OpenGL Programming 2 (T4-CHOICE)

The OpenGL Programming 2course helps applications programmers master sophisticated subroutines and functions of OpenGL. Students will learn to write graphics applications that model and render realistic objects.

Topics

This course covers these topics:

Objectives

Upon completion of this course, the student should be able to...

Prerequisites

This course is intended for...

Note: The student is over qualified if he/she can write programs with OpenGL which render texture mapped objects in a foggy scene with accumulation buffer techniques (such as motion blur)

Course Details

Duration: 4.5 days

Format: Instructor Led (Lecture/Lab)

Platforms Covered: Applicable to all OpenGL licensees, including Silicon Graphics IRIS workstations, Compaq, DEC, IBM, Intel, MicroSoft, and many others.

Tuition : Contact the Silicon Graphics Sales Office nearest you.