Parent Node(s): ASC Glossary on Cybernetics
In game theory one usually makes the following assumptions:
(1) Each decision maker ["PLAYER"] has available to him two or more well-specified choices or sequences of choices (called "PLAYS").
(2) Every possible combination of plays available to the players leads to a well-defined end-state (win, loss, or draw) that terminates the game.
(3) A specified payoff for each player is associated with each end-state (a [ZERO-SUM GAME] means that the sum of payoffs to all players is zero in each end-state).
(4) Each decision maker has perfect knowledge of the game and of his opposition; that is, he knows in full detail the rules of the game as well as the payoffs of all other players.
(5) All decision makers are rational; that is, each player, given two alternatives, will select the one that yields him the greater payoff.
The last two assumptions, in particular, restrict the application of game theory in real-world conflict situations. Nonetheless, game theory has provided a means for analyzing many problems of interest in economics, management science, and other fields. (IIASA)