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Depth buffer

The only hidden surface removal method directly provided by OpenGL is the depth (or ) buffer. This assumption is in line with that of the graphics hardware containing a framebuffer. Other hidden surface removal methods may be used with OpenGL (a BSP tree[2] coupled with the painter's algorithm, for instance), but it is assumed that such methods are never supported in hardware and thus need not be supported explicitly by OpenGL.


segal@asd.sgi.com
Thu Sep 29 15:39:04 PDT 1994