http://www.sgi.com/tech/Inventor/VRML/Room.html (Silicon Surf Promotional CD, 01/1995)
#Inventor V2.0 ascii
Separator {
# Higher Complexity gives nicer spotlight beams
Complexity { value .5 type SCREEN_SPACE }
# This stuff will be placed in the room.
# Separator {
# Transform { translation 0 5 0 scaleFactor 5 5 5 }
# File { name /usr/share/data/models/robots/sphereMan.iv }
# }
# The Floor
Cube { width 21 depth 21 height .1 }
# The Rear Wall
Translation { translation 0 10.2 -10.2 }
Cube { width 21 depth .1 height 21 }
# The Right Wall
Translation { translation 10.2 0 10.2 }
Cube { width .1 depth 21 height 21 }
}