OpenGL Programming 1 (T4-CHOICE)
The OpenGL Programming 1 course helps applications
programmers master graphics programming using OpenGL.
Students will learn to view and model in 3D, to create
colored lit wire frame and solid geometry, in motion, under
interactive control from input devices.
Topics
This course covers these topics:
- 2-D Viewing and Modeling
- 3-D Viewing and Modeling
- Animation
- Color (including Alpha Operations)
- Input and Window Events
- Display Lists
- Text
- Hidden Surface Removal
- Anti-Aliasing
Objectives
Upon completion of this course, the student should be able to...
- Write programs with the OpenGL graphics interface to draw 3-D, colored, anti-aliased or alpha blended, wire frame and solid geometry, in motion, under interactive control from the mouse and keyboard.
Prerequisites
This course is intended for...
- Programmers who will be writing graphics applications with OpenGL
- Students who are familiar enough with UNIX,
so that they can manipulate directories and edit files
- Students who understand matrices and mathematical
operations which can be performed on them. C or FORTRAN
programming skills are necessary and will be used in class.
Note: The student is over qualified if he/she can write programs
with OpenGL which display 3-D, z-buffered, Gouraud shaded, alpha-blended
objects in motion.
Course Details
Duration: 4.5 days
Format: Instructor Led (Lecture/Lab)
Platforms Covered: Applicable to all OpenGL
licensees, including Silicon Graphics IRIS workstations, Compaq,
DEC, IBM, Intel, MicroSoft, and many others.
Tuition :
Contact the Silicon Graphics Sales Office nearest you.