OpenGL Programming 2 (T4-CHOICE)
The OpenGL Programming 2course helps applications
programmers master sophisticated subroutines and
functions of OpenGL. Students will learn to write graphics
applications that model and render realistic objects.
Topics
This course covers these topics:
- Lighting and Shading
- Raster Operations
- Texture Mapping
- NURBS Curves and Surfaces
- Accumulation Buffer
- Stencil Planes
- Fog
Objectives
Upon completion of this course, the student should be able to...
- Write programs with the OpenGL graphics interface to draw lighted, texture mapped, motion blurred, solid geometry with fog.
- Write programs with lighted, texture mapped, NURBS surfaces.
Prerequisites
This course is intended for...
- Programmers who will be writing graphics applications with
the greatest degree of realism possible, using only the OpenGL
- Students who have experience writing OpenGL
programs which display 3-D, colored, alpha blended, wire
frame and solid geometry. C or FORTRAN programming skills are
necessary and will be used in class.
Note: The student is over qualified if he/she can write
programs with OpenGL which render texture mapped objects in a
foggy scene with accumulation buffer techniques
(such as motion blur)
Course Details
Duration: 4.5 days
Format: Instructor Led (Lecture/Lab)
Platforms Covered: Applicable to all OpenGL licensees, including Silicon Graphics IRIS workstations, Compaq, DEC, IBM, Intel, MicroSoft, and many others.
Tuition :
Contact the Silicon Graphics Sales Office nearest you.