
pace of the information society will increase.
During such evolution the volume of the business is gradually
increasing. We are riding the learning curve. At some point in
time products become affordable in consumer applications. Simultaneously
new generations of users are adopting the new products and tools.
A typical penetration curve of consumer products spans some 20
years from product introduction until maximum penetration. It
should be noted that invariably it takes some 5 years before a
market penetration of about 5% has been reached. During this initial
phase the new product is hailed, doomed, supported or abandoned.
The products which will make it, enter the fast growth phase which
may last some 10 years. At maturity the question is what the eventual
penetration will be. For TV sets in the USA it is 2.6 units per
household, for VCR in Europe it is 75% of the households which
have a VCR available.
The audio compact disk was introduced in 1983 as a replacement
of the vinyl record. It has taken several years of intense debate
to gain acceptance for this new carrier. Now the CD player and
the CD's are in their fast growth phase with an expected penetration
of close to 100% of households in some 5 years from now.
All products and services which play a role in the multimedia
value chain are following very much this same pattern which means
that new applications and services will need their 5 year initial
phase before we see substantial penetration. We don't expect that
there will be many services which will demand final penetrations
in double digit numbers. So, new interactive videobased services
over networks start now, but fast growth is some 5 years away.
A faster way to exploit new technology is to look for existing
applications and realise them in a more cost effective way. In
fact CD audio replaced the vinyl record, whilst the content, the
repertoire, was already available. CD audio player substituted
the gramophone.
E-mail, networked CAD-CAM, logistics networks are professional
applications which functions existed already and which are now
being enhanced and speeded up by interactive network technology.
Video on demand, home shopping, electronic banking over networks
are existing applications with low interactivity trying to find
acceptance of consumers.
On the contrary highly interactive products and services for consumers,
whether they come over a network or on a physical carrier like
CD-I, need to build up new content to create a market. These businesses
will find their audiences during the coming 5 years, not faster.
It will require new generations of users to fully appreciate the
good use of new technology. People above 60 years of age don't
operate a HiFi stack, above 50 don't use PC's in their office
or at home, above 40 will not collaborate over networks, above
30 are too slow to operate an electronic game, above 20 would
not browse electronic encyclopedia, home shopping catalogues or
electronic dating services. The development of the skill base
of an individual is limited, his lifestyle evolves until a fixed
pattern has been established.
Concluding, total revenues of the multimedia value chain will
show modest growth. Technology will be used first to substitute
existing products. Very often players new to the industry will
perform this task. This is causing most of the turmoil. New applications
will evolve over time.
Digital technology allows the computer, consumer and telecommunications
industry to substitute each others products and services: telephony
over CATV networks, video on a PC, wordprocessing and telecommunication
on your TV set.
Compression techniques are reducing the cost of transmission and
storage and free up bandwidth in the frequency spectrum for new
communication channels.
Investment in infrastructure, if done properly, enables economic
growth, increases employment. Investment in information technology
has destroyed millions of jobs. Investment in the Information
Highway will do this as well. According to a survey of the US
Labour department the occupations likely to loose out are machine
operators, typists, switch board operators, directory assistant
operators. The occupations in the service sector will see increased
employment. The sum total could well be positive. The infrastructure
investment is needed to maintain competitiveness of the cable
operators and telecommunication companies.
In the USA some 6% of the working population are teleworkers.
This group are the younger, the better educated and the higher
salaried people compared to the average worker. The Information
Highway increases the mobility of the workforce without adding
to traffic congestions. It might require a new generation of employees
and employers to reap these potential benefits.
The Information Highway will enable immediate access to vital
information in the health care sector. Specialists can be consulted
from remote locations. It will improve the performance of the
health care sector. It is not clear how this development will
affect the cost of healthcare.
Training and education will benefit from the Information Highway.
Teachers and training material can be made available to many more
students. Cost benefit studies cannot give guidance to such investment
decisions. What is it worth that everybody can follow his subject
of interest presented by the best of teachers?
Governments can foster these developments in several ways:
Network operators have and will have overcapacity in bandwidth
and in the number of satellite transponders. For example in 1996
there will be 600 transponders available over the Asia Pacific
region. Also the investments in ISDN assets made during the last
decade are not yet bringing returns for a major part of the capacity.
At the same time the existing networks, terrestrial for audio
and TV broadcast, and twisted pair for telephony and data, are
under attack for economic and bandwidth reasons.
TV broadcast via satellite is two orders of magnitude more cost
effective than terrestrial transmission. Compressed digital video
allows for 6 more channels in the same frequency bandwidth.
Hybrid fibre-coax networks can handle video, audio, data and telephony
speech in the same infrastructure more efficiently than separate
twisted pair and CATV networks. Market rates for transmission
by such systems come down by some 30% as soon as the traditional
networks are challenged by new technology.
Microwave transmission of video avoids the heavy investment in
cable to the individual offices and homes. This budding technology
promises to produce the lowest cost two way communication network.
Network operators wish to participate in the new network technology
and make sure that they maintain their presence at the consumers'
home for access equipment. Therefore investment in more economical
and better performing networks is unavoidable despite of the existing
overcapacity and despite of the fact that there are no interactive
applications yet which require a broadband return path.
User access equipment has been supplied by the telecommunications
industry, by the computer industry and by the consumer electronics
industry each for their own specific functions. The entry barriers
to these markets are disappearing. As a consequence these industries
have started to make inroads into each others territories.
In the office PC's have been linked to networks. Communication
is improved by broadband gateways and supported by personal videoconferencing
equipment. Operating systems extend their functionality from the
PC itself to the network for work sharing tasks.
In the affluent home there will be an entertainment corner which
is TV centred and an information corner which is home PC centred.
Interactive applications and communication are performed on the
home PC. However the TV is expanding its functionality as to include
interactive and communication applications. The combination of
a TV with a set top box connected to a broadband network will
allow for all interactive applications known. Set top boxes come
from various corners. It has a PC architecture and quite some
functionality which is usually found in a TV.
If we include the investment in the connection of the network
to the home and the investment in video servers and other databases
in the network, it is clear that the cost of interactive video
network systems has to come down to break even with the additional
revenues from entertainment and services. Consumer trials give
reason to believe that this will be achieved in 2 to 3 years.
The consumer on the road is connected to the Information Highway
through various wireless mobile devices. The Personal Digital
Assistants will take off once they are supported by networks which
cover enough territory and support an adequate portfolio of services.
Networks and the wireless connections can be upgraded to allow
for videobased communication. Cost levels commensurate with consumer
expectations are quite some years away.
The access equipment industry is at that point of the learning
curve where digital technology starts to make economic sense for
the interactive and entertainment applications of today. The exponentially
increasing performance of the hardware enables these applications.
Innovations which customers perceive as useful, will come primarily
through the continuous development of new software programmes.
Technology push, industry economics and consumer benefits lead to the following speculations on what will impact our way of life.