http://www.research.digital.com/nsl/projects/life/life.html (World Wide Web Directory, 06/1995)
John Conway's Game of Life
...with apologies to Eric Bina. Follow this
link to a brief description of the rules and a pointer to some other
implementations.
New form layout for lynx users. My apologies for the delay.
The Game
Caveats
In general ...
This implementation of John Conway's Game of Life uses checkboxes to
represent cells. As grid size and generation count grow, so grows the
number of checkboxes. Your WWW client may or may not take this well;
the large number of checkboxes can make scrolling and redrawing
very painful.
If you are running Mosaic on X ...
If you're running NCSA Mosaic for the X Window System - I've
tested this on a couple of different platforms (using Exploder
(large!) as a benchmark) and Mosaic's virtual size increases
linearly at between 150K and 250K per generation. You've been warned.
If you are easily bored ...
This game is slow, and you don't get to use any weapons. If your idea
of a game is Mortal Kombat or Doom, then this probably
isn't for you. Feel free to check out a few generations, but I don't
want to hear you whining about how this game is not very interesting.
If you like Tetris, though, you might find this amusing.
Stephen Stuart
Digital Equipment Corporation
Network Systems Laboratory