Including Vertical Market Business Conferences on:
Sponsored by VR World Magazine and CyberEdge Journal
Now in its sixth year, this ever-growing event draws customers, suppliers, developers, toolmakers, researchers, financiers, entrepreneurs, and end-users together to catalyze VR market growth. Session topics emphasize vertical markets and applications. Day- long panels have been scheduled with the world's leaders in VR market breakdowns: Entertainment (Out-of-Home and In-Home), Design (Industrial and Architectural), Networking (Televirtual Experiences), Medicine, Disabilities, Training and Education. Application developers from one market have rich opportunities to learn from experiences of developers in other market lines at this conference.
All attendees have the opportunity to see and trial-test the latest Virtual Reality technologies on the world's largest VR exhibit floor. The technologies discussed by speakers on the program range from immersive to non-immersive. From low-end garage, to commercial desktop to workstation to supercomputer. Component technologies are also reviewed - including 3D graphics and 3D sound. Over 100 speakers on four simultaneous tracks plus preconference workshops.
Click on the banners for a more detailed description of each day
Workshop 1
9:00 a.m. - 5:00 p.m.
"VR 101: Introduction to Virtual Reality"
Workshop 2
9:00 a.m. - 12:00 p.m.
"How to Select, Apply, and Use Headmounted Displays"
Workshop 3
2:00 p.m. - 5:00 p.m.
"CDK & Virtual Environment NAVIGATOR World Building Techniques for 3D
Studio Modelers"
Workshop 4
9:00 a.m. - 5:00 p.m.
"Sense8 Hands on Tutorial"
Workshop 5
9:00 a.m. - 12:00 p.m.
"The VREAM Approach to Virtual Reality"
Workshop 6
2:00 p.m. - 5:00 p.m.
"Cognitive Issues in Virtual Reality"
Workshop 7
2:00 p.m. - 5:00 p.m.
"Superscape"
Welcome and awards ceremony: 9:00 a.m. - 9:15 a.m., Sandra K. Helsel, Ph.D.
Keynote: 9:15 a.m. - 10:00 a.m., "Bringing VR Products to Market" Dr. Thomas Furness
III
A1
10:30 a.m. - 11:00 a.m.
"Distributed Theme Parks vs. Themed Arcades"
A2
11:00 a.m. - 11:30 a.m.
"The VR Entertainment Business in the Late '90s"
A3
11:30 a.m. - 12:00 p.m.
"R.O.I. in Virtual Reality"
A4
1:30 p.m. - 2:00 p.m.
"Beyond Violence in Multiplayer Games"
A5
2:00 p.m. - 2:30 p.m.
"The LBE Equation and How to Make it Work"
A6
2:30 p.m. - 3:00 p.m.
"High Resolution Immersive Experience Design"
A7
3:30 p.m. - 4:00 p.m.
"Multi-Player Violent Games: T-Mek and Beyond"
A8
4:00 p.m. - 4:30 p.m.
"CAVE-to-CAVE VR and CAVEMUDs: Current Research"
A9
4:30 p.m. - 5:00 p.m.
"Graphical Cyberspace Communities: A New Online Social Experience"
B2
11:00 a.m. - 11:30 a.m.
"Putting VR to Use as a Design Tool: Virtual Prototyping"
B3
11:30 a.m. - 12:00 p.m.
"Matshushita's Virtual House"
B4
1:30 p.m. - 1:55 p.m.
" VR Involving the AEC (Architecture/Engineering/Construction)"
B5
1:55 p.m. - 2:15 p.m.
"Virtual Worlds for Industrial design Purposes"
B6
2:15 p.m. - 2:35 p.m.
"Vega-Drive: Benefits in the Automotive Product Development Process"
B7
2:35 p.m. - 3:00 p.m.
"ArchiView: Applications in Virtual Architecture"
B8
3:30 p.m. - 4:00 p.m.
"PC-Based Cave Systems"
B9
4:00 p.m. - 4:30 p.m.
"Cyberspace Developers Kit"
B10
4:30 p.m. - 5:00 p.m.
"TBA"
C2
11:00 a.m. - 11:30 a.m.
"Networked Virtual Reality: Application for Education and the Arts"
C3
11:30 a.m. - 12:00 p.m.
"Planning Virtual Environments for Fun or Profit"
C4
12:00 p.m. - 12:30 p.m.
"Designing Virtual Worlds"
C6
2:00 p.m. - 2:30 p.m.
"Guggenheim Gets Virtual"
C7
2:30 p.m. - 3:00 p.m.
"Apparitions"
C8
3:30 p.m. - 4:00 p.m.
"VR Tour of the Cave of Lascoux"
C9
4:00 p.m. - 4:30 p.m.
"The Imperial Message"
C10
4:30 p.m. - 5:00 p.m.
"TBA"
D2
11:00 a.m. - 11:30 a.m.
"TBA"
D3
11:30 a.m. - 12:00 p.m.
"Research Study: HMD Versus Desktop"
D5
2:00 p.m. - 2:30 p.m.
"New Ways of Bringing 3D to the Public"
D6
2:30 p.m. - 3:00 p.m.
"TBA"
D8
4:00 p.m. - 4:30 p.m.
"How to Integrate 3D Sound and 3D Sound Technology"
D9
4:30 p.m. - 5:00 p.m.
"3D Audio Simulation"
Opening: 9:00 a.m. - 9:10 a.m., Sandra K.Helsel,Ph.D.
Business Forum: 9:15 a.m. - 10:00 a.m., Ben Delaney
A11
10:55 a.m. - 11:20 a.m.
"The GreenSpace Project: A Transcontinental Shared Virtual Environment"
A12
11:20 a.m. - 11:45 a.m.
"Wide Area Collaborative Virtual Environments: Design and Experience "
A13
11:45 a.m. - 12:10 p.m.
"Televirtuality: An Emerging Communications Infrastructure"
A14
12:10 p.m. - 12:35 p.m.
"Real-Time Facial Analysis for Televirtual Applications"
A15
12:35 p.m. - 1:00 p.m.
"Inhabited Reactive Environments as Post Technological Information Webs"
A17
2:00 p.m. - 2:30 p.m.
"The Greenspace: An American Perspective"
A18
2:30 p.m. - 3:00 p.m.
"The Greenspace: A Japanese Perspective"
A19
3:30 p.m. - 4:00 p.m.
"Shared Cooperative Work Environment through Virtual Space"
A20
4:00 p.m. - 4:30 p.m.
"Novel User Interface"
A21
4:30 p.m. - 5:00 p.m.
"Applied Virtual Worlds at MCI"
B12
11:00 a.m. - 11:30 a.m.
"Making Mental Models Virtually Real"
B13
11:30 a.m. - 12:00 p.m.
"Tomorrow's Teams Today"
B15
1:55 p.m. - 2:20 p.m.
"Virtual Pompeii"
B16
2:20 p.m. - 2:45 p.m.
"The Fortress of Buhem"
B17
2:45 p.m. - 3:10 p.m.
"TBA"
B19
4:00 p.m. - 4:30 p.m.
"CyberEvent's Experiences with VR for Marketing"
B20
4:30 p.m. - 5:00 p.m.
"TBA"
C12
11:00 a.m. - 11:30 a.m.
"Cybermind Centers"
C13
11:30 a.m. - 12:00 p.m.
"Virtual World Entertainment: Past, Present and Future"
C14
12:00 p.m. - 12:30 p.m.
"A View of VR Centers from the Historical Perspective to the Arcade Industry"
C16
2:00 p.m. - 2:30 p.m.
"Producing Software with an EDGE"
C17
2:30 p.m. - 3:00 p.m.
"What's Different About Games in VR"
C19
4:00 p.m. - 4:30 p.m.
"Low-Cost Software"
C20
4:30 p.m. - 5:00 p.m.
"Low-Cost Headware"
C21
5:00 p.m. - 5:30 p.m.
"Low-Cost Input Devices"
D11
11:00 a.m. - 11:30 a.m.
"Virtual Reality: An Enabling Technology"
D12
11:30 a.m. - 12:00 p.m.
"VR Wheelchair 'Driver's Training' for Children with Cerebral Palsy"
D14
2:00 p.m. - 2:30 p.m.
"The Evolution of VR in the Medical Sciences: From Satava's Perspective"
D15
2:30 p.m. - 3:00 p.m.
"VR for Use with Parkinson's Disease"
D16
3:00 p.m. - 3:30 p.m.
"The Visible Human Project"
D17
3:30 p.m. - 4:00 p.m.
"Delivery Room of the Future"
D18
4:00 p.m. - 4:30 p.m.
"Virtual Therapy: Using VR to Treat Fear of Heights"
D19
4:30 p.m. - 5:30 p.m.
"VR in the Surgical Field: A Special Panel"
Futures Forum: 9:15 a.m. - 10:00 a.m., Sandra K. Helsel, Ph.D.
A23
11:00 a.m. - 11:30 a.m.
"STRICOM, Force XXII Distributed Virtual Reality Projects Overview"
A24
11:30 a.m. - 12:00 p.m.
"Synthetic Environments and the Test and Evaluation Process"
A25
12:00 p.m. - 12:30 p.m.
"NPSNET: Networking Large Scale Virtual Environments"
A26
12:30 p.m. - 1:30 p.m.
"DIVE Panel Discussion"
A27
1:30 p.m. - 2:00 p.m.
"TASC's Distributed Virtual Reality Projects: MARS and Other Projects"
A28
2:00 p.m. - 2:30 p.m.
"Illusion's Distributed Virtual Reality Projects: ADST and A2ATD"
A29
2:30 p.m. - 3:00 p.m.
"Interactive Agents for Virtual Worlds"
A30
3:30 p.m. - 4:00 p.m.
"Overview"
A31
4:00 p.m. - 4:30 p.m.
"TBA"
A32
4:30 p.m. - 5:00 p.m.
"TBA"
B22
1:30 p.m. - 3:00 p.m.
"Business Models for VR"
B24
4:00 p.m. - 4:30 p.m.
"Cyberhead and Other Projects: Exploring New Presentation Paradigms"
B25
4:30 p.m. - 5:00 p.m.
"VR & Tourism: A Swiss Project"
C23
11:00 a.m. - 11:30 a.m.
"DIASPAR"
C24
11:30 a.m. - 12:00 p.m.
"VRML"
C26
1:55 p.m. - 2:20 p.m.
"The Internet's sci.virtual-worlds"
C27
2:20 p.m. - 2:45 p.m.
"VR on the WELL"
C28
2:45 p.m. - 3:10 p.m.
"MecklerWeb"
C30
3:50 p.m. - 4:10 p.m.
"Travels through an Online Trade Show and other Web-Based Virtual Places"
C31
4:10 p.m. - 4:30 p.m.
"A Virtual Environment to Support Global Manufacturing (The Virtuosi Project)"
C32
4:30 p.m. - 4:50 p.m.
"The Many Dimensions of Enter TV"
C33
4:50 p.m. - 5:10 p.m.
"Completion and Collaboration in Networked Virtual Worlds"
D21
11:00 a.m. - 11:30 a.m.
"UltraTRAK Motion Capture System"
D22
11:30 a.m. - 12:00 p.m.
"XVS: Adding VR to Todays Applications"
D23
1:30 p.m. - 2:00 p.m.
"New dVS and dVISE Features"
D24
2:00 p.m. - 2:30 p.m.
"Vega - VR"
D25
2:30 p.m. - 3:00 p.m.
"TBA"
D27
3:50 p.m. - 4:10 p.m.
" Virtual Characters through the Ages"
D28
4:10 p.m. - 4:30 p.m.
"TBA"
D29
4:30 p.m. - 4:50 p.m.
"Tracking Technologies and Virtual Characters"
D30
4:50 p.m. - 5:10 p.m.
"Ghost in the Machine: Insights from a Virtual Character"
E2
11:30 a.m. - 12:00 p.m.
"VR on the Indian Continent"
E3
1:30 p.m. - 3:30 p.m.
"Developers Meet Toolmakers"
To Register, call 1-800-MECKLER (1-800-632-5537) or 203-226-6967 or send e-mail to: vrconf@mecklermedia.com
Registration forms and the complete conference program are available for downloading in the Adobe Acrobat 2.0 PDF (Portable Document File) format for your convenience. You will need the Adobe Acrobat Reader 2.0 or Adobe Exchange 2.0 to load and print this file. If you don't have it you can download the appropriate version from below
NOTE: the following PDFs are temporarily unavailable, they will be available again on Tuesday, May 16, 1995. Sorry for any inconvenience.
Here is the VR '95 Conference Program
ftp://www.mecklerweb.com/pub/conf/vrconf.pdf (371K)
Here is the Attendees Brochure
ftp://www.mecklerweb.com/pub/conf/vrab.pdf (371K)
Here is the Exhibitor Brochure
ftp://www.mecklerweb.com/pub/conf/vreb.pdf (164K)
Here is the Exhibitor Contract
ftp://www.mecklerweb.com/pub/conf/vrebcont.pdf (16K)
Here is the Exhibitor Rate Card
ftp://www.mecklerweb.com/pub/conf/vrebrate.pdf (13K)
To Exhibit call: Marilyn Reed At 203-226-6967, ext: 241 or e-mail: marilyn@mecklermedia.com
For All Discounted Hotel And Air Travel Call: The Travel Desk:
Tel: 800-944-9090 or 214-702-1030 Fax: 800-944-0010 or 214-702-1042
Hilton Hotel & Towers: 300 Almaden Blvd., San Jose, CA
Hyatt Saint Claire: 302 South Market Street, San Jose, CA
The Fairmont Hotel: 170 South Market Street, San Jose, CA
The above hotels also offer complimentary Airport Shuttle Service
Continental Airlines are also offering 10% off the lowest unrestricted fare available to the general public, or 5% discount off their lowest applicable fare. Call 800-468-7022 or the Travel Desk at 800-944-9090, quoting file #M9NPYL.
To Register Call: 1-800-MECKLER or 203-226-6967
Note: The sponsors and management of VR WORLD 95 reserve the right to make necessary changes in this program. Every effort will be made to keep presentations and speakers as represented. However, unforeseen circumstances may result in the substitution of a presentation topic or speaker.
Mecklermedia Corporation assumes no liability for the acts of their suppliers nor for the safety of any VR WORLD 95 participant while in transit to or from this event. The total liability during the precise hours of the meeting will be limited to a refund of the delegate fee.
Fax, Phone, Mail Or E-Mail Your Registration Form To:
Registrations sent by fax, e-mail or telephone must be paid by credit card.
Registration includes:
Delegates are responsible for their own hotel and travel arrangements (see Hotel and Travel Information for special show rates)