hide random home screenshot http://www.research.digital.com/nsl/projects/life/life.html (World Wide Web Directory, 06/1995)

John Conway's Game of Life


...with apologies to Eric Bina. Follow this link to a brief description of the rules and a pointer to some other implementations.

New form layout for lynx users. My apologies for the delay.

The Game

You can choose from one of the following initial generations:

Blank
X (becomes stable)
Cross (becomes stable)
Glider
Diagonal Egg (stable pattern)
Exploder (large!)
Exploder (dies in the end)

Get the .

Caveats

In general ...

This implementation of John Conway's Game of Life uses checkboxes to represent cells. As grid size and generation count grow, so grows the number of checkboxes. Your WWW client may or may not take this well; the large number of checkboxes can make scrolling and redrawing very painful.

If you are running Mosaic on X ...

If you're running NCSA Mosaic for the X Window System - I've tested this on a couple of different platforms (using Exploder (large!) as a benchmark) and Mosaic's virtual size increases linearly at between 150K and 250K per generation. You've been warned.

If you are easily bored ...

This game is slow, and you don't get to use any weapons. If your idea of a game is Mortal Kombat or Doom, then this probably isn't for you. Feel free to check out a few generations, but I don't want to hear you whining about how this game is not very interesting.

If you like Tetris, though, you might find this amusing.

Stephen Stuart

Digital Equipment Corporation
Network Systems Laboratory