Mark Segal
Kurt Akeley
Silicon Graphics Computer Systems
2011 N. Shoreline Blvd., Mountain View, CA 94039
We describe how these and other considerations have governed the selection and presentation of graphical operators in OpenGL. Complex operations have been eschewed in favor of simple, direct control over the fundamental operations of 3D and 2D graphics. Higher-level graphical functions may, however, be built from OpenGL's low-level operators, as the operators have been designed with such layering in mind.
CR Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism