@database "ar312.guide"
@Node MAIN "Amiga Report Online Magazine #3.12 -- June 18, 1995"

                               @{" Turn the Page " link MENU}

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                 "THE Online Source for Amiga Information!"

                      Copyright 1995 FS Publications
                            All Rights Reserved

                                      //
=====================================//====================================
== June 18, 1995                  \\//                    Issue No. 3.12 ==
===========================================================================

@endnode
@node MENU "Amiga Report Main Menu"
@toc MAIN

===========================================================================
==                               Main Menu                               ==
==========================================================================

    @{"  Editorial and Opinion   " link OPINION}             @{"    Featured Articles    " link FEATURE}

    @{"         Reviews          " link  REVIEW}             @{"  News & Press Releases  " link NEWS}

    @{"    FTP Announcements     " link     FTP}             @{"       Reader Mail       " link MAIL}

                     ---------------------------------

                       @{"    About AMIGA REPORT    " link ABOUT}
                    Contact Information and Copyrights

    @{"     Where to Get AR      " link WHERE}             @{"     Advertisements      " link COMMERCIAL}
 Mailing List &  Distribution Sites     Online Services, Dealers, Ordering
               ______________________________________________
         //   |                                              |       //
========//====|  Amiga Report International Online Magazine  |======//=====
==   \\//     |  Issue No. 3.12               June 18, 1995  |   \\//    ==
==============|  "THE Online Source for Amiga Information!"  |=============
              |______________________________________________|
@endnode

===========================================================================
==                        The Amiga Report Staff                         ==
===========================================================================

@node JASON "Editor"
@toc STAFF

===========================================================================
==                                EDITOR                                 ==
===========================================================================

                               Jason Compton
                               ~~~~~~~~~~~~~
             Internet                                  Address
             --------                                  -------
     jcompton@shell.portal.com                1203 Alexander Ave
     jcompton@xnet.com                        Streamwood, IL 60107-3003
                                              USA

               Fax                                      Phone
               ---                                      -----
           708/741-0689                             708/289-7047

@endnode
@node KATIE "Assistant Editor"
@toc STAFF

===========================================================================
==                           ASSISTANT EDITOR                            ==
===========================================================================

                             Katherine Nelson
                             ~~~~~~~~~~~~~~~~

                                 Internet
                                 --------
                            Kati@cup.portal.com

@endnode
@node ROBERT "Senior Editor"
@toc STAFF

===========================================================================
==                             SENIOR EDITOR                             ==
===========================================================================

                               Robert Niles
                               ~~~~~~~~~~~~
            Internet                                   Address
            --------                                   -------
        rniles@Wolfe.NET                           506 W. Orchard
                                                   Selah, WA 98942

            FidoNet                                      Fax
            -------                                      ---
           1:3407/103                                509/697-5064

@endnode
@node SEAN "Games Editor"
@toc STAFF

===========================================================================
==                             GAMES EDITOR                              ==
===========================================================================

                               Sean Caszatt
                               ~~~~~~~~~~~~

                                 Internet
                                 --------
                  Sean.Caszatt@f512.n2601.z1.fidonet.org

@endnode
@node WILLIAM "Contributing Editor"
@toc STAFF

===========================================================================
==                          CONTRIBUTING EDITOR                          ==
===========================================================================

                               William Near
                               ~~~~~~~~~~~~

                                 Internet
                                 --------
                              wnear@epix.net

@endnode
@node EDITORIAL "compt.sys.editor.desk"
@toc OPINION

===========================================================================
==  compt.sys.editor.desk                          By: @{" Jason Compton " link JASON}  ==
===========================================================================

I've been learning a lot of things in the last few weeks.

One is that it was pretty nice not rushing to make an exact 2-week deadline
for this issue...it was some much-needed rest.  Still, I feel like I've
been just as busy...

So busy, in fact, that I wasn't able to actually finish any reviews for
this issue.  Strike that up as a learning experience, too.  I suppose that
just means I'll have to have twice as many next issue.

I've been learning lately that perhaps I should do like everyone else does
and CHARGE MONEY for all these "open letters" I keep getting.  You have to
admit, there does seem to be a market for them. :)

I've learned that maybe there is some name value in Amiga Report after all.
I've been invited to speak at AmiJAM'95 in Calgary, in the company of such
giants as Dale Larson, Dave Haynie, and Fred Fish.  So, if you're bored in
mid July, come see us.  We'll be there.

I've also learned, literally just an hour before I wrote this, from an
unconfirmed report credited to Dan Stets of the Philadelphia Inquirer that
Amiga Technologies will be manufacturing 4000Ts in the US and 1200s in
Scotland.

I've learned that there's some irony in hype.  I just got a press pack from
Team17, with their new slogan "100% Gameplay, 0% Bullshit."  The
information is in a nice red folder with glossy type-much snazzier than
anything I've ever received before from Team17.  The material talks about
an upcoming soccer management game.  In the two glossy release sheets,
though, only the Mac and Windows are discussed.  In the photocopied press
release, only the Mac and Windows are discussed.  The only place they admit
to having created an Amiga version is on the second page of their faq on
the product, another included insert.

I don't know what the fellows at Team17 call this, but I call it bullshit.
I honestly can't tell if they really did an Amiga version or not, and their
press people haven't been nice enough to return my inquiry.

Sigh.  Next issue, more reviews, I promise.  In the meantime, enjoy the new
logo courtesy of Corinna Cohn, the Escom press conference transcripts, and
all that news the assistant editor was nice enough to package for you...

Jason

@endnode
@node COMMERCIAL "Commercial Products"
@toc MENU

===========================================================================
==                          Commercial Products                          ==
===========================================================================

@{"       Editor's Choice      " link EDITORCHOICE} Jason's picks

@{" Commercial Online Services " link ONLINE} Sign-Up Information

---------------------------------------------------------------------------
   @{"  Opinion  " link OPINION}  @{"  News  " link NEWS}  @{"  Articles  " link FEATURE}  @{"  Reviews  " link REVIEW}  @{"  Announce  " link FTP}

@endnode
@node MAIL "Reader Mail"
@toc MENU

===========================================================================
==                             Reader Mail                               ==
===========================================================================

Date: Tue, 23 May 1995 06:53:58 -0500 (CDT)
From: Chris Hall 
To: jcompton@shell.portal.com

The co-sysop on my BBS had big problems with A&M Computer repair.  He
wanted me to email this to you so you could put in the AR and warn
everyone about this company.

---

subj: AR letter to jcompton@shell.portal.com
from: Chris Foster
on  : Sun 21-May-1995  1:52p

 Dear Jason,
 
 I am writing you and your staff to tell you what a great job you do
informing the Amiga community about news and new products for the Amiga.  
You have continued to do a great job and I will continue to read your
magazine (Who could ask for a better magazine for the price.) :)

 The other reason I am writing you is the concern I have with a company in
which I feel needs the attention of the Amiga community.  In February of
this year, I sent my Commodore 1960 multiscan monitor to be repaired to A&M
Computer Repair Service.  Before I sent it I called their office and spoke
with someone and told him what problems I was having with the monitor.  The
computer screen had collapsed into a single vertical band down the center
and was emitting a high pitched whining noise.  He told me to send the
monitor with $85.00 + $12.00 shipping (money order).  Another person in
their office told me that someone would call me as soon as they received
the monitor.  I allowed 6-7 working days for UPS to deliver it to them.
Approximately 10-14 days later, I called A&M back to see if they received
my monitor and money order.  I spoke with another person and she said that
they received the monitor the day before, but that there was not a money
order enclosed with the monitor.  She then told me that it would cost
$168.95 to have it repaired.  Obviously, whoever received the package just
took out the packing material and threw it in the trash without checking
the contents of the box.  I then had to spend $5.00 to get a refund on my
money order and wait 3 weeks for it to be mailed back to me.  I called A&M
back and told them to repair my monitor and send it back to me C.O.D.  When
I received my monitor back, there was only a shipping label attached and
when I opened the box, there was not a copy of my invoice or any type of
packing slip.  I hooked the monitor back up to my computer and noticed that
the PAL/NTSC screen modes weren't being displayed correctly.  On the far
right of the screen pixels were squeezed tightly together and pixels in the
center of the screen appeared enlarged.  All other video modes were normal.
I also noticed that the case on the front of the monitor had been scratched
as though someone had set it face down on a workbench and dragged or slid
across a rough surface.  I immediately called A&M back and told them what
the monitor was doing and that I hadn't received a copy of the invoice.  He
told me to send it back and they would fix it and there wouldn't be any
charge for the repair, and that someone would call me when they received
the monitor.  Well, sending the monitor costs approximately $15 (insured)
and I was not able to send it for another week or so.  I did not use the
monitor except to only demonstrate what the PAL/NTSC modes were doing when
the picture suddenly collapsed into a single vertical bar and emitted the
high pitched whining noise (what I had sent it to them for in the first
place.) I packed my monitor back up and shipped it back to A&M and waited
two weeks before I finally had to call them again and ask if they had
received my monitor and given any diagnosis.  I called numerous times
wanting to speak to the owner and each time I was told to leave my name and
number and he would get back with me.  I never once was called by anyone at
A&M Repair Service in regards to this matter.  I had to initiate all
communications with them.  I finally got to talk to the owner and he said
that he would look at the monitor and call me back.  Still no call back to
me.  I called repeatedly and asked to speak to the owner (who I later found
out was also the technician that was doing the repair work) and was told
that he wasn't in.  I was informed that a circuit board on the monitor had
a hole burned into it and that there was nothing they could/would do about
it.  I asked to be refunded and they refused to refund any money due to
terms that they did not authorize me to have any repair work done on it
other than by them.  I simply stated in a letter I sent with the monitor
the second time that I had a friend/technician LOOK at the monitor, and
they are taking that to mean that I had work done to it.  I did not take it
to a repair shop, I had a friend (who is also a technician) come look at
it, not disassemble it, when it blew out on me the second time.  He said
that he couldn't work on it because he couldn't get parts for the monitor
since the Amiga market is in the position that it is in right now.

 I am still trying to get a refund of $168.95 that I paid to have it
repaired.  I spoke with someone at A&M Repair Service but they refuse to
refund my money.  I have since then received my monitor back with just a
note written in pencil on the back of the case that says "burnt hole in
board".  Well, I took the cover off of the monitor just to look around and
see where this hole was and if I could maybe get it repaired somehow.  The
hole is about 1/4" in diameter and the component that used to be there is
missing.  I also noticed that the RF shield was missing.  After some
studying of the circuit board I started to just put the whole thing back
together when I noticed that there were some spare parts from somebody
elses monitor floating around inside my monitor.  The rubber feet that are
on the bottom of monitors and screws that also attach the bottom cover of
the monitor were loose, rattling around my monitor.  I believe that this
could've caused the monitor to have shorted out and caused the arcing that
burnt the hole in the circuit board.

 I feel I have no choice but to bring this matter to the public eye and let
you come to your own conclusion.  I feel that I've been ripped off royally
and believe that I deserve my money back since they did not fix my
monitor.I have gotten absolutely nowhere with this company.  It is really
sad to pay $170 dollars for repair service and end up with a dead monitor.

 You may edit/revise this letter as you wish, but please post it for me and
for others who may have defective Amiga equipment so that they won't make
the same mistake I did.  This is a warning to fellow Amigans to get a
reliable company to work on their computer equipment.  Thank you.

 Chris Foster
 Dark Horizon BBS 903-832-6214

                            --- --- --- --- ---

From PUTYTHECAT@delphi.com Sat May 27 21:05:34 1995
Date: Sun, 28 May 1995 00:06:11 -0400 (EDT)

Dear Jason,

I have read a lot of UseNet posts recently concerning the whereabouts of
Stefan Boberg, the author of the LHA archiver.  Apparently several people
(close to 10 by my count) have sent in their registration fees, but they
never received the registered version of LHA or any word back from him. 
Several others, myself included, have wanted to send in for the registered
version, but the address listed in the documentation is four years old and
half way across the planet.  I know I'm not about to send out money till I
confirm the address - especially in light of the recent messages I've
read.

My question to you is: Do you know the whereabouts of Stefan Boberg or at
least his current address?  One of the posts said they heard Stefan has
recently joined the programming group "Team 17".  All EMail messages to
them though have gone unanswered.

If you don't know his whereabouts, would you at least consider including
this letter in the next issue of AR so he or someone else who knows his
whereabouts might read it?

HEY STEFAN, PEOPLE ARE TRYING TO SEND YOU MONEY!!!  THE LEAST YOU COULD DO
IS MAKE IT EASY FOR THEM!!!

-   Anyone?

                            --- --- --- --- ---

From: Bill Silvey 
To: jcompton@xnet.com
Subject: ...PANTS? (letter to editor)

Jason-

After reading the latest word from Escom, I'm inclined to think of the
episode of Mystery Science Theater 3000* in which Joel gave all of the
'bots neat presents.  Tom got a hot-rod go-cart, Gypsy got a bath playset,
and Crow got ...  PANTS.

Well, that's what U.S.  Amiga users got handed this week.  Pants.  In other
words, all of the good news was just that -- if you happened to live in
Europe.  Or be one of the 10000 people in the US or Canada who can afford
one of the 10000 A4000T's Escom is so /GENEROUSLY/ sending across the sea.

So here we sit.  European Amiga users get the neat toys and we get...  
nothing.  Not a damn thing.  Ten thousand A4000t's are an excuse for Escom
to say "Look.  Amigas don't sell worth a damn in North America.   Let's not
even think about that market any more." Why?  Who in the hell will be able
(willing) to pay for an A4000T?  NewTek?  Not hardly.  They jumped ship a
month ago.  Die-hard Amiga users?  OK.  There's 10000.   That's not even
the beginning of a thought of an idea about doing something that might
create an indication of a ripple in the computer market here.

This isn't an "It's not made here Alex should have won" rant...lots of
great things come out of Europe.  But how "fair" is it to NA Amiga users to
be completely ignored by Escom?  It isn't.  And I guess now that NA stands
for "Not Applicable" now.

And set-top boxes, you say?  Great.  We got a shirt with our pants.

*ObAmiga: They use(d?) Video Toasters extensively in the "BestBrains" labs.

Anyone who leaves the platform, at least here, can't be accused of 
"abandoning" the Amiga.  It's abandoned us.

Sadly,

    Bill Silvey (wsilvey@oo.com)

                            --- --- --- --- ---

I was reading AR 3.09 today (I don't have a modem etc., but friends
generally send me AR) and I thought I'd just add a coupla things to the
letter about UK Amiga mags:-

1.  Amiga Pro had gone to the wall
2.  The best mag of all wasn't included-namely, JAM (Just Amiga Monthly),
    probably because it's a subscription-only magazine not a fancy glossy
    job!

Glad Escom are gonna restart production of A600s (assuming of course that
they actually do what they say they're gonna do...) it really is an
underrated little machine-graphically disadvantaged though it may be :-( -
it's a great "first-timer's" computer.  If I'd had to start out on an
A1200, never having touched a computer before, I'd have been put right
off, instead of hooked for life. ;-)

Anyway, thanx to you and AR for keeping the Amiga community in touch with
what's been happening over the past rather traumatic year or so.

Jen Allen
Sussex, England
@endnode
@node OPINION1 "Finnish Amiga Market"
@toc OPINION

===========================================================================
          A Very Worried Look - ESCOM Saves Finnish Amiga Market?
  Jukka Kauppinen                                  jkauppin@muikku.jmp.fi
===========================================================================

For years, Finland has been a neglected market area for C= products. 
Since the official, big and good THOUGH expensive, C= representative
PCI-Data backrupted (because gray imports), Finnish C= Spokesmans have
been many in their numbers, and ALWAYS very ignorant what they represent
and attempt to sell.

After PCI-Data we had A Commodore Finland, for very short time.  After
their demise Finland was given to Toptronics, who were very unsuccessful
and, as can be doubted, unwilling to promote the Amiga in any way.  During
Toptronics "good times" a company called "Man & Man" also was promoted to
official C= Importer status, and while they had the will, they lacked the
financial muscle to do what they wanted.  Even worse, the MORE official C=
representative Toptronics prevented every effort by other companies to
advertise the Amiga, because "the other companies would make money with
the reputation TOPTRONICS (HAH!) built for Amiga-name".

Sometime 1991-1992 even they were dropped out of C= representative
position, and a ghostly kind of C= office was opened in Finland.  Office,
really, since it consisted of ONE man, who first though Amiga is a IBM
PC-clone brand.  TRUE!  He was very ignorant, and never really knew
anything about the Amiga.  Some Finnish Amiga dealers even demoed the
machine to him to show what Amiga is about and what it can do.  He never
learned though.

Very much credit can be given to this man of Amiga's fast demise in
Finland.  He was very successfull in giving hard time to all Finnish Amiga
dealers - aal machines HAD to be ordered trough him, and he couln't deliver
them, other than very late and just fraction of machines ordered.

He had no knowledge, no technical specs, no information of anything at all.
He could not support the dealers, couln't advertise at all, or give C=
backing on Amiga advertising campaigns in Finland.  The only Amiga AD
campaign we've had in the '90s was 1993, when Man & Man SOMEHOW got a 50%
C= backing, and decided then to double their own part so the campaign was
150% of the original size.  They managed to sell more Amigas in the worst
time of year than in any previous year's BEST time.  But it wasn't that
long campaign, and the financial support never came back.

All Amiga dealers and most users with knowledge of the "inner happening"
in Finnish Amiga market are, as far as I know, in same opinion that THIS
ONE MAN has been mostly responsible with Amiga's problems in Finland.

So when C= busted, this guy went over, and started to sell cars and
furnitures.  Great.  He's gone.  What next?

Year passed.  We got ESCOM.  ESCOM makes press release for Finnish mags,
and it looks good.  Wow!  They have Scandinavian HQ, and an office in
Finland.  Hey, it's 1990 when we've had DIRECT contact, a real office, of
our Amiga-manufacturer's.  Maybe we finally get some decent support, tech
knowledge etc?  Maybe NOW our dealers get help when they need to...

Or so I thought...

The POINT IS, that ESCOM'S COUNTRY MANAGER (FINLAND) is the SAME MAN that
has ruined Amiga-market in Finland during whole '90s!

SAME MAN!  Again, we have Eero Walden, as the head of Finnish Amiga-market.
The future doesn't look that bright after all.  Say your prayers.  Finland
is lost, forever. 
@endnode
@node OPINION2 "Amiga User in Jakarta-Indonesia"
@toc OPINION

===========================================================================
             A Portrait Of An Amiga User In Jakarta-Indonesia
  Edwin Nugroho                                   nunu@server.indo.net.id
===========================================================================

(first of all, sorry about my english)

I am a recent computer engineering graduate.

I am working at my campus's electronic & computer labs, and my campus's
video labs.

I am also a fanatic amiga user who lives in jakarta indonesia.

I am amazed by amiga video and multitasking capability.

I think amiga OS is very powerful and efficient.

In my city 80 percent of amigas are used for video work.  there are 6 - 8
video production alone in my city although here in jakarta, we don't have
any dealers.  Because we don't have any dealers, we got to order it
directly from UK, USA or Singapore, and the price will go up to 1.5 - 3
times than the normal prices.

I always encourage people that use computer for video work
 to use the amiga.

I even encourage my lab at my campus to use the amiga.  (curently my
campus's video labs using amiga 500 & amiga 4000/040 for your information
my campuss had to pay US$4000 for amiga 4000 alone, without monitor)

Here in Jakarta, amiga are nameless computer.  Recently, at computer expo
in Jakarta, local apple dealer show to the big screen projector, 'Change
Myself' music video from Todd Rundgren (I know it was created using AMIGA)
people visit to their stand will think it produced using Apple Computer,

So you see, I work very hard to promote amiga,

To support amiga here in jakarta, with several of other fanatic amiga
user, we even create our own memory boards, sampler boards ( at the moment
only for A500), repairing the amiga (without support from anywhere), help
to install the 3,5" HD to AMiga 1200, created our own external disk drive
using cheap IBM drive and others activity.

The 7 - 14 video production (in 3 city in Indonesia) that use amigas,
depend on us.

We even think in the near future we want to become an amiga dealer.  (for
video work amigas are still popular, but because it is hard to find
especially in indonesia, then people buy IBM or Apple instead)

So I hope Escom will make amiga's future brighter than before.

My system consist of: Amiga 1200-030/882 50 mhz 10 MB ram,
                      Amiga 2000-EC030/882 40/66 mhz 9 mb ram
                      2 Amiga 500 2 mb ram & 1 mb ram  
                      (i change the oscilator for my A2000)
                      GVP-Glock & Minigen PAL Version
                      DCTV PAL, 1.5 Gbyte of total HD storage
@endnode
@node OPINION3 "Rising From the Dead"
@toc OPINION

===========================================================================
                           RISING FROM THE DEAD
  Alejandro Kurczyn                        akurczyn@itesmvf1.rzs.itesm.mx
===========================================================================

Finally, the wait is over, and there's light at the end of the tunnel, the
Amiga has a new owner, and a new life.  In the past days I've read a
zillion letters about this, most of them with concern about the future,
many more with suggestions and requests for ESCOM, and more in between.
But a question keeps poping in my mind: What can we, the regular Amiga
users and fans, do to keep our beloved companion alive?  And as I ponder
that question, I sense an idea lurking on my head:

                      This is a second chance

Yes my friends, this is a second chance, and no other PC had one in the
past.  It's time for us to appreciate our good luck, to behave ourselves
and keep our friend alive, to have it in all her glory, show the world her
power and have many more fun along the way.

How?  That's the easy part, just do the right thing.  Let's cut that
piracy crap, show the makers of software that we too can handle their
programs.  Some of you are saying "yeah, right" and I can understand you,
software is pricey most of the time, even on our cheap plataform, but if
money is not enough, there's the PD scene, you can live with it and
believe me, you can live well.  It's cool to say "Lemmings Tribes was
available in the US before official distribution", but what did you
obtained from that apart from a few hours of fun?  Remember Sierra, Lucas,
SAS, and some other makers.  It's not only their programs and proffits,
those are guys who can attract more developers, and put the money on big
development projects and better programs.

Support our programmers, and the people who dedicate some hours and days
of their lives to us, like magazine editor's ( :-) ), PD organizers, and
the like.  After all, without them the "dark ages" may were really dark. 
Remember that each and every dollar/pund/peso/whatever you invest goes
directly to your computer, and I mean the one you're using to read this
right there on your desk.

I hope you get the main idea of this letter as english is not my main
language, but remembering a foreign president words: Ask not what the Amiga
can do for you, but what you can do for the Amiga.  I think it (and we)
deserve it, besides, nothing but good times will follow for all of us if we
do that.

Alejandro Kurczyn
Mexico
@endnode
@node NEWS1 "Air Mail"
@toc NEWS

TITLE

Air Mail - Internet mailer for receiving and send emails.  Compatible with
           POP3/SMTP/ESMTP.  

VERSION

1.0

AUTHOR
  Danny Y. Wong
  131 64 Ave N.W.
  Calgary, Alberta
  T2K 0L9 Canada
  email: danwong@cadvision.com

DESCRIPTION
AirMail is a GUI based internet mailer for receiving and sending
emails.AirMail is fully Intuitionized unlike other mailers that required
hours ofinstallation and many external programs.  AirMail includes the
following unique features:
        - Address Book - maintain users and groups
        - In and Out mail boxes
        - Speech
        - Support external editors
        - File attachment.  Include any file with the mail
        - Automatic uuencode/uudecode using any uu program
        - Mail queuing.  You can use Air Mail as an offline reader/sender
        - Font sensitive
        - Arexx port
        - Easy user interface using icons and menus
        - No Shell commands
        Best of all Air Mail is NOT a port.  It is totally Amiganized.

SPECIAL REQUIREMENTS
AirMail requires the following.
        - AmiTCP 4.0 or greater
        - SLIP/PPP connection and account
        - Provider must support POP3/SMTP/ESMTP
        - Any Amiga with Workbench 2 or higher
        - 1 Meg minmium, recommended 2 Megs of RAM with AmiTCP/IP loaded
        - Optional UU program for uudecode/uuencode mail if you want to
          send files.

HOST NAME

ftp.uni-paderborn.de
or any Aminet sites.

DIRECTORY
pub/aminet/comm/mail

FILE NAMES

AirMail.lha     97,391 bytes
AirMail.readme   1,275 bytes

PRICES

shareware $20.00 US per copy
Add additional $10.00 US for one year of free upgrades

Group rates are available

DISTRIBUTABILITY

AirMail is shareware.  The demo version can be distributed freely as long
as the entire archive is remained unchanged.Copyright (c)1995 Danny Y.
Wong All rights reserved.

OTHERS

Thanks to Scott Ellis for AmiPOP, Mehmet (Malice) Ali Sahin for the
wonderful icons and especially to all the beta testers who have made Air
Mail possible.
@endnode
@node NEWS2 "Photogenics 1.2 Update"
@toc NEWS

PHOTOGENICS 1.2 UPDATE

Almathera is releasing on 15th May its new update of Photogenics.  
Photogenics 1.2 contains important new features which have been developed
with the end-user's wishes in mind.  We improved and added tools, options
for paintmodes and better support for different file formats.  The update
from ealier versions to 1.2 is only available from Almathera.

Photogenics 1.2 list of new features:

Warper tool added:
The easy-to-use warper tool allows you to distort, stretch, bend and twirl
parts of your image.

Printing added:
One of the most frequent requests from end-users was to be able to print -
Photogenics can now print to any preferences supported printer.  
Photogenics also supports the STUDIO II colour management system (not
included) for true 24-bit colour quality printouts.

CyBERgraphics 24-bit painting:
Photogenics can now paint in hi-colour (15/16 bit) and true colour
(24-bit) directly with any graphics card that supports the CyBERgraphics
standard (eg.  CyBERvision 64, Picasso II, Retina Z3, etc..).  Requires
CyBERgraphics drivers (not included)

Transparency Gradients added:
You can now apply various transparency gradients to rectangles, circles or
other shapes you draw and give the direction of your transparency.

Crop option added:
You can now crop an image to remove unwanted borders etc...

We added also for the end-user with non-AGA machines the 
Ham6.gio/ShowHam6.gio and the 16 Colour preview.  Photogenics can now save
and display standard Ham (or Ham-6)images as well as being run in a 16
colour preview.

Some improvement has been made to the Previews (Photogenics uses high 
quality dithering to get near 24-bit quality from a 256-colour display)
and the Compose mode (You can use other paintmodes inside compose to
combine the two images in many different ways).  You will also find new
Paintmodes (colourise, gamma, mirage, jitter etc...), NewIcon support, New
.GIOs (TIFF, PCX, HAM6, RETINA, ProGrab24, etc...) and many other
improvements.

Photogenics1.2 is better, bigger and heavier with a 150 pages manual.  It
retails at £59.95 and the upgrade from 1.1a to 1.2 costs only £15.00.  You
can purchase Photogenics 1.2 direct from Almathera, Southerton House,
92-94 Church Road, Mitcham CR4 3TD.
@endnode
@node NEWS3 "Ten on Ten"
@toc NEWS

TEN ON TEN

Almathera decided that the dedicated Amiga user deserved a real big goody.
For the first time in the Amiga history a complete pack of ten disks will
be for sale for the price of £39.95.

The Ten pack contains:
Three early titles from Almathera CDPDI, CDPDII and DEMOI.   PANDORA which
contains ClipArt, textures, photo libraries and demos on multimedia
application for POS, POI, Education and training: it is a must for any
collector of PD.  World Vista Atlas - now works on all Amiga CD-ROM - is
an interactive atlas with maps, socio-demographic facts and audio track of
speeches and music.  THE COMPLETE WORKS OF SHAKESPEARE contains the
complete text of all Shakespeare's plays, poems and sonnets.   A very
useful reference for all students.  TEAM YANKEE , the tank game recently
re-released on the Amiga, has been included for the fun orientated
Amigaist.  If you think that is not good enough we have also three new
disks that will not be published separately: The PHOTOGENICS 1.2 Demo with
a library of picutres to play with.   Our own compilation of Clip Art and
Fonts.   The Networking CD is your only bootable disc and gives you all
information you need to get the maximum from your nine other CDs This CD
contains comms software and information about WWW, Mosaic, Usenet, the
Archie browser, AmiTCP (get on-line software), Netreck the interacive
game, the World fact to complete your World Vista Atlas and much more.

As with all Almathera products the Ten on Ten pack lives up to the
reputation of quality and excellence for which we have become renown
world-wide.  We don't substitute price for quality.  However, this is a
limited edition pack, we are producing ONLY 3000 units.

You can order your Ten on Ten pack for £39.95 from Almathera, Boundary
Business Court, 92-94 Church Road, Mitcham CR4 3TD, telephone 0181-687
0040
@endnode
@node NEWS4 "AmiJAM '95"
@toc NEWS

AmiJAM'95 Press Release

Looking for a great Amiga show to attend this year?

Try Amijam'95, the largest Amiga show in the Pacific Northwest, to be held
on the 15th and 16th of July during the world famous Calgary Stampede.

Amijam'95, in Calgary, Alberta, Canada, at the Southern Alberta Institute
of Technology (SAIT), will have speakers, a dealer floor, workshops and
seminars.  The show hours are 10:00am until 6:00pm on Saturday, and
10:00am until 5:00pm on Sunday.

Booked speakers include Dave Haynie, one of the most prominent members of
the Amiga development team, Dale Larson of Intangible Assets Manufacturing,
developer of Envoy v2 former Commodore engineer and networking guru, and
Jason Compton, editor of Amiga Report and emulations expert.

At the show are Wonder Computers, Canada's largest Amiga only retail chain,
Fred Fish's Amiga Library Services, Oregon Research, The Computer Shop of
Calgary and others.  Many other developers and retailers will also be
present, and possibly a few surprise attendees.

Workshops and seminars will cover everything from the NewTek Toaster/Flyer
to emulations and programming.  Here is a tentative schedule of
presenters:

        Orpheus Theatre

        Saturday July 15th

        10:15 am - Opening address; Welcome to the show

        11:00 am - Dave Haynie; Reflections on the Amiga

         1:00 pm - Jason Compton; MacIntosh Emulations

         2:30 pm - Adita Video; Video Toaster Flyer

         4:00 pm - Dale Larson; AmiTCP and the Internet

        Sunday July 16th

        10:00 am - NewTek/LW presentation

        11:00 am - Jason Compton; PC Emulations

         1:00 pm - [T.B.A.]

         2:30 pm - Eye on Video; Video Toaster Flyer

         3:30 pm - The Amiga Panel: Dave Haynie, Jason Compton,
                    Dale Larson, Fred Fish

        Spartacus Seminars

        Saturday July 15th

        11:00 am Dale Larson; Networking with your Amiga

         1:00 pm Introductory C Programming with William
                    Graham and Garrett Gallant

         2:00 pm Adam's Productivity Applications Hour

         3:00 pm Robert Currie; Amiga Graphics

         4:00 pm Bryan Ewert; Multimedia and Music

        Sunday July 16th

        10:00 am Dave Haynie; Technical Ins and Outs followed
                   by Dale Schofield's Repair Shop, a how to session.

         1:00 pm Advanced Amiga Programming & OOP Systems with
                   William Graham and Garrett Gallant

         2:00 pm Stephen Jeans; Computers in Education

One of the special features of Amijam is a set of booths set aside for
shareware authors.  These will be free to shareware and freeware authors
who attend the show to sell their products.  Also planned are an all night
hacker's party (Saturday night) and a wrap-up banquet after the show closes
on Sunday.  If you would like to attend the banquet, please let us know in
advance so we can arrange a suitable location.

Travel and Hotel Info:

Canadian Airlines International and their regional partners, including
American Airlines, have been selected as the official carrier for the
Amijam'95 Convention.  Canadian Airlines' Convention Air Reservation Office
will guarantee you a minimum savings of 15% off the full economy fare when
you travel with them to Amijam'95.  Canadian delegates will be guaranteed a
savings of 35% off the full economy fares within Canada.   American
delegates will be guaranteed a savings of 30% off the full economy fare.

Two nights' minimum stay and 7 day advance purchase is required.  
Cancellation and rebooking penalties apply.  Advance purchase fares offer
even greater savings.  Should you qualify, you will be offered the lowest
available fare at time of booking (certain purchase requirements apply).

Canadian Airlines' Convention Air Office toll-free at 1-800-665-5554 and
advise them you will be attending the Amijam'95 Convention, July 15-16,
1995 in Calgary.  Our file registration number is 2384.

When making your registrations through your local travel agent, please
ensure they register your booking with Canadian Airlines Convention Air
Office.  Canadian Airlines' regional partners include: Air Atlantic, Inter-
Canadien, Canadian Partners, Calm Air, Canadian North and Time Air. 
Canadian Plus members continue to earn valuable mileage points with
Canada's best frequent flyer program.

For further information please see the Travel page at our web site listed
below.

For those concerned about inexpensive hotel services, SAIT offers an
on-site hotel as part of their Hotel Management program.  Accommodations
which are low cost and clean are available for $19 per person per night.  
Please contact Linda Lampson at the SAIT Hotel at (403) 284-8102.  For
other hotel services, Calgary has many available, with downtown services
providing ease of access to SAIT and the convention through Calgary's LRT
transit system.  Please contact your local travel agent for more specific
information or see the Accomodation section of our web page listed below
for more hotel names and phone numbers.

To get more information about the show please contact the organizers at:

              tel: (403) 244-6990    fax: (403) 686-3790
                     alternate fax: (403) 249-4559
               or via email: amijam@amuc.mtroyal.ab.ca

Also see our World Wide Web page on the internet using your favorite WWW
browser.  Our URL is www.cuug.ab.ca:8001/~vermeuls/amijam.html

We hope to see you there!!

The Amiga Users of Calgary - P.O.  Box 34230 - #19 1200 37th Street S.W. 
Calgary, Alberta, T3C 3W2, Canada

** Illegal activities (including the unlicensed copying of copyrighted
materials are prohibited at AmiJam.  Just thought you'd like to know!  **
@endnode
@node NEWS5 "Aminet CD 6"
@toc NEWS

TITLE

    Aminet CD 6


AUTHOR

    Urban D. Mueller  (umueller@wuarchive.wustl.edu)


CONTENTS

Aminet CD 6 contains over 1 gigabyte of freely distributable software. 
The newest file included is dated Apr 28th.  The space is used as follows
(uncompressed sizes):

      520M of software newer than Aminet CD 5
      500M of demos
       20M of top downloads

    These consist of:
      1800 demos
      1300 tools
       350 mods
       140 pics
       120 games

The demos were collected from various sources besides Aminet, and almost
none of them have appeared on previous Aminet CDs.

The disks also contains all Amiga Report magazines issued so far.


ACCESS SOFTWARE

Amigaguide based user interface, allows easy unpacking and viewing using a
single mouse click.

Extensive search facilities.  Finds words in descriptions or readmes, and
outputs matches as an index that allows direct viewing.

New access features for the following categories of files:

- Demos: All demos have been tested.  Separate lists of best, good and
compatible demos.  All demos startable from those indices.  Another demo
index is the Amiga Demo List with extensive info about almost all demos on
the CD.  It is sorted by demo group.  Finally there is a program called
BootTool that allows you to view demos right after a reboot without much
fuss, so you can quickly look at the demos that force you to reboot.

- Mods: All of the modules are listed in indices sorted by music style and
rating.  There's also an index sorted by module author and the possibility
to randomly play music of a certain style.

- Docs: All Amiga Report electronic magazines that have appeared so far
are on this CD, including a utility that allows you to search for any text
in any AR article very quickly.

- Personal: Aminet CD 6 allows you to easily create an index of your
favourite files on the CD.

- German: All the files (except demos) on Aminet CD 6 have a German
description.  Also included is an index of the SaarAG disks up to 840.

Other improvements are the possibility to use file requesters to set
extraction and tool paths, and 'Clones' which are little programs that,
when started, unpack and run/view a file from the Aminet CD.


PRICES

The CD can be ordered from the following addresses: (credit cards OK)

    Germany: Stefan Ossowski          (English spoken)
             Tel:   +49-201-788778
             Fax:   +49-201-798447
             Email: stefano@tchest.e.eunet.de

             Price: DM 25

    USA:     Fred Fish
             Tel:   +1-602-917-0917
             Fax:   +1-602-917-0917
             Email: orders@amigalib.com

             Price: $19.95

Prices exclude shipping.  Subscriptions are available.  More information,
including distributors in other countries, is found in the text file
docs/misc/CD-Orders.txt on Aminet.  A complete index is found in
disk/cdrom/Aminet-CD-6.lha

Authors of software on the CD are entitled to one free CD.  Send HELP
FREEBIES to aminet-server@wuarchive.wustl.edu for more information.

Aminet Set (the complete Aminet on 4 CDs) and Aminet 5 (with software
newer than Aminet Set) are still available.
@endnode
@node NEWS6 "AR Tech Journal"
@toc NEWS

Some of you (many, I hope) might have seen the first issue of Amiga Report
Tech Journal some time back.  Possibly you've wondered what happened to
that.  ARTech's former editor, Greg Block, moved his development to
NeXTSTEP, and I took the magazine over from him.  However, there is a
problem, and that being a lack of articles.  ARTech needs you.  I want to
make ARTech a magazine that will always have some useful technique notes
and interesting features for anyone interested in Amiga.  This doesn't
just mean programming, as you might have thought from the first issue.
Amiga is that, but Amiga is also multimedia, rendering, and whatever you
do with your machine.

If you're an expert in some computing field, program Amiga, create cool
art with Amiga, or just do something interesting with it, and would like
to tell others about it, contact me.  ARTech will welcome anything from
LightWave animation technique notes to ARexx programming hints to a
programming course.  It is what many, including me, have waited for a long
time.  Help make it great.

Osma Ahvenlampi - editor of Amiga Report Tech Journal
www: http://www.hut.fi/~oahvenla/ email: Osma.Ahvenlampi@hut.fi
@endnode
@node NEWS7 "Makin Music CD-ROM"
@toc NEWS

Press Release-Makin Music CD-ROM from CD Exchange (info@cdex.demon.co.uk)

Makin Musik is a CD Rom for the Amiga Musician, be they professional or
amateur.  A collection of composition software ( Trackers, Module Editors
and sequencers.  ) allows the Amiga musician to create fantastic music
with ease.

The Amiga user will find the Sound Samples on Makin Musik a valuable
collection to their music making skills.  With the permission of AKAI we
have converted sounds from there professional sound library as well as the
AKAI S3000 sampler we use ourselves into a format usable on the AMIGA.
The sample quality is incredible Samples are in 8 & 16 bit.  Now that
programs like Octamed 6 can take advantage of 16bit samples this CD Makin
Musik is invaluable.  Amongst the 2500 sound samples found on Makin Musik
you will find a large range of musical instruments, special effects, and
even full loops and beats.

Along with the Sound Samples and Composition software on Makin Musik you
will also find a great collection of tools for manipulating your music
samples, and also tools to create your own music.

For musicians who have additional music equiptment attached to thir Amiga,
Makin Musik contains a good selection of Midi Files which can be played
within a sequencer through external Midi compatible instruments with the
use of a Midi Interface.  There are also plenty of Midi related tools
available to the musician.

Makin Musik has a retail price of 24.99 but those who order with reference
from the Internet will be given a reduction making it 19.99, or $25.00 US
$ not only that, if you are quick you will receive a complete CD Rom free
of charge, which also contains many music modules and sound samples (Offer
subject to stock).

You can browse the contents of Makin Musik with the Easy to use Amiga
Guide Document on the CD.  This gives you a good overview and index to
what is on the CD.

--------------------------------------------------------------------------

Makin Musik is a non-bootable CD Rom, it contains a support tool
installer, which allows you to install all necessary tools such as
Archiver's, Text Viewers, AmigaGuide, Installer, Pic Viewers and any other
tools that are needed by Makin Musik.

We also have a PC/MACINTOSH HYBRID CD Rom Version, which has already been
released and has a few good reviews coming in such mags as 'The Mix' which
is a Music Magazine and Multimedia Now, MacFormat, Mac World, Windows User
and more.
@endnode
@node NEWS8 "CyBERgraphics 40.49"
@toc NEWS

TITLE

     CyBERgraphics

VERSION

     40.49

RELEASE DATE

     1-June-95

AUTHORS

     Frank Mariak (fmariak@chaosengine.ping.de)
     Thomas G.Sontowski (marvin@sub.ph-cip.uni-koeln.de)

DESCRIPTION

     CyBERgraphics supports:  Picasso II
                              Spectrum
                              Piccolo
                              Domino
                              Retina Z3 BLT
                              Piccolo SD64 

The cybergraphics system was designed to define an independant graphics
standard for graphics boards.  We also wanted to continue our development
of workbench emulations.  We could include all our knowledge of about 3
years of gfx board software development (wb-emulation of visiona, domino,
picasso and now the cybervision64).

Cybergraphics is based on hardware dependant monitor drivers and hardware
independant libraries.  This has some advantages: Bug fixes in the
workbench emulation or speed optimizations is of benefit for ALL gfx
boards that are supported by the cybergraphics system.  There is no third
like XpERT or Village-Tronic inbetween developers and users.  That
guarantees bug fixes and continued development of the software in the
future.  cybergraphics allows using of 15/16/24 screens independant of the
used color model.  You are able to use the cybergraphics.library functions
to modify this screens.  Using graphics.library functions is currently not
possible but this may change in one of the next releases.

Cybergraphics will also be the standard workbench emulation for the soon
coming (April 95) Cybervision64 by Advanced Systems&Software.  (of course
including drivers for diverse graphics programs, screen promoters and much
more).

Right now (6.4.95) there are drivers for Maxon Cinema,Real 3D, ADPro,
AmaxIV, PhotoWorx, Emplant, ImageFX and Photogenics available.  There is
also a picture viewer called CyberView which can be found on AmiNet.

     Revision V40.49 (changes since 40.47)
     -------------------------------------

     - changed the way ReadPixel() works on non clut screens.
       MatchPenColour now scans palette in reverse order in order
       to fix some problems.
     - CygnusED EOF marker is now shown correctly
     - pctask text modes now show up correctly under cybergraphics
       (inverse text before)
     - fixed jam2 line pattern bugs
     - fixed "pointer gets square" bug when screen was dragged down
       too far. Some machines even crashed ......

     (- added faster text output ) <- disabled in 40.49 (to be revised)

SPECIAL REQUIREMENTS

     Minimum requirements to run cybergraphics

     1) One of the following boards
        - Domino
        - Picasso II in linear mode (! not segmented !)
        - Piccolo Z2/Z3 or 
        - Piccolo SD64 
        - GVP Spectrum
        - RetinaZ3
        - CyberVision64

     2) Kickstart 3.x
     3) 68020 or higher
     4) 2 MB of fast memory

HOST NAME

     Aminet FTP servers, like ftp.netnet.net

DIRECTORY

     /pub/aminet/gfx/board

FILE NAME

     cybergfx4049.lha

PRICE

     Shareware Version  -  Free
     Registered Version -  50 DM - in cash  (or)  DM 50 - Eurocheque 
                           $35 US - in cash 
                           $40 US - Foreign cheque  

     Please see the Bestellformular or Orderform

DISTRIBUTABILITY

It is allowed to distribute cybergraphics on any data medium and to make
it available on bulletin boards or other network compounds if the orginal
directory structure will be kept.

It is of course allowed to distribute these files in a packed archive
file.  It is also allowed to levy copy charges for the distribution on
floppy disks or CD-ROMs, as long as it has stated clearly for the user
that he has not payed for the share fee, hereby.  It is not allowed to
copy, distribute or generate registered versions.

Cybergraphics must NOT be included or used in commercial products unless
by written permission from the authors.  Permission for Phase5 to
distribute this program together with their graphics board CyberVision 64
is hereby given.

Cybergraphics must NOT be used on any machine which is used for the
research, development, construction, testing or production of weapons or
other military applications.  This also includes any machine which is used
for training persons for *any* of the above mentioned purposes.

(C) Copyright 1994-1995 by Thomas Sontowski & Frank Mariak
@endnode
@node NEWS9 "Delfina DSP"
@toc NEWS

                 PRELIMINARY INTRODUCTION TO THE DELFINA DSP

1. WHAT IS DELFINA DSP?

Delfina DSP is a multifeatured audio board containing a fully programmable
powerful 20 MIPS Digital Signal Processor.  The board is capable of 16bit
stereo digitizing and multichannel playback at 50kHz.  Price will be under
$700, with an introductionary price for the Internetters at $400.

Features:

    - 40 MHz Motorola DSP56002 processor
        * 20 MIPS
        * 24 bit data bus
        * 56 bit accumulators
        * Most instructions executed in one cycle

    - 96k/192k/384k SRAM
        * Dual ported (addressable from Amiga)
        * Zero-waitstate (25ns)

    - Stereo AD/DA (analog-digital-analog) converter (CS4215)
        * Sample frequencies upto 50 kHz
        * 16 or 8 bit linear, u-law or A-law audio data coding
        * Programmable gain and attenuation
        * Microphone and line level inputs
        * Headphone and line level outputs
        * On-chip anti-aliasing/smoothing filters

    - High-speed RS232 interface (max.  2.5Mbit/s)

    - Centronics interface

    - Zorro II interface

    - Fully programmable using included libraries

Software:

DELFINA software version 0.9 beta includes the following:
 
    - delfaudio.library
        * multiple 16-bit or 8-bit channels
        * sound digitizing
        * samples in PC or Amiga format
        * sample rates upto 48 kHz
        * channel panning and other effects

    - delfina.library
        * for user's own DSP software
        * several DSP programs can be configured as interrupts
        * full mastership of the card possible

    - delfser.device
        * serial.device compatible
        * max.  115200 bps
        * minimal CPU usage on Amiga

    - delfpar.device
        * parallel.device compatible
        * minimal CPU usage on Amiga

More sofware will be released later. 

2. HOW AND WHY TO CONTACT US?

The board is at prototype stage, so changes can still be made according to
good propositions and requirements.  The libraries and applications for
the card will be continuously developed even after the product has been
shipped, so we will be always open for fresh ideas.  We'd be glad to join
the discussion about wishes for features on the Internet News.

For information, reply or mail to:

Teemu.Suikki@lut.fi     (design, software)
Jyrki.Petsalo@lut.fi    (marketing)

-----------------------------------------------------------------------
               Delfina DSP. Discover the Sound of Power.
@endnode
@node NEWS10 "Simulate DVE Motion"
@toc NEWS

FOR IMMEDIATE RELEASE

Contact:  Robyn Cootey, Customer Support Manager

DVE-TYPE MOTION EFFECTS FOR DPAINTIV & V!

        (10 May 1995 --- Provo, UT) DRC Sequential Graphics, producer of
the DigitalCollage and DigitalCollage24 monthly texture tile and video
backdrop services, is now releasing its monthly products in compilation
form.

        Our first release is MotionCollage, which contains 150 motion
clips for DeluxePaintIV & V's(tm) move requester, each with a descriptive
name detailing the degree, angle, and style of movement.   These are the
same motion clips we shipped every month with Digital-Collage, bundled in
one collection.  These motion clips simulate complex DVE motion for your
logos and graphics.  Just load them in and let DPaint do all the work.
Choosing an interesting and eye-catching motion path for your logo was
never easier.

        MotionCollage includes the following:

        150 motion clips, a tutorial, and 150 lo-res, 2 color, reference
animations.  Simply doubleclick on the animation's icon (or load it into
DeluxePaint) and see instantly whether a particular motion clip is the
right one for the job.  We also include a standard installation utility.

        This collection retails for $69.95, but is available through
DevWare for only $49.95.  Call them at 1.800.879.0759 to order today.   Or
if you have any questions concerning this product, send e-mail to
bug@itsnet.com or call DRC Sequential Graphics at 1.801.373.9579.
@endnode
@node NEWS11 "Stylus Pro-Pak"
@toc NEWS

Contact: Jeff Blume
(303) 484-7321
jblume@bix.com

Stylus announces the Stylus Pro-Pak

Ft.  Collins, CO.  - Stylus, Inc.  announces the Stylus Pro-Pak; a
professional software bundle for graphic artists.  The Stylus Pro-Pak
includes ProVector 3, a major update of our structured-drawing program;
StylusTracer(tm), for autotracing, image-processing, and touch-up;
PSImport(tm), for PostScript importing and editing; and RexxRequest(tm),
an ARexx command host for designing Intuition(tm) requesters for ARexx
macros.

NEW FEATURES IN PROVECTOR 3:
    * Advanced Graphic Architecture(tm) support
    * A complete "interface-lift"
    * New gradient fill options
    * New object effects, including perspective, blending,
       skewing, mirroring, warping, etc.
    * Object masks (clipping paths)
    * Additional file formats supported include HP-GL, and Adobe
       Illustrator
    * Improved text support, including resident and downloaded
      PostScript Type 1 support, text blocks, text effects,
      imbedded formatting commands
    * Anti-aliased, 24-bit ILBM output
    * PostScript Color Separations w/ Trapping, UCR, etc.
    * Math Coprocessor support
    * Support for Amiga OS 2.1 & 3.0 features, including ARexx;
       context-sensitive, on-line help via AmigaGuide(tm);
       public screen support; standard Amiga file and screen
       mode requesters

LONG-STANDING FEATURES
    * Multiple Undos
    * True Layers
    * Structured and bitmapped pattern fills
    * Magnetism
    * ARexx
    * Multiple Projects
    * Page sizes up to 15x15 miles
    * RELIABILITY

PSIMPORT(tm), the utility that gives ProVector the ability to load and
edit PostScript files, has been updated to complement the new features of
ProVector.  Support has been added for the following PostScript(R)
features:

    * Text objects
    * Gradient fills
    * Clipping paths (masks)

STYLUSTRACER includes a full suite of image-processing and touch-up tools
to prepare bitmaps for tracing.  IFF-ILBM and TIFF bitmaps may be traced.
Traced drawings may be saved in either IFF-DR2D, or Adobe Illustrator(tm)
file formats.  Tracing options include object tracing, center-line
tracing, sub-polygon (objects with holes) tracing, and thin-line tracing.
StylusTracer utilizes ARexx for macros and interprocess communication, as
well as AmigaGuide for on-line help.

Finally, REXXREQUEST is an ARexx command host utility which gives ARexx
macros access to the Amiga gadtools.library, for building 2.X style
requesters.  Included macros provide examples of RexxRequest's use, as
well as useful functions in their own right.

The Stylus Pro-Pak is available NOW at a suggested list of $299.95 (US). 
For a limited time, the Stylus Pro-Pack will be available directly from
Stylus, Inc.  at an introductory price of $199.95.  Registered ProVector
2.1 users who have also registered PSImport can upgrade to the Stylus
Pro-Pack for $99.95.  Registered ProVector 2.1 users without PSImport can
upgrade for $129.95.  A Power-Up offer has been established which allows
owners of earlier versions of ProVector, Art Expressions, Professional
Draw, DesignWorks, or Aegis Draw, to upgrade for $149.95.  These special
offers will only be available through July 31, 1995.

Upgrade and power-up requests with a check drawn on a US bank, or
international bank draft, should be sent to:

     att. Stylus Pro-Pak Upgrade
     Stylus, Inc.
     P.O. Box 1671
     Ft. Collins, CO 80522

along with registration numbers or proof of purchase as appli- cable.
Please include $7.00 for domestic shipping of new purchases; $10.00 for
Canada and Mexico; $20.00 for all other international destinations.
Include $5.00 for domestic update shipping; $10.00 for international
update shipping.  Colorado residents must include sales tax.

A demonstration archive, "StylusDemo.lha" has been uploaded to BIX and
Aminet.  On Aminet, the archive may currently be found as
"/pub/aminet/recent/StylusDemo.lha." Eventually, it should be found as
"/pub/aminet/biz/demo/StylusDemo.lha."

This release includes complete online documentation in AmigaGuide format.
The printed manuals are current to the 2.1 release of ProVector.  All of
the new features in the Stylus Pro-Pak are documented in the convenient,
context-sensitive, AmigaGuide on-line help.

ProVector 3 and StylusTracer require Amiga/OS version 2.1 or later and 2
megabytes of RAM.  A hard disk, additional RAM, and OS 3.1 are
recommended.  ProVector is a registered trademark of Stylus, Inc.
StylusTracer and PSImport are trademarks of Stylus, Inc.  All other
trademarks are the property of their respective owners.
@endnode
@node NEWS12 "Scala Software"
@toc NEWS

Scala to Deliver Software with New Amigas

Frankfurt, May 30, 1995 --- "We look forward to working closely with Scala
and to deliver Scala software with all Amiga computers," said Manfred
Schmitt, President of Escom AG, at a press conference in Frankfurt on
Tuesday, 30 May.

Escom AG has recently bought the assets of Commodore International and all
rights to the Commodore and Amiga technologies.  With its subsidiary, Amiga
Technologies GmbH, Escom will relaunch the Amiga computer in September this
year, first targeting the creative, video oriented, home and office
multimedia markets.

"Together the Scala software and the Amiga hardware technologies offer a
powerful and cost effective solution for anyone who needs a multimedia
package for home or office use.  Scala lets us promote ready-to-use
solutions, and not just computers," says Manfred Schmitt, CEO and President
of Escom AG, the parent company of Amiga Technologies.  "Escom now turns
from a PC manufacturer and retailer into a multimedia company.   We see
this as a key to continued success."

"The Amiga has shown the way and continues to do so, " comments Vice
President Jon Bohmer, Founder of Scala, the undisputed leader in multimedia
software for the Amiga platform.  "No other solution can match the price
performance of the Amiga - Scala combination.  We will support the Amiga
platform in the future and look forward to [a] close relationship with the
new Amiga Technologies company."

Adds Einar Haugstad, Vice President of Scala, "Even though the Amiga went
out of production a year ago, we have continued to see a constant demand
for Amigas, from both new and experienced users."

The new Amiga 4000T will come in a totally new casing, designed by Creative
Director Bjorn Rybakken of Bates Strategic Design in Oslo.   Rybakken has
long been a consultant for Scala and among other things, designed the Scala
[Exclamation] logo.

Escom was founded in Germany by Mannfred Schmitt in 1987 and has since
grown to become the second largest indigenous European PC manufacturer. 
(Source: Dataquest) The company provides low cost, high quality PC
products through its own European retail network as well as through direct
channels.  With a group turnover of 1.3 billion USD in 1994, Escom is one
of the leading players in the European PC marketplace.

Scala is in the business of Computer Television; using a computer to
produce and distribute television-type programming.  The company is on of
the world's leading developers of computer-based television information
solutions.  Available in eleven languages, Scala's multimedia tools are
distributed in more than 40 countries.  Scala was founded in Norway in
1987.  Today Scala is headquarted outside of Washington, DC, with
international headquarters in Oslo and offices in the United Kingdom, the
Netherlands, Denmark and Sweden.  Scala's team of software engineers
includes most of the people who originally developed the Amiga operating
system for Commodore.

Scala's main products are Scala MultiMedia, a software package for
production and playback of multimedia presentations, interactive training
applications, infotainment and video titling.  Scala InfoChannel is for
multimedia networking and information distributions.  Scala Interactive
Television, includes software for the production of Interactive Television
content as well as an operating environment for satellite and cable TV
decoders.

Scala, InfoChannel and the Scala logo are registered trademarks of Scala,
Inc.
@endnode
@node NEWS13 "Amiga Convention '95"
@toc NEWS

            The Official Info Pack on the Amiga Convention '95

---------------------------------------------------------------------------
***************************************************************************

     Please feel free to spread this file around wherver you can, as long
as it is not altered.  We don't want people to show up at the wrong city or
during the wrong month!

     If you are a magazine, please feel free to put this in your magazine.
All that we ask in return is that you e-mail or call us to tell us that you
have put the information into the magazine.  Also, if you would like to
have an article written for your magazine after the convention about what
happened at AC'95, please e-mail 

***************************************************************************
---------------------------------------------------------------------------

In August, in Montreal, the third annual Amiga Convention will take place!
This convention will gather the Amiga community together from all across
the world to show its support for the Amiga!  We hope to make this show
the first event in the long fight to make the Amiga a well known computer
in North America again. 

WHY:  We are putting on the Amiga Convention '95 (AC 95) to support our
      favorite computer, the Amiga!  We feel that for too long, the Amiga
      has been ignored, and now that the Amiga is owned by people who
      actually will support it well, we want to help them out in any way we
      can.  We also want to get a lot of people together to have a really
      cool time! 

WHERE: A College Cafeteria in Montreal, large enough to hold over 1,000
       people, not including the surrounding rooms.

ADDRESS:  College du Vieux Montreal
          255, Ontario EAST (street)
          Montreal (Quebec)
          H2X 1X6
          Canada

WHEN   : 19th - 20th August 1995

TIME   : 8:00 - 20:00 (8:00 PM) Saturday
         8:00 - 20:00 (8:00 PM) Sunday

ENTRANCE COST: 7 Canadian dollars


COMPETITIONS:

Gfx (3d)
--------
1st place : $300
2nd place : $200
3rd place : $100

Music (mod 4 chan.)
-----------------
1st place : $300
2nd place : $200
3rd place : $100

Intro (64k max.)
----------------
1st place : $500
2nd place : $300
3rd place : $200

Demo (2 megs max.)
-------------
1st place : $1000
2nd place : $600
3rd place : $300

* Special Award ceremonies to give out a special prizes for the persons
  that made some amazing thing with the Amiga Computers!  (to encourage
  some developers that are doing crazy thing with the amiga!)

Dealers/Devlopers on list already!
-----------------------------------

We are currently talking to the AMIGA COMPANY, owned by Escom, to get them
involved with the show.  It will be announced in a later announcement
whether they are coming or not.

RCS Managements:  Makers of the X-Calibur and Fusion-Forty

GfxBase Eletronic:  A local computer store chain.

Eletromike:  Another computer store chain.

Wonder Computers:  Owners of 4 stores in Ottawa, Toronto, Montreal, London.
                   The biggest Canadian Amiga retailer.

PreSpect Technics: Importers/dealers/devlopers of hardware products!

Spectrum GFX:  A video production company headed by the programmer of
               Composite Studio Pro.

Ultred Visions Inc.:  Developers of a CD32-based plug-and-play Internet
                      access set-top box.

Amiga Link:  The online Amiga magazine!

COST FOR RENTING TABLES : $100 - 1 day,  $150 - 2 days, for one table of 
                          6' by 3' and chairs.  
                          You may do whatever you want to at the rented
                          tables.  These tables are aimed towards dealers
                          and developers.

FREE TABLES:  We will also have free tables at AC'95, for anyone who wishes
              to bring their Amiga, whether to show off something cool, or
              just to help someone else who might need one at the time.
              However, at the free tables you get less space than the pay
              tables, it is first-come first-serve, and you cannot sell
              products at the tables!  That is strictly for the rented
              tables.

ACCESABILITY:  The show is easily accesable by bus and train, as well as
               having lots of parking space in the vicinity for cars.

WHY DEALERS SHOULD COME:  At AC'95, we offer tables at an incredibly cheap
                          price, a price which includes electrical outlets.
                          You also get the chance to show and sell your
                          wares to a crowd of Amiga owners, all of whom
                          have money to spend and are influenced by how big
                          a prescence you have at the show.

WHY PEOPLE SHOULD COME:   AC'95 will have stands from many major dealers
                          and developers.  It will also have a lot of
                          friendly Amiga owners there, plus a booming sound
                          system and TV setup that will show crazy demos
                          and products.  It will be a wild good time for
                          all!

* Just 5 minutess walking distance from the Metro Station BERRI-UQAM as
  well as for the BUS terminals of VOYAGEUR, GREYHOUND, etc.

* Interior parking space for up to 200 cars at $5 canadian a day.

* We will have Audio/visual equipment setup for presentations of demos,
  programs, hardware, new products, etc.  The audio equpment run at an
  incredible 5000W!!

* The Student-Cafe will be open during the events selling food like
  sandwiches, soups, coffee and other fast food items.

CONTACT:

     If you want to buy a table, get more information on the show, or just
talk to the organizers, e-mail either  or
, or call 514-649-9756 (in Canada) and ask for Frederic
Tessier regarding the Amiga Convention '95.  You can also mail the
organizers at:

     Frederic Tessier
     922 Deschamps
     Sainte-Julie (Quebec)
     J3E 1N9
     Canada
@endnode
@node NEWS14 "ShapeShifter"
@toc NEWS

TITLE

  ShapeShifter

VERSION

  2.0

AUTHOR

  Christian Bauer

  EMail: cbauer@mzdmza.zdv.uni-mainz.de
  SMail: Christian Bauer, Langenaustr.65, 56070 Koblenz, Germany

DESCRIPTION

  ShapeShifter is a multitasking shareware Macintosh-II emulator for
  the Commodore Amiga computer. It allows to run Macintosh software
  concurrently to Amiga applications without hardware add-ons or
  modifications.

  Some of the emulation's features:

   - Color display up to 256 colors on AGA Amigas (16 colors on ECS)
     and up to 16,7 million colors on graphics cards (Picasso-II,
     EGS and CyBERgraphics cards are supported)
   - No MMU required, even runs on A1200
   - Macintosh hard disks can be simulated in Amiga files or Amiga
     hard disk partitions
     [unregistered version has no hard disk partition support]
   - Can use Amiga floppy drives, serial, parallel and SCSI ports
     from the Mac
     [use of SCSI not possible in unregistered version]
   - Mac HD disks can be read directly with an HD floppy drive,
     Mac 800K disks cannot be read, Mac 720K disks, however, can
   - Multichannel sound output and parallel-port sound digitizers
     supported
   - Text clipboard sharing between Mac and Amiga
   - File handler to access Macintosh volumes from the Workbench
   - Speed comparable to a real Mac with equivalent hardware

  Changes in V2.0:

   - Pre-emptive multitasking
   - Quickstart now works reliably
   - Bug in stack handling corrected
   - Graphics cards in 24 bit address space work with ROM 34
   - CyBERgraphics 15 and 24 bit modes now work, selecting a
     CyBERgraphics mode will automatically set the color depth
   - Needs no special ROM sub versions any more
   - Setting for task priority removed
   - Macintosh reset routine revamped
   - Italian catalog files
   - When the selected amount of Mac memory is not available, you
     can choose to use the largest free block
   - Numerous internal corrections and improvements
   - SCSI IDs individually switchable, an error when accessing
     ID 0 will no longer cause the other IDs to be skipped
   - The graphics refresh is now done by a subtask, enabling the
     Amiga mouse pointer will prevent any refreshes
   - ROM write-protection is now choosable
   - The FileDisk driver will no longer open files with empty
     names

SPECIAL REQUIREMENTS

  OS2.1, 68020 processor, 4MB of RAM, HD floppy drive recommended.
  A copy of a Macintosh 512K or 1MB ROM and the Macintosh system
  software are not included, but required. The ROM can be read off
  of a real Mac by using a supplied program, the system software
  can be bought from Apple. Note, however, that reading the ROM is
  only legal if you have bought the ROMs or own a real Macintosh.

AVAILABILITY

  Aminet sites: /misc/emu/ShapeShift2_0.lha
  Next Generation BBS, Germany (ShapeShifter support BBS)
    Port 1: +49-261-805012  (Zyx19.2)
    Port 2: +49-261-84280   (V.FC)

PRICING

  The requested shareware fee is DM 50,- or US$ 40.
  Upon registration you will receive a keyfile that enables the
  disabled features (SCSI and hard disk partition support).

DISTRIBUTABILITY

  Shareware (DM 50,- or US$ 40 requested)
@endnode
@node NEWS15 "Texturemapping Conference"
@toc NEWS

Amiga Texturemapping Online Conference

On June 18th, 17:00 GMT, an online conference organized by Steffen Haeuser
will be held.

Programmers of existing texturemapping demos and projects will be onhand
for discussion.

The conference will be on IRC, channel #amitmap.
@endnode
@node NEWS16 "The One Cancelled"
@toc NEWS

The One, a UK Amiga games magazine, is closing.  The departure of the
editor-in-chief for Bullfrog Productions and the waning Amiga market were
cited as the causes.

Mat Bettinson, staff technical writer for CU Amiga, believes that the
closure will help strengthen CU, as both magazines are published by Emap
Images.
@endnode
@node NEWS17 "Portal gains World Wide Web interface"
@toc NEWS

Harv Laser, sysop of the 2.5 gigabyte Amiga Zone on the Portal online
service, has announced that the services provided by Portal and the Amiga
Zone will soon be available to customers through a World Wide Web
interface.

Previews of this service are now available on http://www.portal.com/~harv/

This move would make the Amiga Zone the first Amiga online service with a
Web interface-provided nobody beats them to getting it up and running.
@endnode
@node FEATURE1 "Creating Cool Text Effects"
@toc FEATURE

==========================================================================
              CREATING COOL TEXT EFFECTS: A GRAPHICS TUTORIAL
  Corinna Cohn                                           gemini@indy.net
==========================================================================

[For reference, the end result of this tutorial, AmigaReportTutorial.JPG,
has been included in the magazine.  -Jason]

    Let's face it, text is important.  In order to catch attention, you
need to have cool, interesting, and innovative text to catch the eye of
the observer.  I'm going to go step by step to show how I did the effect
for the improv Amiga Report logo I did.

    STEP {1} - Creating the initial text.

For the first step, I needed a program that could load a large number of
fonts, and hopefully do other nice and interesting effects.  As I own
ArtExpression, I had to settle for something that could load PostScript
fonts.  Since Amiga Report is a news zine, I decided to pick an
appropriate styletype.  Having wild, exciting, bizarre, or groovy text was
out for this particluar purpose, as I can only assume that something
called Amiga Report has at least a moderately serious edge to it.

I chose Times-Roman because this is a typeface that is commonly associated
with newspapers.  I also sketched in a cute little checkmark to go with
the text effect...  maybe I'll use it, maybe I wont.

I save the work as a PostScript file.  I could have saved the work as a
standard IFF file, however that causes the file to be saved as a specified
resolution.  On the other hand, saving as an IFF means that you can load
the file into nearly any program.


    Step {2} - Transfering the File

This stage involved importing the text into a more capable program,
(essentially, anything that does not say ArtExpression on the box), and
for this I used ImageFX 2.1.  Since IFX2.1 has a PostScript import module,
(using the hgpost datatype), and I decided to have the resolution as a
425x550, and cropped it to 425x253.  The resolution is a little bit low,
but for what I'm doing, it will work just fine.

    Step {3} - The Real Job

         {A} - The Background

This is where a dab of artistic flair comes in handy.  Fortunately a dab
is all that is required, for that is all I posses!  Now, I conceptualize
what this will look like.  Will it be modern?  Classic?  New Age?  I think
that I will start with it having a modern background, and then afterwards,
work on the text.  I swap buffers, and then select "Create New Buffer" and
size it to swap (If you remember, since we swapped the buffers, the one we
were working on now becomes the "swap").  Going to the palette, I create a
range of greys, (for that modern look).  After trying out a couple of
experimental fills, I decide to go with a nice wheel filled from the
middle of the screen.

         {B} - The Checkmark

First, I swapped buffers again to bring me back to the first screen, and I
decided to do something about that checkmark.  This was simple.  I loaded
a rainbow texture that I had laying around, (I think I grabbed it off of
someone's home page), so I loaded it as a brush, and then did a brush fill
on the checkmark.  I then cut out the brush, and then removed the spot
where the checkmark, as I did not want it to be there permanently.

         {C} - The Alpha Channel

Black text on a white background faced me.  The words "Amiga" and "Report"
sat atop one another, the "G" in Amiga fitting in the depression in
"Report".  Nice.  Now I do any special effects to the shape of the text. 
Since I don't want anything particularly fancy for this, I simply add a
small amount of anti-aliasing.  If you want to get crazy, try the dream
effect first.  Groovy, man.  I then copied the screen to the Alpha
channel.  This will become my texture later in the process.

         {D} - Of Alphas, Swaps, and Textures

I decide that I want a shadow effect, so I roll my current buffer by about
5 pixels.  Now I swap buffers again to bring me back to the wheel fill.
Setting the fill options to normal/rub through/use alpha as friskit, I
used a filled box to select the whole screen.  This causes the box to rub
through the entire screen except what was protected by the alpha channel.
The Text is filled by what is left of the wheel-filled screen, and the
text now has a shadow beneeth it.

         {E} - The Checkmark Reviseted

I throw the checkmark back in.  Easy.  Just make sure all of the drawing
modes are reset to their defaults.

Excuse me?  How did I stick it behind the text?  Well, I'm glad you asked,
because otherwise I wouldn't have answered.  I created a range of colors
from black to almost pure white.  Emphasis on almost.  I then chose to
exclude that range from receiving colour wiht my draw options.  Easy as
cake.

    Step {4} - Touch Up Work

Well, everything turned out pretty good, but I wanted to fine tune things
a little bit.  First of all, sticking in the checkmark messed up some of
my lettering.  I repaired that using the pantograph draw option.  I toned
the white down to 235/235/235rgb I scaled it down to 380x200.  I ran
Unsharpen Mask to bring out the edges a little better.

    Step {5} - Saving Your Work

This is a very important step.  The format that you save your work in
usually depends on a variety of things.  How much space does your work
need to fit in?  I don't have a lot of space on my hard drive, therefore,
I usually use JPEG.  If you are using this for a WWW page, you probably
want to save it in GIF.  If I had the space for it, I would save my work
as IFF24.

    Step {6} - The End

Now you criticize your work and lament about how bad it turned out.  At
least, that's what I do.  :)

                                     * * *

    If you care to see any of my work, please http://www.indy.net/~gemini

This tutorial is Copyright 1995 by Corinna Cohn.
This tutorial is freely distributable.
@endnode
@node FEATURE2 "BLAZEMONGER Goes Print"
@toc FEATURE

==========================================================================
                          BLAZEMONGER GOES PRINT
  Dan Barrett                                 barrett@astro.cs.umass.edu
==========================================================================

    OK, OK, enough already!!  Stop bombarding us with email messages, you
rancid PANDA-BAITERS.  You want the truth?  OK, you got it!

    Apparently, many people are wondering where BLAZEMONGER INCORPORATED
has been during all of this Commodore bankruptcy/negotiation business.  As
various computer giants took their turns wrestling over Commodore's ashes,
where have the creators of BLAZEMONGER, the ULTIMATE computer game, been
hiding?  And why??

	Heh heh heheheh.

    Well, for a while, we watched from the sidelines.  Then, when
Commodore UK and CEI finally got into the act, BLAZEMONGER INCORPORATED
was right there, behind the scenes, helping out with the negotiations. 
Personally, we couldn't BELIEVE how long all those DWEEB LAWYERS went ON
and ON.  In fact, if it hadn't been for the timely action of our "Customer
Service" department, those negotiations might STILL be in limbo.  Special
thanks go to "Vinnie" for his ingeniously creative and helpful use of
razor wire and olive oil.  Ooooooeee, that smarts.

    Now that Escom has won the battle, we've been involved in SECRET,
INTENSE PLANNING SESSIONS with them to decide the future of the Amiga. 
68060 CPU?  AGA graphics?  Built-in neutron BOMB?  These are all extremely
WIMP-OLA ideas.  The final results, when the new Amigas hit the market,
will be FAR BEYOND this unimaginative TRASH.  Expect to see Cray CPU's,
live AQUARIUMS, and LASER DEATH RAY CANNONS built into even the low-end
models!!

    Ah, but that is not all.  Escom has been only a side interest for our
company.  You see, we've also been working on a TOP SECRET project.  It's
new.  It's FAST.  And it's VIOLENT.  VERY VIOLENT.  The kind of QUALITY
you'd EXPECT from the AWESOME creators of "the first computer game with
its own Richter Scale rating" [Computer Gaming Monthly].

    "But," you ask, in a kindly, innocent voice, the sort that a cute baby
lamb might have in a hushed meadow at twinkling twilight, "what in the
world could Blazemonger Incorporated be working on if they have already
created the 'ultimate' computer game?"

    [The next paragraph is a brief, polite summary for all of those nice
newcomers in the newsgroup.  Old-timers can skip ahead.]

    FIRST of all, SHEEP-FACE, it's "BLAZEMONGER INCORPORATED" in ALL
CAPITAL LETTERS!!  If you don't SHOUT when you SAY IT, you SUCK when you
PLAY IT!!!!!  (TM) Get a LIFE, get a JOB, and GET A *GRIP*!!

    OK, now that that's overwith....  The answer, my friends, is that we
haven't been working on a new game.  Instead, we've been writing a book.

    "A book?"

    Yes, a BOOK.  One of those FLAT things with PAGES.  And it's all
about...  the life of Commodore!  How they began, how they rose to
grandeur, how they fell DOWN again, how they came back UP again, how they
slipped and FELL on a banana peel, how they climbed back up using only
their FINGERNAILS on a BARE ROCK CLIFF FACE, STRUGGLING for NEW LIFE,
GASPING, BLEEDING PROFUSELY from every ORIFICE...  only to find a pack of
ULTRA-VIOLENT JOURNALISTS sitting at the top, writing lies about them.
That's where we come in.

    Thanks to the EXPERT crew in our "Publications and Supplications"
department, we have chronicled the rise and fall (and subsequent rebirth)
of Commodore in PERFECT PROSE, GLEAMING GRAPHICS, and unequalled STYLE AND
WIT.  GRRRAAARRRRGH!!!!

    One of the most important issues we faced was, of course, what should
the book be called?  What title could we invent that would appropriately
capture a subject so near and dear to millions of our hearts?  We thought
of a whole mess of preliminary titles, such as:

o "The Ballad of Irving"

o "How To Succeed in Business Without Trying One Damn Bit"

o "I Was a Hardware Love-Slave in Bondage: Dave Haynie Tells All"

o "The Amazing Adventures of Amiga Man and his Teenage Sidekick,
   MultiTasko!"

o "From West Chester to Escom:  What a Long, Fucked Up Road
   It's Been"

o "Men Who Love Women and the Women Who Hate Their Computer
  Game Addictions"

o "Mehdio and Gouldiette"

So......  after much reasoned deliberation and argument (involving several
machetes and a gallon of molten Snapple), we came to the decision that ALL
of these titles were WAY WIMPY.  NONE of them expressed the true feelings
in our souls.  So we locked ourselves in a PADDED FALLOUT SHELTER for 48
straight hours and emerged, truimphant, with the ONE TRUE TITLE we knew
was meant for our book.  Get ready for....

        [rumble RUMBLE...!]

       "CRUSHED SKULLS:
       VIOLENT DEATH AND GERBIL LUST
       IN THE BOWELS OF COMMODORE"

    Yes!  "CRUSHED SKULLS" is due to SLAM into your local bookstore any
day now!  It is destined to become CLASSIC of Western (or at least
Westchestern) literature!  But don't just take our word for it!!  See what
the reviewers have been saying about our Beta version of "CRUSHED SKULLS":


    "CRUSHED SKULLS is like no other computer book we've seen.  Just the
    fact that it arrives in an armor plated cover renders it immediately
    unique."

    - Publisher's Weekly

    "CRUSHED SKULLS... is an... book that is... absolutely."

    - New York Times Book Review

    "CRUSHED SKULLS is the ULTIMATE, ULTIMATE BOOK!!  It is a MASTERPIECE
    of EPIC PROPORTIONS!!!"

    - Bobby Blazebleeder
      (no relation)

    "If you read only one book this year, make it this one."

    - The Washington Post, speaking of
      Stephen Hawking's "A Brief History
      of Time"

    "CRUSHED SKULLS is the best book I've read this year."

    - Charles Manson

    "The fastest read I've ever experienced.  The pages whipped past my
    eyes so quickly I could hardly take in the details!  I read it
    twelve or thirteen times before I even opened up the cover!"

    - Computer Game Review

    "CRUSHED SKULLS is a total ripoff -- what a stupid book!  I can't
    believe that BLAZEMONGER INCORPORATED would stoop to such a...  [knock
    knock] um, excuse me for a moment...  Yes, who is it?  "

   - [Name omitted on request by friends and family who would like to
   assure the "Customer Service" department that do not share the
   reviewer's views]

    Now if THOSE reviews don't sell you on the book, I don't know WHAT
will!  But just in case, here is a brief, SPINE-TINGLING EXCERPT from the
book.

    From Chapter 5, "Splattered Guts on Virtual Walls"

        "As the weeks flew by, and the development team worked diligently
on the A3000+ prototype, dark things were afoot.  Unknown to those loyal
hardware and software designers, the deadly MARKETERS were on the warpath,
wielding the ultimate weapon, Fatal Shortsightedness of Doom, and sending
it whizzing into the heart of a good idea.  'I remember those days well,'
said Mike Sinz.  'We used to hide our designs inside locked safes so the
Marketing Department wouldn't know what we were doing.  That way, they
couldn't discontinue the project.' But it was to no avail.  The A3000+ was
discovered in a daring, midnight raid on the hacker headquarters, and it
vanished into the obscurity of legend."

    Check it out, CBM fans!  Here's your chance to learn the truth, the
WHOLE truth, and NOTHING BUT THE TRUTH (except for the bits we made up). 
Watch for "CRUSHED SKULLS" any day now, d00dz!!!

Copyright 1995 by Daniel J. Barrett.  All rights reserved.
This article may be freely distributed as long as it is distributed in its
entirety.  It may not be included in any publication without the written
permission of the author.  So nyaaah.

[And yes, Dan lets us print these.  But you can't just take it from here
and print it yourself.  Hahahah.  -Jason]
@endnode
@node FEATURE3 "Open Letter on Amiga Piracy"
@toc FEATURE
@REMARK I have prefixed "LeoD5PM_" before each of the node names to make this
@REMARK file easy to insert into any AmigaGuide-based mags. Anyone who wishes
@REMARK to include this in their mag is welcome to do so, provided they do not
@REMARK change anything apart from the line-formatting.

==========================================================================
                        OPEN LETTER ON AMIGA PIRACY
  Leo Davidson                                  leo@hampschl.demon.co.uk
==========================================================================

An open message regarding the future of the Amiga in connection with
piracy, and in particular that of Directory Opus 5.

Written by Leo Davidson (P0T-NOoDLE / Gods'Gift Utilities / Anthrox)

E-Mail: leo@hampschl.demon.co.uk   (Until around July'95)

   IRC: "Nudel" in #Amiga


Contents:


 @{" Main Text " LINK LeoD5PM_Message}

 @{" Jonathan Potter's Message to AR " LINK LeoD5PM_JPMSG}

 @{" How to order DOpus5 " LINK LeoD5PM_OrderInfo}


DOpus5 is a work of art: probably the most configurable, versatile, and
useful program ever written, but you'll never see anything like it again
on the Amiga unless you let the developers know that the Amiga isn't a
lost cause.

@ENDNODE
@NODE LeoD5PM_JPMSG "Jonathan Potter speaks."
From Amiga Report, 3.09
===========================================================================
                             POTTER ON PIRACY
                            By Jonathan Potter
===========================================================================


Jason,


I just thought I'd write a quick letter to AReport to express my
disappointment with the actions of some members of the Amiga community. 
As you may be aware, Directory Opus 5 has just been released.  This is a
significant upgrade; the program has been completely rewritten after more
than 6 months of hard work.  Less than a week after its release, pirate
copies have already spread around the world.

Software piracy is a problem as old as computers themselves, and of course
we'd be naive not to expect it.  But to have the program appear so quickly
on pirate BBS' makes me wonder just exactly how tuned in to reality some
people are.  The position of the Amiga at the moment is exceptionally
precarious, as I would have thought was obvious to anybody, and the only
thing keeping it alive are the developers who still believe in the
platform.

Many times in the past six months I've had to ask myself why I was wasting
my time programming for a nearly-dead computer.  Obviously, I do it
because I enjoy it, but the hard truth is that I have to justify it in
dollar terms - philanthropy is all well and good, but if I don't make any
money I don't eat.  The Amiga market is already small enough without the
added burden of rampant piracy to contend with.

I guess all I'm trying to do is to appeal to people; if they really
believe in the Amiga, and really want to see it continue, don't contribute
to its downfall by ripping off the hard work of the very people who are
keeping it alive.

      Regards,

      Jonathan Potter

+------------------------------------------------------------------+
|     Jonathan Potter      yeti@adam.com.au     +61-412-845-696    |
+------------------------------------------------------------------+

@ENDNODE
@NODE LeoD5PM_Message "They can't keep the faith if they can't eat."

What pirates must remember is that it takes 12 months of bloody hard work
to get a product to market, then more time to get some money in etc. 
Development of Dopus 5 was actually funded by GPFax.  It is quite simple
if people keep pirating our Amiga software we will just have to give up
and go elsewhere.  It would be a pity."

Dr Greg Perry

GPSoftware, PO Box 570, Ashgrove, Qld Australia 4060 Ph/fax +61 7 3661402

Internet: zzgperry@mailbox.uq.oz.au

First let me state: I'm not attempting to create any illusions here.  I'm
no angel, and I haven't bought every piece of software I own.  I wish I
had the money to, and if I were not a student with zero real-income I
would certainly buy a hell of a lot more software.  This message is aimed
at those who can easily afford to buy software and support their machine
but don't.  Of course some people are worse than others.  Think of those
selling pirate copies of other people's software and making so much money
that they can afford to buy mega-expensive pieces of hardware and all
kinds of stuff through virtually no work of their own (there IS such a
thing as a free-lunch).

Enough moral high-horsing, let's talk.

The Amiga is in a bad state.  It isn't a machine which is in every other
house, office, or school.  Everyone who has really got past inserting a
game at the kickstart screen knows that the Amiga has the best OS on any
home computer (sure, AmigaOS has holes in it at the moment, but I'd rather
wear a raincoat with holes than one that dissolves in water!).  Another
thing the Amiga has going for it is the great support by PD and shareware
programmers - people who really love the machine and write software for
that single reason.  Let's face it, if you look at how much software comes
out (from MicroSoft alone!) on the PC, commercial software development on
the Amiga has all but stopped in comparison.  (Of course, bar a few games,
there's very little I could do on the PC that I would not do better on an
Amiga, despite the vast amounts of releases).  I would go as far as to say
that if all commercial software development on the Amiga stopped today, I
would continue to use the Amiga for a long time to come, using the PD
software, and writing my own stuff until I could afford my own
SiliconGraphics machine, because I'm used to a REAL computer, without
bottlenecks, workarounds, bad standards, and inherently-flawed hardware
covered with a paper-thin gloss of leading edge technology.  There is some
incredible shareware software out there, but none of these people are
earning enough from it to support them.  Broadly speaking, there is a
point where projects become so large that none but the rich-hobbyist can
afford to make them just for fun and the love of a machine.  Unless you've
already made your fortune, you are simply not able to spend a year
developing a program, because you won't even be able to pay the bills to
keep your machine fed with electricity (well, OK, my SAmiLog3 is taking
about 2 years to develop, but so far it could have all been done in 2
weeks!).

So isn't it easy to understand why so many people have dumped the Amiga? 
No matter how much you love the machine, you can't make a living out of it
if not enough people buy the software.  The fact that developers who have
experienced the *JOY* of programming on the Amiga can write software in
the *DREADFULL* PC environment is an indication of just how much piracy
has affected the Amiga market.  On the PC, so many people own the machine
that stupid things like a Screen-Blanker, which would never be a
commercial product on the Amiga, have huge price tags slapped on them, and
the stupid market buys it.  (This is more or less what the PC is based on:
a STUPID market who are happy to follow all the trends because they don't
know that there is another way of doing things).  Because the PC market is
so huge now a product will make money even if only a tiny percentage of
people buy it.  Piracy may be a Robin Hood operation on the PC, but on the
Amiga it is suicide for those who love the machine, and a disappearing way
to make some quick money for those who don't give a stuff about it (notice
how most of the parasites who were in the scene to make money have left
the Amiga for the PC (of course, a large number of very talented and great
people have also gone that way too, to our loss)).

It's even worse on the PC, but I still think that the price of games on
the Amiga is too high, especially considering many will last two weeks at
most for someone like me.  But on the Amiga we simply cannot complain
about the cost of productivity programs.  Let's look at Directory Opus as
an example.  This is a program which PC users would kill for, (and they
would have to) yet it cost about the same price as many PC games!  Walk
into a software shop some day and have a look at just how much serious
software costs on the PC.  Of course, just because our (better) software
is cheaper than the PC's doesn't mean it is reasonably priced.  What is
reasonable is an individual's choice, but I personally feel that a program
such as Directory Opus is very good value for money.  Not everyone likes
DOpus, especially the controversial new version (believe me, use it for a
week and you won't ever want to go back to DOpus4 !), and it's always been
a program which has polarized opinions.  You either love it or hate it,
because a file management program is something that if you use at all, you
probably use every single day you turn your computer on.  When you use
something as good as DOpus every day, and it costs as little as it does,
there is very little excuse for not buying it.

If you're using a pirate copy of Directory Opus 5, just think about this.
Is the cost (and I would hardly call it expensive!) really so great,
considering how much work has gone (and continues to go) into the program
which you use every day and wouldn't be the same without?  If you're using
DOpus5 it is because you think it's the best, not because there is nothing
else to do the job, as there are many, many other file-management programs
for the Amiga.  It isn't like people using AmiExpress because it's
virtually the only option, despite the fact that it is incompetently
programmed and designed (if it is designed at all).  If I hated DOpus as
much as I hated AmiExpress when I used that every day too, I would never
have paid a penny for it and certainly wouldn't be urging anyone else to.
However, I have a great deal of respect for the people behind DOpus, and I
wish that they were getting rich from it (but not so rich that they
wouldn't talk to me any more :), because they certainly deserve to.

I know a lot of people read AmigaReport, so many of you will have seen the
message from Jonathan Potter about how damaging the almost instant pirate
release of DOpus was, and how upset he was personally.  Now it seems that
an internal beta copy has even been released (there isn't even honour
among thieves).  I've been talking to both Jonathan and Greg Perry a great
deal during the past few weeks and they have been both helpful with my
problems and open to my suggestions, not to mention extremely friendly and
willing to take the time to talk to me.  You wouldn't get that from a lot
of other companies, and I guess it's a little ironic that the smaller
companies can often offer better tech-support.  Greg and Jonathan have
both done a great deal for me, and this is my small way of doing (trying
to do) something in return.

I urge people not to release any more of the updates of DirectoryOpus. 
Those who would actually want the updates must like the program enough to
be able to spend the small amount of money it takes to actually buy the
program.  You can't even use the excuse that you're doing it for respect,
because virtually ANYONE who knows how to use DMS could release a new copy
of DOpus.

For the same reasons, I urge people not to release copies of the manual,
as this and tech-support are about the only incentives to buy the program
for people who don't even care about the developers and the future of the
Amiga.  There are many features of DOpus5 that you will probably never
find without reading the manual.  Incidentally, there will not be an
electronic (AmigaGuide) version of the ARexx commands appendix for the
sole reason of sales.  Think about what that means.  (Looks like I'm too
late in saying this, someone has already released the manual :( ).

Come on, if someone with as little money to spend as me at the moment can
manage to pay the small cost, surely you can too.

The only other reason that you should buy your copy of DOpus5 (for those
who really just don't care about anyone or thing but themselves) is that
DirectoryOpus has to be the most frequently "faked" program of all time. 
If I had a pound for ever fake copy (some with a virus attached) of DOpus
that I've seen on certain BBS, I would be able to buy myself a second
copy.  If you want to be able to TRUST your copies, you have to BUY them.
(For those of you thinking things are dandy, BOTH of the TWO versions
claiming to be Directory Opus v5.1 are BOTH *BETA* versions, and not the
real v5.1!!  (YES, even the "German release" one).  How does that make you
feel about trusting new versions?  Next time it could look just as much
like an official release but wipe your harddrive.)

DOpus5 is STILL being worked on and updated.  Think how many of the great
Amiga programs you use on a daily basis are still being updated.  We
really cannot afford to left any more developers leave our platform if we
want our software to continue to be up there with the other machines'.

@ENDNODE
@NODE LeoD5PM_OrderInfo "Where to order DOpus5."
To order Directory Opus 5 (GP Software):


Small-Biz Software       Phone: +61 (74) 919 190
PO Box 24                Fax:   +61 (74) 926 860
Golden Beach
Queensland
AUSTRALIA 4551

Wizard Developments      Phone: +44 (01) 322 272908
PO BOX 490               Fax:   +44 (01) 322 2811311
Dartford
Kent DA1 2UH
ENGLAND

Schatztruhe              Phone: +49 201 788778
Veronikastr 33           Fax:   +49 201 798447
45131 Essen
GERMANY

Micro R&D                Phone: +1 308 745 1234
721 'O' Street           Fax:   +1 308 745 1246
Loup City
NE 68853
USA

(Taken from the registration card - I hope this information is accurate)

@ENDNODE
@node FEATURE4 "Open Letter to Amiga Technologies, Dr. Peter Kittel"
@toc FEATURE

==========================================================================
           OPEN LETTER TO AMIGA TECHNOLOGIES, DR. PETER KITTEL
  Bob Richardson, MagicBox Inc.                        magicbox@peak.org
==========================================================================

May 8, 1995

Escom AG
ATTN: Dr. Peter Kittel
Tiergartenstr. 9
D-64646 Heppenheim
Germany

Dear Mr. Kittel:

Greetings.  We have been following your posts to the internet for quite
some time, and were very glad to hear of your new position with Escom.
Our company markets products to the cable television industry, and relies
heavily on the Amiga hardware and operating system both for development
and our final product.  Our products range from a low-cost character
generator, based on the CD32 repackaged in a rack-mount chassis, on up to
large distributed display systems based on multiple A4000's.

This letter addresses our suggestions for what features we feel are
essential for future machines, both for our needs and the general needs of
the Amiga community.  As you said in your post today, the most important
thing right now is to get the existing models back in production.


Short Term Suggestions:

As you have mentioned in your posts, it is very important to keep the
price of the low-end machines down.  We definitely feel the same way, and
recognize the need for those machines in the marketplace.  Therefore, our
suggested changes primarily apply to high-end machines, and the changes
for low-end models are primarily related issues such as board layout.

We feel that certain features which are not present in current models have
provided significant problems for marketing the machines.  For future
models, we think the following relatively simple changes will add
tremendous value:

1. SCSI in the high-end machines (A4000)

Well over 90% of the Amiga 4000's we have shipped and encountered in the
United States market have had to be equipped with a SCSI board, which
occupies a Zorro slot.  Because many of these system use the Video
Toaster, which covers over but does not use two Zorro slots, only one slot
is left free for networking, video capture, extra serial ports, etc.  The
addition of a SCSI controller (such as found in the A3000) will free up an
extra slot, while simultaneously reducing the overall cost of putting a
system together, since adding 3rd party cards is inevitably more
expensive.

2. Video output in the high-end machines

The A600, A1200, and CD32 provide a composite color video output which
provide a remarkably high quality signal, better than most low-end
genlocks.  This solution should also be included in the A4000.  If all you
want to do is record your productions direct to video tape, you shouldn't
have to buy an expensive genlock or waste your video slot.  The exact same
circuitry as the A1200/CD32 video encoder would be more than acceptable
for most uses.

3. Audio input and/or extra parallel port in the high-end machines

Most of the A4000's in the USA become equipped with a parallel-port based
audio digitizer, such as the MegaloSound from HiSoft/AVR.  Unfortunately,
this requires the use of a switchbox or a Zorro slot with an extra
parallel port, which is expensive, if you want to have a printer.  Having
this very inexpensive A/D circuitry integrated into the computer, or
providing an extra parallel port for a printer (or PARnet, etc.), would
eliminate this problem, and provide for more favorable direct comparison
to competition from the A/V Macintosh line of machines.

4. Internal keyboard header in the low-end machines

As I mentioned earlier, we repackage machines, such as the CD32 (and SX1)
into a 19" rack-mount chassis.  We have been doing this since the days of
the A500.  Unfortunately, this is very difficult to do with newer machines
like the A600 and A1200.  The A500 provided all the necessary keyboard
controller lines on a header connector on the motherboard.  Hooking an
external keyboard to the A600/1200 requires soldering directly to chips or
traces.  Having the keyboard controller lines available just as blank,
drilled pads that we can solder to would only add a couple of cents of
cost to future machines, but would be of tremendous value to OEMs such as
ourselves.

5. Connectors should all be on front or rear of high-end machines

If at all possible, the location of the mouse connectors should be moved
to the front or rear of the computer, as was the case on the A2000.  By
having connectors on the side of the machine, mounting of the cabinet in a
permanent environment, such as a rack, is difficult, and sometimes
impossible.

6. PCMCIA connector on low-end machines should be relocated

We find the PCMCIA port to be of tremendous value, and use it for both
SCSI and Ethernet applications.  Unfortunately, the present location again
provides problems for mounting of card-equipped machines in a rack, or in
a professional setting.  The best solution for us would be to have this
connector present on the rear of the case, or recessed in a trapdoor.  If
it must remain on the left, perhaps moving it further toward the rear, and
providing a greater depth for card insertion.

We feel that the above suggestions, if implemented in the first round of
new models, would greatly increase the usefulness of Amigas in a
professional environment, while minimizing the cost impact to the lower
models.


Long Term Goals

We have three additional suggestions for the future, which I will present
here.  Two are for new low-end models, and one is for the long-term future
of Amiga O/S development.

1. Faster processor in the A1200

If (and only if) the component prices are low enough, the A1200 should get
a processor upgrade.  The simplest change, which wouldn't require a
substantial redesign, would be to double the clock speed of the 68020 to
28MHz.  A better solution would be to go with a 68030, with more address
lines brought to the trapdoor, for more memory expansion.  This would
probably introduce compatibility problems and higher costs, however. 
Another suggestion would be to include SIMM sockets on the A1200
motherboard itself, so that the trapdoor could be used for other
applications without always having to squeeze memory onto the cards.  A
problem many users face is that they buy one trapdoor card that accepts
one type of memory, then later upgrade to a more powerful trapdoor card
and find they have to buy all new memory.

2. Introduce an intermediate model that fits between the A1200 and A4000.

We see a need in the video production and education markets, especially in
the USA, for a very low cost Amiga model that appears more high end in
terms of case design than the A1200.  We feel such a machine could be
produced using existing motherboard designs and would represent a good
niche between the A1200 and A4000.  Start with an A1200 motherboard, but
put it in a plastic pizza-box style (thin form-factor) case with the
floppy drive located in the front, and enough internal room for a 3.5" IDE
drive.  Provide a connector for a standard external Amiga keyboard.  This
machine will not cost much more than an A1200 to produce, and won't
require a substantial redesign, but will easily overcome the established
resistance in the US marketplace to console-style case designs.  This
would also be an ideal platform for low-cost multimedia delivery (see the
CD32 section below).

3. Port the Amiga O/S to your chosen RISC platform

The Amiga O/S is one of the last truly efficient, compact designs.  It can
be argued than a RISC-based Amiga that runs under Windows NT or such is
not really an Amiga.  We feel that in order for the basic design
philosophies that the Amiga represents to carry on into the future, the
operating system must be represented on future architectures, even if this
takes much time to materialize.  Without AmigaDOS, a RISC-based Amiga will
just be a Windows box with a nice chipset.


The CD32

This product deserves special mention.  The CD32 has kept our company (and
many others) going through Commodore crisis of the past year, as A1200's
and A4000's are unavailable.  We have gone so far as to design a 3" x 19"
x 17" chassis that accommodates a CD32, SX1, 3.5" HD Floppy, 3.5" hard
drive, and 3.5" 270MB SyQuest drive for our high end systems traditionally
made up of A4000's.

We feel that the CD32 has a good future as an ideal kiosk / multimedia
delivery platform, and hope to see production continued.

We wouldn't change a thing for the base model, as the inclusion of
non-volatile RAM, keyboard and serial ports makes it a good all-around
machine.  A step up for multimedia producers would be a CDTV-style design
with an integrated floppy drive.  This could also be accomplished with the
intermediate A1200-A4000 machine described earlier and an internal CD-ROM
drive.


Thank you for taking the time to consider these suggestions.  We are
looking forward to the results of your new efforts with Escom.  If you
have any questions, please feel free to contact me.  You may call me at
[phone numbers removed from public post], or send email to
magicbox@peak.org.

Congratulations once again on your new position; we wish you the best of
luck.


Sincerely,

Bob Richardson
Director of Product Development
MagicBox, Inc.
@endnode
@node FEATURE5 "Frankfurt Press Conference Transcripts"
@toc FEATURE

===========================================================================
   TRANSCRIPTS FROM ESCOM/AMIGA TECHNOLOGIES' MAY 30TH PRESS CONFERENCE
===========================================================================

Credit goes to Adrian J Warren (a.warren@rhbnc.ac.uk) for the bulk of the
copying to file form of the press conference packet.  Thanks also go to
Gilles Bourdin, press officer for Amiga Technologies (gbo@worldnet.net) for
providing official transcripts of key speeches.

Below is the schedule of speeches from the May 30th press conference held
by the new owners of the Amiga assets and technology.


@{"4.00-4.10" link TY}      Petro Tyschtschenko:

                Introduction. Amiga Technologies GmbH - the
                new company


@{"4.10-4.25" link SC}      Manfred Schmidt:

                Business Strategies of Escom, Amiga and
                Commodore


@{"4.25-4.40" link KI}      Dr Peter Kittel:

                Commodore and Amiga - history and outlook


@{"4.40-4.50" link FR}      Jeff Frank:

                Amiga hardware and OS development


@{"4.50-5.05" link BO}      Jon Bohmer:

                Scala's business strategy - Amiga support in
                the future - new developments


@{"5.05-5.15" link RY}      Bjorn Rybakken:

                Amiga A4000T - the new design


@{"5.15-5.20" link DI}      Wolf Dietrich:

                The new 68060 module

---------------------------------------------------------------------------
                              B R E A K
---------------------------------------------------------------------------


@{"5.40-5.55" link ES}      Prof. Hartmut Esslinger:

                Relaunch and redesign of Commodore and Amiga products


@{"6.00-6.05" link GO}      Ed Goff:

                Amiga's licensing policy


@{"6.05-6.15" link GI}      Don Gilbreath:

                Amiga's co-operation with VisCorp


@{"6.15-6.25" link CO}      Manfred Schmidt:

                Summary

@endnode
@node TY "Petro Tyschtschenko"

Petro Tyschtschenko
General Manager, Amiga Technologies GmbH

Ladies and gentlemen,

As the General manager of Amiga Technologies GmbH, I would like to welcome
you to the first press conference of our new company and also tell you how
much we appreciate your presence here.

At a spectacular auction, five weeks ago in New York, ESCOM AG acquired
the rights to the intellectual property of the former Commodore company
for 10 Mio $, including all trademarks, logos, products and licences.

Since the day we succeeded in buying the Amiga technology, many people
have asked us how the future will look for their computer of choice.  We
got floods of anxious faxes and letters to which we couldn't give an
answer at once because things were too early to comment.  We will use the
opportunity we have now to talk to all of you and present the new Escom
daughtercompany, Amiga Technologies.  Some leading developpers of hardware
and software for the Amiga as well as some of our new licensing partners
will present themselves and their projects to us.

To clear up things from the beginning, - and that's the point you are all
interested in - I want to make the comittment that we are determined to
resume production and also want to continue hardware and software
development of what we believe is a superior technology.  That's why we
created Amiga Technologies and we are now hiring the best and most capable
people to accomplish this.

For a sucessfull Multimedia company like ESCOM, the Commodore Patents and
licences concerning Amiga are considered the key to multimedia technology.
Mister Schmitt will say more about this later.

But let's concentrate on our immediate plans.  As the director of Amiga
Technologies, my first priority now is to resume production of Commodore
and Amiga computers and bring them on the market as soon as possible.  For
us, this means September 1995.

I would also like to refer to Commodore computers, Pentium PCs, which will
be available in August this year.  These will be fully loaded P75 and P100
multimedia PCs.  They will be assembled in our own ESCOM facilities.  We
plan to sell between 50 000 and 60 000 units before the end of this year.
Let me point out that the Commodore and Amiga operations will be separate,
Amiga Technologies will only take care of Amiga, whereas ESCOM will
provide Commodore PCs.

One month later, we will start producing the high-end multimedia Amiga
4000 T.  To succeed in keeping that tight schedule, we negotiated with
well known producers in Europe and Asia.  For the selection of the
manufacturing partner, we will be emphasizing the quality requirements.

Until the end of the year, we plan to produce enough machines to meet the
demand.  These machines are already outsold in preorders.  In October, the
production of the low-end A1200 will begin.  We expect to ship enough
untis as well as CD 32 game consoles to meet the Christmas season demand.
Please give us more time to publish quantities.

The takeover of the inventory, which is mainly composed of spare parts, in
the UK and Germany is completed.  The rumoured stocks of new Amigas ready
to be sold do not exist.  For inventory in the Phillipines, we are
currently negotiating with the local trustees.

Ladies and gentlemen, the new Amiga Technology will now become the
operating center of an international Company held 100% by ESCOM AG.  Our
headquarters in Bensheim will employ around 50 people for following tasks
: development, support to developers, resellers, and users, production
management, Marketing, PR and administration.  We also took over the
former Commodore development center in Norristown, with its research and
development facilities.  Eduard Goff, former Vice President and General
counsel at Commodore now leads that center.  He will talk to you later.
Our developers are now working on the next generation RISC based Amigas as
well as on improving current models.  Here, we are working in a tight
partnership with SCALA and MOTOROLA.

Amiga Technologies GmbH expects a turnover of 100 Mio DM in 1995, mainly
from the Christmas business with Amiga 1200, 4000 and CD32.  Our monthly
expenses are evaluated at around 600 000 DM.  The break even point should
be reached this year.  We are confident that we will have rentabilized our
10 Mio $ investment by spring 1996 with Amiga sales and licences.

I will be here again for further questions later this afternoon, but now
let me introduce M Manfred Schmitt, Chairman of the executive board at
ESCOM.

@endnode
@node SC "Manfred Schmidt"

Manfred Schmitt
Escom AG
Chairman of the Executive Board

Ladies and gentlemen,

Since we won the auction for the intellectual property of Commodore and
Amiga, the ESCOM AG is flooded with congratulation messages.  Amiga clubs
and Amiga users write to ask us to revive and continue to develop and
improve the Amiga.  Many of them actually sent us their wishes for future
hardware architectures and operating systems improvements.

However, it is still unclear for many users how a PC manufacturer and
retailer will use the Amiga technology.

Here is our answer: 

ESCOM now turns from a PC manufacturer and retailer into a multimedia
company.  The big multimedia applications will come very soon as Pay-TV,
Video on demand, homebanking, home-shopping and online services.  In this
growing market, we want to become a leading provider of hardware, software
and solutions.  Our goal is to give the user a cost-efficient way to
access all these new services the multimedia world will allow.  The Amiga
technology brings us all we need here in an elegant way.  We see in the
Amiga the key to Multimedia technologies for the future.

As an intelligent terminal, you all know the PC.  Many people use the PC
in conjunction with a modem to access online services and the worldwide
Internet.  Escom is providing that market with a wide palette of
advantageoulsy priced Multimedia PCs in a range between 2000 and 3000 DM.

But there are other user profiles, who want to use the multimedia
technology without having to spend several thousands of DM.  For these
users, the Amiga represents a very interesting alternative.  It stands out
with an amazing price/quality ratio.  Also remarkable is the operating
system with a still unmatched multitasking ability.  That means that
several applications can run simultaneously, depending on available memory
without slowing down the whole system.  This is achieved by the smart
resource sharing of the system and the low consumption of RAM and
processing power by the applications.

The Amiga operating system needs 8 times less memory than Windows, and it
multitasks better than Windows.  Through this smart use of system
resources, the Amiga is still a very efficient and unexpensive computer.

Video is another strength of the Amiga.  In this aspect, the Amiga is
superior to the PC.  The video output of the Amiga is already PAL and NTSC
compatible, so it can just be plugged into a TV or any video monitor.  A
PC needs a converter to do this.  The Amiga represents a possibility to
give people access to interactive television, online services and pay TV
with set top boxes at decent prices like 400 DM.  The market is huge
because there are much more televisions than computers in the homes.

The set top box is a concrete application involving Amiga technology that
we want to improve.  For the American market, which is much more advanced
than in Europe in this regard, we already have license agreements with our
partner VisCorp - our first licence by the way.  We are willing to be very
flexible and open-minded regarding licensing of our technology.  Amiga
developers and manufacturers shall have the chance to talk with us to
define partnerships or license agreements.  Together, we will develop a
wide range of Amiga hardware and software.  Our goal is a productive, open
amiga technology.  The example of Viscorp demonstrates it at best : we
license Amiga technology to people who want to integrate it in their own
products.  The press already talked about another partner, the Tianjin
Family-Used Multimedia Co.  Ltd.  They will build the lower range of Amiga
computers and revive the legendary Commodore 64 for the chinese market.

Ladies and gentlemen, we have mainly talked about the Amiga.  In New York,
we also took over another well known brand : Commodore.  All of you surely
remember the good old Commodore 64 and its tremendous success in the early
eighties.  It is still a famous episode in the home computer history that
could be compared to the Volkswagen Beetle.  A recent study made by the
german economic magazine DM reveals that the name Commodore still has very
high recognition.  93 percent of all PC users know the trademark
Commodore.  such a reputation is only surpassed by IBM.

We will now separate Commodore and Amiga operations.  Amiga will be the
multimedia range with Motorola processors and Commodore for Intel based
Personal Computers.  We want to use all available and appropriate
distribution channels both for Commodore and Amiga: specialized retail
stores, warehouses, and mail order services.  The ESCOM subsidiaries are
only one of many possibilities.

Ladies and gentlemen, we are convinced that ESCOM, Commodore and Amiga
will become a sucess story.  Look at the structure and competencies we
have built up in a short time.

Thank you.

@endnode
@node KI "Dr Peter Kittel"

Dr. Peter Kittel, Amiga Technologies GmbH,
on the press conference 30 May 1995 in Frankfurt

Ladies and gentlemen,

As Head of the Product Planning Group of the new Amiga Technologies GmbH I
would like to give you an overview about the past and the technical future
in our view.

The company Commodore started in 1958 as a typewriter repair company
followed by production of electric typewriters, digital watches,
calculators and video games.  In 1977, there was launched one of the first
real desktop computers, the legendary PET 2001.  It was followed by the
CBM series, where the CBM 8032 dominated the german bureau market in 1980
and the following years, just before the breakthrough of the IBM PC.
These 8000 series had a reputation of being especially easy to use and to
program and being robust, a similar reputation like the Volkswagen beetle.


Simultaneously Commodore started the Home Computer market in 1981 with the
VIC 20, soon followed by the C 64.  The C 64 became the top selling
computer ever, its success and sold number is again only comparable to the
Volkswagen beetle.  In this way Commodore had generated two different
markets which complemented each other nicely.

The year 1985 brought great news.  In spring Commodore introduced the
IBM-compatible PC 10, and in July in New York during a gala show the
Amiga.

- The PC 10 succeeded to carry on the advantages of the 8000 series and at
least in Europe to increase the professional reputation.

- The Amiga was far ahead its time with its graphics and sound
capabilities and got an euphoric reception by the computer press.  >From
its first days software and hardware vendors exploited the special
capabilities of the Amiga to display graphics, or also animated graphics,
all accompanied by synchronized sound.  Only later the term "Multimedia"
was invented for this, the Amiga did it from day one.

The special capabilities of the Amiga are due to two aspects, its special
hardware - the Custom Chips with the familiar names Paula, Agnus, and
Denise - and on the other hand its Operating System.  Looking back, one
can only admire how well suited for the future this unique operating
system was designed in the early 80's.  As a result it offers still
unmatched multitasking ability.  The Amiga reacts immediately on every
user input and wastes no time for administrative tasks.  Typically you can
run several big applications in parallel, without noticing a slow down of
any of them.  This all while the Amiga uses its resources like memory in
RAM or on disk very efficiently, so that it appears always a bit faster
through this aspect, and also doesn't stress the wallet of its owner in
regards of big RAM or harddisks.  A further feature of the Amiga is its
video compatibility by using scan frequencies typical for video, as well
as its ability to get genlocked.  Every Amiga from the low-end to high-end
provides this feature.  Many video and TV studios use the Amiga as an
integral part of their equipment.

To show more concretely where the Amiga comes from, here is a picture of
the genius behind the Amiga Custom Chips, Jay Miner, who passed away last
year.

The breakthrough for the Amiga came in 1987, when the first Amiga 1000 was
followed by two successors, the Amiga 500 as a dedicated home computer and
the Amiga 2000 as a professional workplace computer.  The A500 became
immediately the star of the home computer scene and dominated it for
several years, so that Commodore nearly gained a monopoly in this low-cost
market.  On the other end, the A2000 featured the Open System
Architecture, so that add-on vendors could offer everything from an
external video digitizer to a turbo board with a bigger processor.  One
other unique Amiga feature helped here, which is called "Autoconfig": You
can just plug in cards and don't need to bother for DIP switches or
jumpers, a feature that's only now slowly emerging as "Plug&Play" also on
PCs.

The year 1994 brought the breakdown of Commodore, after the financial
reserves had been exhausted by some fatal management decisions.  The
liquidators tried to sell the company, but only in spring 1995, on the
auction of April 20th and 21st in New York, the german company Escom won
and took over Commodore completely.

Under the wing of Escom AG, Amiga Technologies GmbH will concentrate
exclusively on the Amiga, to restart its production and develop it
further.

The current Amiga generation offers a full palette from the absolute
Low-End - the Multimedia Game Console CD32 - over the full-featured home
computer A1200 up to the High-End with the A4000 Tower.  Concurrent
platforms try to state it as normal that you get a trade-off between
enhanced features and speed.  But the Amiga shows that this has not to be
the case for a really modern operating system.  The professionality of the
Amiga's video features shows up frequently in the recent past, in that
several TV series in USA are now produced completely on Amigas for their
video effect parts.  Two examples are SeaQuest DSV and Babylon V.

After the takeover the new company is conscious of the necessity to
further develop the Amiga platform, as the competition has not stood
still.  The new Amiga company will therefore install an engineering
division that can make the transition into a new generation happen.

In the mid term future this will lead to stronger processors and otherwise
enhanced versions of the current models.

The big perspective for the future consists in a port of the Amiga
architecture to a RISC platform, to assure the awaited power for the
future.  The very first task of this new engineering division will be to
prepare this decision.  Which of the concurring RISC platforms will be the
optimum for the special case of the Amiga, is no trivial decision.  On one
side it is a goal to bring the Amiga nearer to the "Mainstream", so that
it becomes easier to port and run existing application programs.  On the
other hand, the future computer should always remain recognizable as an
"Amiga" that is not assimilated among an amorphous mass of similar
computers.  The Amiga once started with far superior graphics and sound
capabilities, and should by all means regain this advantage.

To fulfill both requirements, there are currently two alternatives, the
PowerPC and the HP PA RISC.  Both have advantages and disadvantages, and
they will get thoroughly judged.

Concurrent with this, the operating system will have to get adapted to
this new hardware platform, plus will adapt to new requirements like 3D
graphics, texture mapping, Object Oriented design and other current
technologies.  This task will be not as difficult as some might suspect,
as we can build on a basis which was always designed with progress in
mind.  Let's look forward to a great future of the Amiga architecture!

@endnode
@node FR "Jeff Frank"

Jeff Frank
Amiga Technologies GmbH

My name is Jeff Frank and I have been retained by Amiga Technologies GmbH
to provide technical assistance with respect to Engineering and
Manufacturing Amiga related products.  Previously I have been with
Commodore International Ltd.  for nearly nine years, primarily as Director
of Engineering.

I am sure you are all as happy as I to hear that the "Amiga" is indeed
alive and well!

Initially, most of our labours will be focused on resuming production of
the A4000 Tower and A1200 class products.  In fact, the A4000 Tower will
be much like a new product introduction, considering that Commodore only
ever built 1000 units.  The A4000 Tower and A1200 will feature the
AmigaDOS 3.1 Operating System which was not in wide release prior to
Commodore's demise.  We will also pursue both tactical and strategic
enhancements to the Amiga product line over the months and years to come.


Tactically, our first and perhaps the most obvoius enhancement will be a
68060 processor upgrade to the A4000 Tower.  We also believe that a
performance upgrade to the A1200 by moving from an EC020 to an EC030
processor as well as built in support for fast ram capability is a logical
step.

Strategically, we are looking into creating "Encapsulated Amiga
Environments" or Emulations for the IBM and Apple environments.  Also,
potential ports of AmigaDOS to non-Amiga platforms will be assessed.  We
feel that this is a way we may help the Amiga Technology to permeate other
Computing Environments.  We will also consider merging architectures of
available RISC technologies and the Amiga technology.

We also feel very strongly that the "Amiga Technology" has applications in
many non-traditional computing environments, and we will vigorously pursue
relationships in order to promote the Amiga Technology.  The Amiga
operating System "AmigaDOS" features a low overhead Kernel and efficient
use of memory, which makes it well suited to Multimedia and embedded
applications, such as interactive TV set-top boxes.  The Amiga "AA" core
chipset features low-cost genlock support, high performance graphics and
animation capabilities, and direct support of broadcast quality PAL and
NTSC video standards making the technology ideal for video effects, video
production and interactive TV set-top boxes.  We feel that the time is
right to establish this technology as a potential standard in these
embedded applications, particularly here in Europe where these
applications are just emerging and the participants can benefit from the
many mistakes made by similar vendors in North America.  Strategically, we
will look toward advancing the core Amiga technology where possible and
practical.

In closing I would like to say that we are very excited about Amiga's
future.

@endnode
@node BO "Jon Bohmer"

Jon Bohmer
(Founder of Scala, Vice President New Business Development)

Scala is in the business of computer television: that is, using a computer
to produce and distribute television type programming.

The company is one of the world's leading developers of computer-based
television information solutions and the undisputed leader in multimedia
software fot the Amiga platform.  Available in eleven languages, Scala's
multimedia tools are distributed in more than 40 countries.

Scala was founded in Norway in 1987.  Today we are headquartered outside
Washington, DC, with international headquarters in Oslo and offices in the
United Kingdom, the Netherlands, Denmark and Sweden.  Scala's team of
sortware engineers includes most of the people who originally developed
the Amiga operating system for Commodore.

Our main products are Scala MultiMedia, a software package for the
production and playback of multimedia presentations, interactive training
applications, infotainment, and video titling; Scala InfoChannel, for
multimedia networking and information distribution; and Scala Interactive
Television, including software for the production of TV content and the
operating environment for satellite and cable TV decoders.

All products share the Scala BackBone technology.  This makes the software
independent of hardware platorm and makes the Scala solutions portable to
multiple environments.  BackBone includes MMOS, which is an
object-oriented operating system layer specifically developed for
multimedia applications, and ScalaScript which is the scripting language
we seek to establish as the standard multimedia language of the future.

Since the Amiga went out of production a year ago Scala has seen a
constant demand for Amigas, from both new and experienced users.  We are
happy to see production resume, and to continue to support the Amiga
platform.

Together the Scala software technology and the Amiga hardware technology
make up a powerful and cost effective solution for everyone who needs a
multimedia package for home or office use.  No other solution can match
the price performance of the Amiga and Scala combination.  We look forward
to working closely with the neew Amiga Technologies company in order to
provide ready-to-use solutions with every machine.

Scala's good design has long been one of our strongest assets, and it is
an acknowledgement of our achievements that Escom has chosen one of our
designers to create the new look for the new Amiga.

@endnode
@node RY "Bjorn Rybakken"

Bjorn Rybakken

Topics

The Rebirth of the Amiga

Reincarnation means to continue life, but in another body and in another
place.  The similarities of the Amiga rebirth is obvious.

When designing a new Amiga, one should pay more attention to making the
bodyshell relect that this is a different machine, and a different
computer platform.

Furthermore, the Amiga is a creative tool in creative environments, and it
must therefore relate to this situation.

@endnode
@node DI "Wolf Dietrich"

Wolf Dietrich
Phase 5 digital products

My name is Wolf Dietrich from phase 5 digital products, a Frankfurt based
manufacturer of AMIGA perhipherals.  I am happy to present to you at this
re-introduction of the AMIGA series of computers the latest generation of
the 68k series of processors, the superscalar 68060 CPU.  phase 5 digital
products has developed the first fully operational implementation of this
processor for the Amiga marketed as the Cyberstorm 060 accelerator, which
is available now and shipping.

With this implementation of the powerful 68060 processor the new AMIGA
models make a step ahead into the leading group of today's microcomputer
systems.  The 68060 processor combines the powerful functionality and
instruction set of earlier 68k processors with a new superscalar
architecture and adds performance-boosting features like two parallel
integer instruction units, larger data and instruction caches of 8k size,
a branch cache, and pipelined write accesses; this all means a combination
of the industries most advanced technologies for processing performance
enhancements.

While software compatibility with existing applications is fully
maintained, more than 80 mips processing power ie: real world applications
on the AMIGA perform competitively with other high-end systems such as
Pentium and PowerPC based machines.  In combination with the AMIGA's other
architectural advantages this makes a powerful system for all
semi-professional and professional applications, perfectly suited for
today's requirements for multimedia computing.

The figures shown here indicate the performance leap which the 68060
brings to the AMIGA.  With speed increases by a factor of between 4 and 5
times over the performance of the original 68040 based AMIGA systems -
which have been powerful machines already - time-consuming applications
are dramatically accelerated.  These application benchmarks, however,
still use unoptimized 68040 code, which can be accelerated another 1.5
times by simple optimization to the 68060's special features, which is a
most simple task for software developers now that the 68060 is available.


The scalable superscalar architecture also opens a wide future for options
such as multi-processor systems, which either combine multiple 68060
processors, or even integrate other CPUs into such a system to build a
most flexible computer system for many various tasks.

As a conclusion, it can be said that the 68060 processor, integrated into
the AMIGA architecture, offers true workstation power.  With this
competitive performance and the full integration with the AMIGA's
architectural advantages the AMIGA will hold it's position as an
outstanding multimedia computing system.

@endnode
@node ES "Prof Dr Harmut Esslinger"

Prof. Dr. Hartmut Esslinger

The 70's were the decade of marketing
the 80's were the decade of finance
the 90's will be the decade of design.
(Business Week Magazine 1990)

Reading this quote from Business Magazine, New York, one may be inclined
to look at design like a magic medicine.

I feel that the prominence of design today has more to do with market
reality.  Today, basically great production and functional quality is
plentiful technical performance is exchangable, be it computers,
automobiles, TVs, clothing - basically it's all the same.  The markets and
product-features are transparent like glass-houses, the customer knows
nearly everything, even the margins lay in the open, there is no feature
the competition doesn't have have very soon too, no major technical
differentiation has been left in High-Tech.  Except innovative, human
culture, adapting products to people's specific needs - escpecially
emotional ones, DESIGN, Integrated Strategic Design to be precise.

Our own market research shows us, that in the field of TEDology products
(Richard Wurman: Technology-Entertainment-Design as the new global
industry)

* Ten years ago 4 in 5 potential customers looked at technology and price,
  and only 2 in 5 cared for design, ease of use and ergonomics.

* Today 4 in 5 potential customers make a buying decision based upon
  design but they expect the price to be about 30% lower than the
  "elite-design target-group" would have accepted 10 years ago.

Design however is not defined by qualified aesthetics alone, some people
list design as a visible principle of quality, some people define design
still as a matter of prestige, and some just look at the level of
excitement that design will provide.

Design is becoming different, democratic, open, free Design is reflecting
our open society; many dreams, many ideas, many truths.  With design being
considered a popular issue, no artificial add-on is considered competent
anymore, no stylistic exclusion of the masses for the benefit of an elite
will be tolerated.

DESIGN is requested, feasible and available in what futurist Alvin Toffler
calls the "individual mass product".

We all know Commodore and AMIGA meant as High-Tech brands: Commodore was
an affordable way to get into personal computing, the first AMIGA-machine
actually was created just one mile off my house in Los Gatos - and
personally I know some people who created the machine very well.  But for
some not so trivial reasons, the brands were managed out of the market.

Now - after ESCOM acquired them - NOW

* what will happen to the legendary brands?

* what will be the future products?

* how will they look and feel?

* to whom will they appeal?

* and will there be a new legend?

We have set three goals:

Our new product will emerge from what Richard Wurman calls TEDology, or
what Nicholas Negroponte calls the new domain of "creative digital life"

* Technology

  we will apply the best of Microsoft/Intel

  we will apply the best of Macintosh/PowerPC

  we will apply the hottest Technology in Games

  and we will apply the newest in Digital Television, Audio and Video.

* Entertainment

The new Commodore and Amiga products will be accessible by innovative and
cultural software-interface solutions, which will be easy to use and
powerful tools.  I personally feel that our new products will create a new
standard for people-oriented high-tech consumer products.

* Design

Our new products will be high-tech-fashion statements,
some will appeal to young people, as statements of a new culture,
some will appeal to women, emotional and elegant,
some will appeal to power-hungry web-surfers,
some will appeal to machine-crazies,
we will introduce colour on a bigger scale,
and we will create the opportunity of design-customization.

As we just started to conceptualize and design the new product lines, I
cannot show you anything concise or descriptive at this time.  I can only
explain our "way of design" a little bit and illustrate it with examples:

* historic frogdesign breakthroughs, which were then assumptions of
  the future or became huge successes, changing High-Tch into High-
  Fashion.

and as I am also a teacher,

* the way students look at the future, they will live in as designers
  soon too.

but you will not feel left out completely

* because at the end of my short presentation

I will show you the new brand identities of Commodore and AMIGA and one
short 3 second peek into the design-work under way.

Let me also remark shortly on the new way of doing business in Computing,
(which since about 20 years is at the centre of my professional life):

* It is very competitive, but due to standards it's based on Win - Win

* It is about working together, repecting people and nature

* It is about building alliances, rather than destroying common
  ground.

@endnode
@node GO "Ed Goff"

Ed Goff
Lawyer - employed by ESCOM and Amiga Technologies GmbH

My name is Ed Goff.  I'm a Philadelphia lawyer working with Escom and
Amiga technologies GmbH, on a wide variety of issues related to the
re-launch of Amigas.

In particular, I will talk today on issues of Licensing.

Our strategy will be somewhat different than the strategy that you saw
from Commodore in the past.  It is our intention to have strategic program
for Amigas that will be as open as possible, and which will therefore
drive the Amiga technology into as wide a range of products and
applications as possible.

First I would like to discuss the broadest type of licensing arrangements
that will fit within our plan, Strategic alliances.  We intend to
consummate arragements for further development of the Amiga technologies
together with strategic partners.  These partners may be one or more well
known names in the electronics and telecommunications industries.
Together with the strategic partner or partners we intend to fund further
development of new and advanced products based partly on Amiga and partly
on proprietary and public systems provided by the strategic partner.

Unfortunately I am not at liberty at this time to discuss or even identify
potential strategic partners, as some of these discussions are at a very
early stage.  However you can understand that these strategic arrangements
often take the form of joint ventures, cross- licenses, cost and
risk-sharing agreements, and capital arrangements.  As a result we can
only announce the nature of such a strategic arrangement consistent with
the wishes of the strategic partner at the time the arrangement is
finalized.

A second area of Licensing that falls within our strategic framework for a
more open Amiga is embedded technology.  We are currently pursuing
opportunities for licensing the Amiga technology or portions of it to
enterprises in there industries who will embed the Amiga in their
products.  One example of this sort of arrangement is VisCorp, a potential
maker of TV set-top boxes.  As you have heard or may hear from my
colleagues, it is our belief that the Amiga presents uniquely attractive
and cost effective solutions to enterprises attempting to meet the
specifications of the telecommunications and cable industries.  It is our
belief that encouraging vendors in these markets to embed Amiga
capabilities or features could be very exciting, and hopefully rewarding.
In this regard I encourage you to make our intentions known as widely as
possible so that we can get the broadest possible spectrum of embedded
technology licensees.

A third and less grandiose area of licensing involves people and companies
who are already using the technology covered by the portfolio of patents
copyrights and trademarks now owned by Escom.  Often this area can be
unpleasant because some of these folks have never recognised in any formal
way their use of the technology.  We intend to review a wide variety of
products and components with a view to developing a licensing arrangement
with their makers, users and sellers.  At the moment, this is an uncharted
area.  It requires fairly intensive reviews, and often difficult
discussions.  For that reason, I am unable to give you further details on
potential licensees at this time.

@endnode
@node GI "Don Gilbreath"

Don Gilbreath
Chief Technical Officer, VisCorp.

Hello my name is Don Gilbreath.  I have 12 years association with
Commodore.  I have worked in various capacities from engineering to
technical sales and marketing.  As a Director of Product and Market
Development, I designed and managed among other products the team that
brought the CDTV to market.

I am happy to be here today for the re-birth of Amiga.  After spending
some quality time with ESCOM management, I am convinced they possess the
marketing finesse and strength to make Amiga successful into the 21st
century.

Currently, I am Chief Technical Officer for VisCorp, an interactive
set-top box developer and application designer based in the United States.
Our executive offices are in Chicago, and we have engineering teams based
in West Chester, Pennsylvania and the Silcon Valley.  VisCorp is the first
company to be granted a license to use the Amiga technology in interactive
set-tops.

Before I explain why we believe Amiga is the right platform of choice for
set-tops, let me explain the current landscape of North America set-top
offerings.

We are aware of some 40 set-top projects.  Seventeen design wins alone are
for Philips chip sets and an OS9 derivative (DAVID), the closest
competition for an Amiga offering.

Som eof the other set-top projects (or camps) range from pure video
game-based platforms such as Nintendo, Sony, and Sega to a multi-
function, cost prohibitive (in terms of memory) Microsoft-based platform
as well as similar offerings from Apple, SUN, and Silicon Graphics.  Amiga
will find a home between these two ranges in terms of cost/features and
the development community.

There is another camp which tend to be as much of a target as a potential
partner and include Scientific Atlanta and General Instrument.  They are
currently not strong in computer technology as cable modems, video
delivery, and authorization schemes.  There is synergy and relationships
with development between Amiga and these two companies in particular.

What is this set-top business all about?

1 Selling product - initial hardware sale/lease or licensing - the
  enabling technology

2 Potential of ongoing revenues - hard goods - soft goods - providing
  movies, telephone service, and grocery shopping

3 Controlling transactions - classic gate keeper model

We need a consortium because the following is at stake:

1 Self-intereest in semiconductors - hardware design win.

2 Operating system dominance - where applications reside.

3 Delivery system dominance - cable, teleco, radio, satellite, etc.

4 Development community - tools and understanding of next generation
  software.

5 Secure tranactions - financial and developer community backed (musicains
  to software writers).  to the cusomer it must be friendly and secure

Set-top world common goal:

1 Low cost -

2 Content rich - variety

3 Deploy a platform to meet the above parameters: Allow an upgrade path
  similar to a computer i.e.  cable modem du jour, MPEG audio/video, etc.,
  ISDN, wireless cable modems, etc.

The confusion:

1% homes wired for 2-way high-speed data....

The confusion stems from how this magic, high-speed data arrives to the
home: Is it telephone, satellite, radio, cable, or some hybrid?  In our
model it does not matter.  We have OEM activities today in all of these
areas.

Our present VisCorp model, which is in homes today under the guise of a
market test, is a hybrid model utilizing both analog telephone and
broadcast data video.  When the cable modem and digital video technologies
settle, the federal laws may change as well.  Our strategy is to deploy a
product that is useful today but provides a migration path to this over
hybrid, high speed, low cost world we don't live in.

The current product:

Over the past few years, we at VisCorp have been developing an interactive
set-top platform.  The VisCorp product starts by converging the television
set with the telephone.  It convers the TV set into an executive
speakerphone with one-touch on-screen dialling and caller ID.  It has
built in filters and font generators to convert on-line data services to
text that is readable at standard TV viewing distances.  It has a built-in
credit card reader and can support electronic directories, classified
advertising, and catalogue shopping applications.  Other features include
on-screen TV listings with one button recording facility, sending faxes
and e-mail, and accessing InterNet and multi-participant games (thousands
playing simultaneously) that in some cases are tied to live TV events with
national scoring in place prizes and cash where legal.

The VisCorp product is currently being tested on a cable system in a
Detroit suburb where it is also suppoting one-touch ordering of pay-
per-view and access to local bulletin board service including restaurant
reviews and local civic information.

So this sounds like a great product.  So why the Amiga?  Is there
something wrong?  Absolutely nothing.  It is our entry model, suitable
today, and can be sold at retail 1995 for under 300 USD or the price of a
feature rich telephone, which it is.  We have a custom chip program
nearing completion that further cost reduces this product and enables
further dimensions in interactive TV in terms of the toy industry and
education.

The Amiga-based version will be our second model.  We plan to embark on a
crash program to further develop a chipset with our combined licenses and
patented technologies with Amiga functionality.  The combined
Amiga/VisCorp interactive TV platform will support all currently
envisioned interactive applications with the exception of full motion
video on demand and practical speed CD Audio delivery.  We do not think
this is a handicap as a base case offering.  Speciality markets or cable
customers can be addressed with additional modules.

We encourage an Amiga set-top consortium to be formed immediately.  We
believe a minimum base case design including encryption technology, if
possible would be supported by consortium members.  Since this platform is
destined for world markets, a software rating mechanism would include
parental lockout of adult features and include reviews, top sellers, etc.
This standard must be in place in a similar fashion to that of the movie
and music industry, thereby freeing the software development community to
treat it as a guaranteed publishing platform with secure distribution of
content and payment.  This device which many of us will build in various

@endnode
@node CO "Conclusion"

Conclusion
Manfred Schmidt - Escom AG

Ladies and gentlemen, So I hope that you got a more precise view of
what the future of ESCOM and Amiga will be. I think that we all have
the same motivations : We want the Amiga to succeed again as it did in
the past, we want it to be recognised as an important player in the
personal computer industry and we want it to be an interesting
alternative to other systems.

The market like the concept and the elegance of the Amiga and for us,
Amiga is now our platform of choice, our business.

A new company has now seen the light of day.  This is an Amiga company,
our people know what they have to do because they all have a deep
knowledge and passion for the system they are working for.  They also
won't repeat the errors that have been made in the past.

Since the liquidation of Commodore, this has been the first official Amiga
press conference.  To allow a close cooperation with the Amiga Press,
Amiga Technologies has its own Press and PR department, led by your new
person of contact who I'd like to introduce to you : Mr Gilles Bourdin.

This conference is now over.  I would like to thank you again for showing
your interest, especially for those who had a long way to come.  There is
a showroom next door to this one where you can have a look at some of the
many application fields the Amiga covers.  In the meantime, before dinner,
I and my colleagues are at your disposition if you have any further
questions.

Thank you.

@endnode
@node REVIEW1 "Da Capo CD-ROM Volume 1"
@toc REVIEW

===========================================================================
              REVIEW: DANNY AMOR'S "DA CAPO" CD-ROM VOLUME 1
  Kane Peterson                                             kanep@mcs.com
===========================================================================

Da Capo is a 575 megabyte collection of music modules (mods), instruments
and other music programs and utilities for the Amiga.  "So what?", you
might ask, "There are plenty of other CD-roms available that have similar
programs and content." There are a few things that stand Da Capo apart
from these other CD collections.

First, Da Capo is designed for Amiga users.  It has icons for all the
programs contained on it, so everything can be clicked on from Workbench.
The windows are positioned to appear at the correct size to hold all their
contents.

Second, it contains ready to run programs on the CD.  It encompasses every
music editor, mod-player, and music utility that I know about on the
Amiga.  Programs to note are: a full version of OctaMED 4 (mod editor),
AmiSOX (sound converter utility), Play16 (WAVE, AIFF and AU sound player),
DSound (IFF-8SVX sound player), and EaglePlayer (mod player).  Also
included are Workbench 3.x datatypes (AIFF, AU, VOC and WAVE) for
supporting audio formats on other platforms, a demo version of OctaMED
v6.0, and various audio CD-Rom players.

Also on Da Capo are directories of instrument files already converted into
IFF, WAVE, AIFF, VOC and AU format.  For all formats you will find samples
of drums, guitars, speech, fx and more.  According to the author, there
are over 2,000 instrument samples in each sound format.

If you are like me, the music that is included on Da Capo is of most
interest to you.  This, I am happy to report, is what I liked most about
Da Capo.  I have listened to other mod CD collections like: 'The Ultimate
MOD Collection', 'Town of Tunes' and mods on the 'Aminet' CDs, however, my
largest criticism with these collections is that most of the mods fall
under the 'techno' music category.  That is, songs with just a heavy beat
and a bunch of speech samples strung together.  I'm not trying to pick on
this music style (I, in fact, like techno music), but I find many of these
mods to be boring and unoriginal.  Da Capo has seem to step away from this
and offer a more complete range of music.  I have only listened to a small
percentage of the 1,400+ mods on the disk, but many of them I have liked
so far.  Already, I can tell that there has been more music on this CD
alone that I like, than what I have found on the other mod collections
that I have listened to.

Lastly, as extra added bonus to this CD, a real audio track with the song
"I Love You" by Gabriel Seher is included on the disc.  You can pop Da
Capo into your compact disc player and listen to it as well.

Da Capo gets a definite thumbs up!

Da Capo is available from Amiga Library Services.  (info@amigalib.com)
@endnode
@node REVIEW2 "Directory Opus 5"
@toc REVIEW

===========================================================================
                         REVIEW: DIRECTORY OPUS 5
                             By: @{" William Near " link WILLIAM}
===========================================================================

SOFTWARE:  Directory Opus 5

MANUFACTURER:    GPSoftware
                 P.O. Box 570
                 Ashgrove, Queensland 4065
                 Australia

                 +61 7 3661402 - Phone/Fax 
                 zzgperry@mailbox.uq.oz.au

DESCRIPTION:  The most powerful file management solution for the Amiga.

PURCHASED FROM:    Micro R&D
                   721 'O' Street
                   Loup City, NE  68853

                   (308) 745-1243 - Phone
                   (308) 745-1246 - Fax

PRICE:  I paid US$70, this includes $5 S&H and a $5 C.O.D. charge.

                            
SYSTEM REQUIREMENTS: Any Amiga with a hard drive and running at least
Workbench 2.x can use Directory Opus 5 (DOpus 5).  I would recommend at
least 1 MB of free FAST RAM to operate this program.

SYSTEM TESTED ON: Amiga 2000 (Rev 4.4), ECS chip set, GForce '030
                  accelerator @ 50 MHz., 2 MB CHIP + 8 MB FAST memory,
                  Quantum LPS270S hard drive with Trumpcard Professional
                  controller, Picasso II RTG board, Workbench 3.1

PACKAGING: The DOpus 5 package consisted of a shrink wrapped, 174 page,
spiral bound manual with 1 floppy disk inside.

INSTALLATION: DOpus 5 uses the standard Commodore installer utility, so,
as usual, installation is a breeze.  Upon launching the installer, you are
presented with several choices of install methods: Start DOpus 5 on boot,
Start DOpus 5 iconified, Use DOpus 5 as Workbench replacement, and Don't
start DOpus 5 on boot.  All of these are self-explanatory, except use
DOpus 5 as Workbench replacement.  If you choose to use DOpus 5 as a
Workbench replacement, your LoadWB command will be renamed and a startup
file for DOpus 5 will be put in its place.   After selecting one of the
install options for DOpus 5 the script creates a DOpus 5 drawer on the
hard drive partition you selected and copies the appropriate files there.
Finally, an assign line is added to your User-Startup script.   One final
note, if you are using a ROM switcher and you have renamed the original
Startup-Sequence then you must rename the original Startup-Sequence so
that the DOpus 5 install script can find it; otherwise, you will get an
error and have to abort the install.

FIRST IMPRESSIONS: If you are use to the look and feel of DOpus 4.x then
you will immediately notice that DOpus 5 is a complete rewrite of its
predecessors.  The interface is almost completely new and fresh.  DOpus 5
opens its own screen, of your choice, which strongly resembles a Workbench
2.x+ screen (a backdrop picture can even be used!) Most of the same
pulldown menu choices are present with several DOpus 5-specific additions.
Icons for all devices appear just as on Workbench.  I had icons for my
Boot and Work partitions, as well as the RAM Disk appeared on the main
screen with the initial startup of DOpus 5.  Also, a floating palette of
buttons for performing various tasks and a RAM Disk Lister appeared on the
screen.  At this point, you are ready to go!  My honest first impression
was, this looks confusing!

DOWN TO BRASS TACKS: Upon exploring the new features and look of DOpus 5 I
quickly realized just how powerful this version is.  The confusion I felt
with my first look at the new utility quickly faded as I began to use it.

     You can click on any of the device icons that appear on the screen
and open a floating Lister window.  Each Lister window has a Title Bar
which displays the device name and the amount of free space left on that
particular device.  Directly below the Title Bar is a Status Bar which
displays: the number of selected directories out of the total number of
directories displayed, the number of selected files out of the total
number of files displayed, and the number of bytes selected out of the
total number of bytes displayed.  To the immediate right of these are the
Lister Command Menu and the Device Gadget.  These allow you to perform
various actions on the selected files from a pulldown menu, as well as
directory manipulations.  The final item on this line is the Status Gadget
which displays the state that the Lister is in i.e.  SOURCE, DESTINATION,
or OFF.  You can change the state by clicking within the Status Bar.  The
last area before the actual file listings is the Lister Tool Bar which is
full of various icon presentations for file and directory manipulation.
The icons are: DeviceList/CacheList, Parent/Root, All/None, Select/Toggle,
MakeDir, Copy/CopyAs, Move/MoveAs, ReName, Delete, Show, Play, Protect,
Comment, and DateStamp.  The icons of the Tool Bar are accessed by the
left and right mouse buttons, also actions may be assigned to the middle
mouse button.  The Tool Bar can be customized any way you like, including
the addition and subtraction of icons.

     The area of the Lister that actually shows the files and directories
of the selected device can be customized as well.  You can select the
order in which the items are sorted and what part of the file's attributes
are used for the sort order.  The Lister's display can also contain as
much information or as little as you desire.  At the bottom of the Lister
is a window where the complete path is shown.  You can manually type a new
path if you so desire.  Maneuvering around in the Lister window can be
accomplished by: holding the right mouse button down and moving the mouse
pointer up/down/left/right (the listing will scroll to follow the mouse
pointer's movement), using the cursor keys, using the numeric keypad's
Home/End/PgUp/PgDn keys. 

     The pulldown menus on the DOpus 5 main screen consist of the
following options (I've included short definitions where appropriate):
     OPUS
          BACKDROP
          EXECUTE COMMAND
          ABOUT
          HIDE
          QUIT

     LISTERS
          NEW
          CLOSE
          MAKE SOURCE
          MAKE DEST
          LOCK AS SOURCE
          LOCK AS DEST
          UNLOCK
          TURN OFF
          UNLOCK ALL
          CLOSE ALL
          EDIT
          EDIT LISTER TOOLBAR
          EDIT LISTER MENU
          TILE (arranges the displayed Listers to fit equally within the
          main screen)
               HORIZONTALLY 
               VERTICALLY
          CASCADE (cascades the displayed Listers within the main screen)
          SNAPSHOT
          VIEW AS
               NAME (just like the WB function)
               ICON (just like the WB function)
               SHOW ALL (just like the WB function)

     ICONS
          OPEN (same as double clicking on an icon)
          INFORMATION
          SNAPSHOT
               ICONS
               WINDOW
               ALL
          UN-SNAPSHOT
          LEAVE OUT (you can leave any directory or file out on the main
          screen)
          PUT AWAY
          SELECT ALL
          CLEAN UP
          RESET (restores the icon's positions according to the last
          snapshot)
          RENAME
          FORMAT DISK
          DISK INFORMATION
          PROGRAM GROUPS (you can make a separate icon which holds related
          programs within it.  This is very similar to the WBStartup
          drawer in that programs can be launched from here without having
          the entire program's related files located in this drawer.  You
          could make a Program Group that held all of your word
          processors, paint programs, etc.)
               NEW
               DELETE
               REMOVE PROGRAM

     BUTTONS
          NEW
          LOAD
          SAVE
          SAVE AS
          CLOSE
          EDIT (pull up the custom buttons editing palette)

     SETTINGS
          CLOCK 
          CREATE ICONS (choose whether or not to add icons to new
          directories)
          RECURSIVE FILTER (create a filter that acts recursively on files
          within subdirectories)
          ENVIRONMENT (control over: screenmode, backdrop pattern, colors,
          global format for Lister displays, etc.)
               EDIT 
               LOAD
               SAVE
               SAVE AS
               SAVE LAYOUT
          OPTIONS (control over: Caching, Copy, Delete, Hide Method,
          Icons, Locale, and special Lister format for specific directory paths)
               EDIT 
               LOAD
               SAVE
               SAVE AS
          FILE TYPES (edit File Types used by DOpus 5 and WB 3.0/3.1)
          USER MENU (edit the User menu's contents)

     USER (customized user menu)		

OTHER FEATURES:

* Full Drag and Drop support for highlighting directories or files and
then dropping them in another Lister to be copied or unarchived etc.  You
can also just drag these directories or files outside of the Lister and
drop them on the main screen for easy access. 

* The middle mouse button has full support for a wide range of functions
associated with Buttons and Tool Bar icons, providing you aren't using a
Commodity such as MultiCX which enables the middle mouse button for
switching between screens. 

* Floating button bars make it easy to customize your DOpus 5 layout with
only the most needed functions which aren't supported, or conveniently
accessed, by an icon on the Tool Bar or a menu choice in the User menu. 

* ARexx support. 

* Data Type support.

* The mouse pointer sensitive help function will pull up an Amigaguide
document specific to the item you are pointing at when pressing the HELP
key.

* Enhanced Search requestor which supports simple and complex searches.

* Enhanced Pattern Matching which supports simple and complex searches.

* The ability to change the DateStamp of any file or directory.

* Your old DOpus 4 configuration can be imported into DOpus 5.  The look
of DOpus 5 will change to look just like the old familiar DOpus 4 if you
choose to do so.  Frankly, this defeats the purpose and power of the new
DOpus 5.  I don't recommend it.

DISLIKES & BUGS:  I miss the CPU usage display on the main title bar. 
     The ability to set a window close delay has been removed.  This means
that you have to either add a close gadget to any window that shows output
from a DOpus 5 function i.e.  LHA dearchiving etc., or add an AmigaDOS
WAIT command to that particular function's activity.  It was easier to
just set the close delay under DOpus 4.  When selecting a Backdrop for use
on the DOpus 5 main screen, you must select the desired image from within
your Prefs/WBPattern requestor and then use SaveAs.  If you just select
any old image from the DOpus 5 Backdrop requestor, it won't work. 

     You have to type in a lengthy registration number that locks the copy
of DOpus 5 on to the hard drive to which it was installed.  If you copy
the program to another drive or use a hard drive defragmenter (ReOrg
etc.), you have to reregister the program by typing in the registration
number again!

     I have experienced crashes when working with DOpus 5 with my Picasso
II board and Workbench 3.1 setup.  Closing the Button Paint Palette with
its close gadget will cause a GURU every time on my system.

SUMMARY: Directory Opus 5 is very powerful.  It offers a fully
multi-threaded, internally multitasking suite of programs.  You can have
multiple destination Listers open and be copying files etc.  to each
destination Lister from the source, formatting multiple floppies,
unarchiving or archivng files, editing files, etc.  -- all at the same
time!  Any of these individual tasks can be aborted without affecting any
of the other tasks which are running concurrently. 

     DOpus 5 offers a fresh new look and a functionality heretofore
unheard of on the Amiga platform.  The author is easily contacted via
Email and he replies promptly, usually within one day.  I strongly
recommend that any power user of the Amiga get this program -- it's well
worth it.
@endnode
@node REVIEW3 "PNG"
@toc REVIEW

===========================================================================
                REVIEW: A LOOK AT THE EFFECTIVENESS OF PNG
  Andy Dean                                       adean@eleceng.ucl.ac.uk
===========================================================================

[Well, it's mostly review.  It's part plug, since the author of the
article also wrote Image Studio, but hey...-Jason]

Dear Jason,

After reading the excellent article on GIF/PNG by Michael Console
Battilana in AmigaReport 3.11, I thought you may be interested in the
following article.  We've recently added PNG support to ImageStudio and
I've had a chance to test the new file format's performance against
existing formats.  I'd be delighted if you would consider the following
article for inclusion in AmigaReport, it will of interest to anyone who
deals with bitmap images.

        All the best,

                Andy Dean

--------------------------------------------------------------------------

At the start of 1995 the GIF file format was the centre of attention when
it was revealed that the LZW compression algorithm used for its data
compression was under patent from Unisys.  This meant that authors of
commercial and shareware software that wrote GIF files were required to
pay Unisys (or Compuserve, the designer of the GIF format) royalties for
every copy of their software sold.

This was deemed unacceptable by many users of GIF and so suggestions were
put forward as to the creation of a royalty-free replacement for the GIF
format.  A few ideas have been suggested, but the most complete solution
to date is the new PNG (Portable Network Graphics) file format.

PNG takes the following features from GIF:

        o Storage of palette based images of up to 256 colours.
        o Interlaced redraw for quick display on World Wide Web
          browsers.
        o Transparent colour, allowing for non-rectangular images.
        o Powerful lossless compression algorithm.
        o Extendable for future expansion.

and adds the following abilities:

        o Full colour images up to 48bits per pixel.
        o Full alpha channel.
        o Image pre/post filtering to further aid compression.
        o More levels of interlacing for faster display.

The full PNG specification has not yet been released (it is up to the
tenth draft at the time of writing), but already a PNG support library is
being written to aid software authors in loading and saving PNG files from
within their programs.

As the co-author of the Amiga shareware image processing program
"ImageStudio", I was very interested in this new format.  So with the
pre-release version of the PNG support library, the tenth draft of the PNG
specs and the trusty SAS/C debugger at the ready, I wrote a PNG module for
ImageStudio.

My aims were to find out exactly what PNG could be useful for.  I was
interested in:

        o How fast PNG files were to load and save.
        o How large a PNG file is compared to other popular formats.

I tested the PNG module with 3 images:

        "Bud"         - 256 colour, 640x806 scanned image of a Budweiser
                        advert.
        "Colourface"  - 24bit, 574x815 scanned image of a woman's face.
        "Williams"    - 24bit, 640x480 raytraced image of a Williams
                        Formula1 grand prix car.

With such a small number of images it is difficult to represent all types
of image, but they represent perhaps the most popular types of image that
are found in the 256 colour and 24bit formats.

The results of load/save times and file size are given below:

Image    Format         Load time       Save time       File size
-----    ------         ---------       ---------       ---------
Bud      IFF-ILBM       11s             11s             460K
         GIF            14s             17s             371K
         PNG            11s             52s             326K
         LHA(1)         4s              29s             411K

Colour-  IFF-ILBM24     32s             28s             1,195K
face     JPEG(2)        32s             30s             95K
         PNG            33s             5m26s           691K
         TIFF-LZW(3)    1m09s           1m15s           1,450K
         LHA(1)         10s             1m12s           1,099K

Williams IFF-ILBM24     16s             17s             354K
         JPEG(2)        16s             18s             48K
         PNG            15s             3m07s           104K
         TIFF-LZW(3)    27s             24s             178K
         LHA(1)         2s              19s             175K


Notes:  o The computer used for all the tests was an Amiga 4000/030
        with 10MB of RAM and a 25MHz 68030.

        o The software used to load and save the images was
        ImageStudio v2.1.1 (68020+ version).

        (1) LHA is not an image file format. These values are the
        results of taking the IFF-ILBM and compressing it with LHA
        v1.38. The load time is the time taken to decompress the file,
        the save time is the compression time. This operation is a
        typical method of storing files to reduce their size.

        (2) The JPEGs were saved with a quality setting of 85. JPEG
        uses lossy compression, so information was lost over the original
        24bit images; this explains JPEG's ability to create much
        smaller files than any of the other formats.

        (3) The TIFF-LZW files were loaded/saved by ImageFX v1.52 as
        ImageStudio cannot use TIFF-LZW yet.

The colour mapped "Bud" image showed the least of the improvements in
compression, but it was still significantly smaller than any of the other
formats.  When you're paying per kilobyte of file downloaded, any
reduction in file size is welcome.

It is the 24bit images where PNG excels.  In both the scanned "Colourface"
and raytraced "Williams" images, the PNG image was almost half the size of
the nearest lossless format.  JPEG still creates the smallest files, but
at the cost of losing some of the image information.  In the case of the
"Colourface" image, the loss of information was almost imperceptible.
With the clean raytraced "Williams" image however, the JPEG artifacts were
quite noticible.

I'll leave it up to the individual to decided whether PNG looks like a
useful format for their own use.  As all the PNG images were smaller than
the other lossless formats it seems a good idea to consider PNG for
storing files for archiving in all cases.  Using JPEG to store scanned
24bit images is possible, but for storing computer generated images (from
a raytracer, landscape generator or fractal program) the need for lossless
compression is paramount.

At the moment the creation of PNG files is substantially slower than with
the other formats.  This again suggests that PNG files lend themselves to
applications where they are compressed once and read many times.

The ImageStudio PNG module used for these tests is now released on Aminet
as:

        gfx/conv ImageStudioPNG.lha

The code is based on a pre-release v0.6 of the PNG library and so should
still be considered "work in progress".  The PNG library loads the
majority of the PNG files I've come across and saves PNG files correctly,
including support for interlacing and a transparent colour.  The above
archive contains both 68000 and 68020+ versions of the PNG module.
Unregistered users of ImageStudio will find that PNG files loaded with the
module will be clipped to 512x512, registered users will have a fully
functional module.  The module will be uploaded on the 7th of June 1995 so
please give it a couple of days to propagate around the Aminet network.

PNG is currently supported by both "ImageStudio" and Cloanto's "Personal
Paint v6.3" on the Amiga, but as PNG becomes more popular I guess the
format will be supported by many more packages.

For more information on the GIF saga, I suggest reading Michael Console
Battilana's article in AmigaReport 3.11. 

Excerpts are taken from the PNG specification, tenth draft.

Permission is granted to reproduce this article (or parts of) in online
and printed magazines, provided the author is credited for the work.  The
article remains Copyright 1995 Andy Dean.

PNG information and sample images can be obtained by anonymous ftp at
ftp.uu.net /graphics/png
@endnode
@node CHARTS1 "Aminet Charts -- June 5, 1995"
@toc FTP

| The most downloaded files from Aminet during the week until 5-Jun-95
| Updated weekly. Most popular file on top.
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
ar309.lha          docs/mags   80K   4+Amiga Report 3.09, May 2, 1995
FingerInfo10.lha   comm/net     2K  50+Finger useful/interesting sites
ar311.lha          docs/mags   93K   0+Amiga Report 3.11, June 1, 1995
mlink132.lha       comm/net   123K   5+Direct internet access without SLIP
Gloom.lha          game/demo  427K   4+Magic Bytes' GLOOM - Playable Previe
ar310.lha          docs/mags   81K   2+Amiga Report 3.10, May 17, 1995
AmiTCP-demo-40.lha comm/tcp   738K  31+TCP/IP protocol stack
FontDT-1.0.lha     util/dtype  19K   4+DataType for Amiga fonts
StarTrek_A.lha     game/think 246K   4+Star Trek Stratagy/Action Game
ShapeShift2_0.lha  misc/emu   134K   7+Macintosh II emulator, V2.0
ANews17.lha        docs/mags  145K   4+AmyNews #17; info on new Amiga produ
VChck654.lha       util/virus 123K   2+Version 6.54 of Virus_Checker. Amiga
Erotica_cards.lha  game/think 620K   4+Cardset for Klondike Deluxe AGA (III
StarTrek_B.lha     game/think 413K   4+Star Trek Stratagy/Action Game
DamageWolf1.5.lha  game/misc  128K   2+Wolf3D clone for A500+ (texture)
BattleDuel.lha     game/2play 569K   2+The very best 'Artillery' game ECS,A
amigalink3.lha     docs/mags   83K   3+An Amiga Guide Magazine on EVERYTHIN
VMM_V3_1.lha       util/misc  230K   1+Virtual memory for Amigas with MMU
@endnode
@node CHARTS2 "Aminet Charts -- June 12, 1995"
@toc FTP
 
| The most downloaded files from Aminet during the week until 12-Jun-95
| Updated weekly. Most popular file on top.
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
ar311.lha          docs/mags   93K   1+Amiga Report 3.11, June 1, 1995
FView151.lha       gfx/show    85K   1+FastView for IFF/GIF/BMP/JPG/PCX pics
acuseeme1_50.lha   comm/tcp    56K   0+Network video-conferencing tool
BMPdt401.lha       util/dtype  12K   1+Bmp picture datatype v40.1 for >= OS3.0
DamageWolf3DV1.lha game/misc   79K   0+Wolf3D clone (texture mapping)
ToolManager21a.lha util/boot   24K   1+Small update for ToolManager 2.1
GloomDemo.lha      game/demo  428K   0+Playable "Gloom"-Demo (Doom-like)
ShootOut.lha       game/shoot 190K   0+Cool shoot and collect game
TUDE.lha           util/misc   26K   1+The Ultimate Degrader & Enhancer.
SLIPShuttle.lha    comm/tcp    15K   0+SLIP connect w/ push of button
pine391_020.lha    comm/mail  437K   1+Integrated mail/news reader. Needs ixemu
a5000.lha          game/gag    84K   1+First picture of the new A5000
PutMail3.lha       comm/tcp    33K   1+AmiTCP SMTP Client, Sends E-Mail.
Iconian2_93.lha    gfx/edit   171K   0+OS3.0 icon editor, NewIcon support.
AmigaTemp.lha      hard/misc   49K   0+Thermometer. V1.1
GetMail3.lha       comm/tcp    27K   1+AmiTCP POP Client, receives E-Mail.
pinebaseupd.lha    comm/mail   97K   1+Update for pine391_base.lha
pine391_base.lha   comm/mail  374K   1+Integrated mail/news reader. Needs ixemu
DiamondCaves17.lha game/misc  484K   0+The ultimate Boulder Dash Clone V1.7
KathyREKO.lha      game/think 604K   0+Cardset for Klondike Deluxe AGA (III) - 
@endnode
@node FTP1 "FastIFXModules 4.1"
@toc FTP

TITLE

     FastIFXModules

VERSION

     4.1

AUTHOR

     Helmut Hoffmann
     Rubensstrasse 4
     41063 Moenchengladbach
     Germany

     EMail: hhoff@pool.informatik.rwth-aachen.de

DESCRIPTION

A set of loader and saver modules for the famous ImageFX-EGS and ImageFX
image processing packages.

The loader is designed for very fast speed and written in pure Assembler
code.  It also allows loading of many new file formats.

Supported formats for loading:

     1) IFF-ILBM (1 to 24Bit incl. HAM6/HAM8)
     2) PPM/PGM/PBM (P1&P4 b&w, P5 grey, P6 color)
     3) QRT (also known as dump format by PD raytracers as POV-Ray)
     4) Targa
     5) PCX
     6) BMP (uncompressed)
     7) TIF (packbit-compr./uncompr.)
     8) EGS7.x window icons
     9) DEEP
     10) YUV
     11) VLAB raw
     12) RGB
     13) HHsYUVSq sequence format
     14) IFF-PBM (DPII)
     15) ACBM
     16) FBM
     17) Sun raster (uncompressed)
     18) MacPaint (b&w compressed 1Bit format; datafork only)
     19) HHsXRL formats
     20) PhotoCD (Base format 768x512 or 512x768 (portrait))

The additional DataType support extends this list by many formats;
DataTypes can e.g.  be found on Aminet in util/DType.

NEW FEATURES

New since V4.0: PhotoCD support

SPECIAL REQUIREMENTS

OS2.04 required, OS3.0/3.1 reccomended (needed for DataType support)

ImageFX-EGS or ImageFX (commercial image processing software)

AVAILABILITY

Any Aminet site 
ftp://ftp.wustl.edu/pub/aminet/gfx/misc/fastifxmodul41.lha

Also available on:
ftp://orion.etsu.edu/pub/egs/incoming/fastifxmodules41.lha
which should later be   /egs/graphics/...

PRICE

Shareware fee: 20DM (in europe) or 16US$ (worldwide)

Special offers available for registered users of my EGS shareware
applications EGSPhotoAlbum or EGS-TV (e.g.  add-on price 10DM or 8US$).

DISTRIBUTABILITY

Copyright by Helmut Hoffmann 1994-1995

Limited demo version is freely distributable; registered users will
receive a keyfile which enables all features.

OTHER

The freely distributable version loads all pictures only in greyscale. 
The speed and format support is the same, so you can try out if you like
the speed advantages and are satisfied with the supported formats.  After
you have paid the shareware fee you will receive a special personal
keyfile (together with the latest version).  Once registered, you can use
new freely distributable versions as update with your keyfile.
@endnode
@node FTP2 "Super Trail 1"
@toc FTP

TITLE

Super Trail

VERSION

first public release

AUTHOR

     Helmut Hoffmann
     Rubensstrasse 4
     41063 Moenchengladbach
     Germany

     EMail: hhoff@pool.informatik.rwth-aachen.de

DESCRIPTION

A fast action game of skill...

Principle of this game is to guide a rolling ball as fast as possible
along a long and tricky track in space, to avoid the holes and gaps or
jump over them, and to get as many points as possible in the end (what
else?).  Many extra fields with special effects can make this task easier
or much more difficult.

Included are nine levels, starting "very easy" and ending "utterly
difficult".

With the integrated level editor you can change levels or create your own
levels.  This is also possible with the freely distributable version, but
you can't save levels to disk from this version.  For proper use, you
should decide to register and pay the shareware fee.  With the registered
full version you can design as many sets of each nine levels as you like
and save them to disk.  For each level set separate highscores (incl.
highscore game play for automatic replay mode) are saved.

The ball can be controlled by joystick or keyboard.

SPECIAL REQUIREMENTS

1MByte RAM

AVAILABILITY

Any Aminet site
ftp://ftp.wustl.edu/pub/aminet/game/misc/supertrail.lha

PRICE

Shareware fee: 10DM (in europe) or 8US$ (worldwide) for just using
               20DM (in europe) or 17US$ (worldwide) to receive the
               extended version with loading/saving of level sets enabled

DISTRIBUTABILITY

Copyright by Helmut Hoffmann 1995

Limited version is freely distributable.
@endnode
@node FTP3 "EGS-TV Pro 5.0a"
@toc FTP

TITLE

EGS-TV Professional

VERSION

5.0a

AUTHOR

     Helmut Hoffmann
     Rubensstrasse 4
     41063 Moenchengladbach
     Germany

     EMail: hhoff@pool.informatik.rwth-aachen.de

DESCRIPTION

An animation, framegrabbing, handyscanner and Blue Screen effect software
for the EGS graphical environment.

This software enables all EGS users (e.g.  users of the typical EGS
graphic boards as Piccolo, Piccolo-SD64, EGS-Spectrum, EGS-110, ...) to
create and edit animations direct on harddisk, grab pictures and sequences
from several framegrabbers, access some handyscanners or apply the Blue
screen effect to pictures/sequences.

     Supported framegrabbers:

     1) VLab (std., Y/C and parallelport versions of MacroSystems framegrabber)
     2) IV24 (GVPs Impact Vision)
     3) VideoCruncher (Ing.buero Helfrich)

Single or multiple frames can be grabbed from such framegrabbers and
combined with loaded frames into sequences/animations on harddisk.

     Supported handyscanners:

     1) Cameron (black&white and greyscale)
     2) Reisware (black&white and greyscale)
     3) ScanKing (black&white and greyscale)

As scanner interfaces only Cameron and Reisware interfaces are supported.

For animation creation or extension pictures or whole directories of
pictures can be imported in the following file formats:

     1) IFF-ILBM (1 to 24Bit incl. HAM6/HAM8)
     2) JPeg (color and greyscale)
     3) PPM/PGM/PBM (P1&P4 b&w, P5 grey, P6 color)
     4) QRT (also known as dump format by PD raytracers as POV-Ray)
     5) Targa
     6) PCX
     7) BMP (uncompressed)
     8) TIF (packbit-compr./uncompr.)
     9) EGS7.x window icons
     10) DEEP
     11) YUV
     12) VLAB raw
     13) RGB
     14) HHsYUVSq sequence format
     15) IFF-PBM (DPII)
     16) ACBM
     17) FBM
     18) Sun raster (uncompressed)
     19) MacPaint (b&w compressed 1Bit format; datafork only)
     20) HHsXRL formats

The additional DataType support extends this list by many formats;
DataTypes can e.g.  be found on Aminet in util/DType.

Pictures can be downscaled during import.

Animations/sequences can be edited directly on harddisk: new frames can be
inserted/appended and frames can be deleted.  Frames can also be directly
imported from ImageFX or ImageFX-EGS.

Frames can be directly exported to ImageFX, ImageFX-EGS, PicoPainter,
ArtEffect, XiPaint, TVPaint or to Clipboard.

Saving of individual frames is also possible in several formats (e.g.
JPeg, IFF-ILBM24, ...).

Animations can be played back at selectable speeds forward and backward.

The Blue Screen keying effect allows the conbination of several image
sources into one picture.  This can e.g.  be used to combine a picture
from framegrabber with some blue background with another background
picture, so that the blue background is replaced.  The colour range can be
selected by several parameters.

NEW FEATURES

New since V5.0: Support for VideoCruncher

SPECIAL REQUIREMENTS

OS2.04 required, OS3.0/3.1 reccomended (needed for DataType support)

6MBytes memory

EGS system 6.0 or higher (usual in conjunction with one of the graphic
boards, but it can also be used with the EGS for all Amigas without any
graphic board)

The EGS system (6.0 and 7.1) can be found for ftp access on
"orion.etsu.edu" in the pub/amiga/egs section.

AVAILABILITY

Any Aminet site
ftp://ftp.wustl.edu/pub/aminet/gfx/board/egstv50a.lha

Also available on:
ftp://orion.etsu.edu/pub/egs/incoming/egstv50a.lha
which should later be   /egs/graphics/...

PRICE

Shareware fee: 40DM (in europe) or 33US$ (worldwide) for the Professional
version.  25DM (in europe) or 25US$ (worldwide) for the Classical version,
which does not include harddisk sequence editing, timing controls or JPeg
saving.

DISTRIBUTABILITY

Copyright by Helmut Hoffmann 1994-1995

Limited demo version is freely distributable; registered users will
receive a keyfile which enables all features.

OTHER

The freely distributable version has some restrictions which disappear
after you pay the shareware fee and receive a special personal keyfile
(together with the latest version).  Once registered, you can use new
freely distributable versions as update with your keyfile.
@endnode
@node FTP4 "Ensemble Verbes 1.4"
@toc FTP

TITLE

Ensemble Verbes

VERSION

Version 1.4 (08/05/95)

AUTHOR

Peter E. Janes

  E-mail:
     pauljane@village.ca
     pejanes@descartes.uwaterloo.ca (until August 1995)

  Regular mail:
     6868 Egremont Road
     R. R. #8
     Watford, Ontario, Canada
     N0M 2S0

DESCRIPTION

Ensemble Verbes is a program to help students practise and master French
verbs in the most common tenses of the language.  It is designed to
support classroom work, not to replace it.

The shareware version contains only -er verbs and present, subjunctive
past and present participle.

The registered version of Ensemble Verbes features:

  * Over 75 verbs, including -er, -ir, -re, reflexive and irregular
    conjugations
  * Seven tenses: present, compound past, imperfect, future,
    conditional, subjunctive present and present participle
  * Full online, context-sensitive help via AmigaGuide tm
  * Close adherence to Amiga User Interface Style Guide
  * Sound support
  * Support for international keyboards
  * Locale support (English, French, Norwegian and Spanish catalogs
    included)

  Registered users can also obtain The French Student's Dictionary &
  Guide, a 150-page book featuring:

  * French/English and English/French sections
  * Most commonly used vocabulary, in context
  * Many easy-to-understand examples to help in selection of
    vocabulary
  * Many idiomatic expressions
  * Regular and irregular verb charts
  * Reference grammar guide
  * Over 5500 entries

NEW FEATURES

This is an update to Ensemble Verbes 1.3.  It fixes a bug introduced in
version 1.3 that caused incorrect user prompting during verb practice and
tests.

SPECIAL REQUIREMENTS

Any Amiga running AmigaOS 2.04 or above.  AmigaGuide/MultiView and
Installer are recommended.

AVAILABILITY

All files can be found on any Aminet site.

The unregistered version of Ensemble Verbes may be found at:
  ftp://ftp.wustl.edu/pub/aminet/misc/edu/Verbes1_4.lha (68656 bytes)

Patch files for registered versions may be found at:
  ftp://ftp.wustl.edu/pub/aminet/misc/edu/VerbesRegPch14.lha (45813 bytes)
  ftp://ftp.wustl.edu/pub/aminet/misc/edu/VerbesRegPch13.lha (77599 bytes)
  ftp://ftp.wustl.edu/pub/aminet/misc/edu/VerbesRegPch12.lha (21241 bytes)
  NOTE: Each file is relative to the previous version.  For example,
        to upgrade Verbes 1.2 to Verbes 1.4 you will need both
        VerbesRegPch13.lha and VerbesRegPch14.lha.

All of the files may also be retrieved (until August 1995) from:
  http://www.undergrad.math.uwaterloo.ca/~pejanes/Verbes.html

PRICE

  Ensemble Verbes:                            CAN $25.00
  The French Student's Dictionary & Guide:    CAN $10.00
  Ensemble Verbes *and* The French Student's
     Dictionary & Guide:                      CAN $30.00

  Add CAN $3.00 for shipping.

  User groups should contact the author for a group registration fee.

DISTRIBUTABILITY

Shareware.  The unregistered version of Ensemble Verbes may be included in
the CD-ROM or floppy collections compiled by Fred Fish and the Aminet
moderators; all others should contact Peter Janes before including the
program.  Both registered and unregistered versions are Copyright (C) 1995
by Peter E.  Janes.
@endnode
@node FTP5 "DFADT 39.1"
@toc FTP

TITLE

DFADT

VERSION

V39.1

AUTHOR

Dirk Federlein

UUCP:   dirkf@alcmy.franken.de (prefered!)

Fido:   2:244/6302.12


DESCRIPTION

The DFA datatype can be used to view DFA created database files using
tools like Multiview.  Additionally, it is possible to print customized
address lists using this datatype and Multiview (for example)

The display format can be customized, i.e.  you can tell the datatype
which fields of the address database you want to get displayed.

This datatype can read all DFA address database formats from version 1.0
to version 2.25 of DFA!

DFA is the definite address database tool.  It supplies a very nice GUI, a
powerful Arexx port, a flexible client server mechanism and much more.  It
is simply the ideal mean to manage several or many addresses for the
beginner as well as for the professional Amiga user.

This is version 39.1. Freeware, C-source included.

SPECIAL REQUIREMENTS

Requires Amiga-OS 3.0 (V39).  Runs on all Amiga computers (500+, 600,
1200, 3000, 4000) with this OS (or a newer one) installed.

HOST NAME

ftp://ftp.wustl.edu/pub/aminet/util/dtype/dfadt-391.lha (30529)

PRICE

Free.

DISTRIBUTABILITY

Freeware.
@endnode
@node FTP6 "Guidemaster 1.1"
@toc FTP

TITLE

Guidemaster11.lha

VERSION

1.1

AUTHOR

Aric R Caley / Greywire Designs.

Email: dances@qedbbs.com (Cannot reply to messages at this time)

DESCRIPTION

Replacement AmigaGuide (2.0) and Multiview (3.0) viewer.  Reads and
displays XPK compressed files.  Uses special format for Amigaguide files
that lets them load *FASTER* than uncompressed files normaly load.  Uses
very little memory -- less than normal Amigaguide and *much* less than
other XPK based viewers.

Alpha release of work in progress.

FEATURES

* Keyboard shortcuts in 3.1 now work again.

* Custom (IFF based) high-performance Amigaguide file format:

* Conversion/Compression utility provided.

* XPK compression.

* Index chunk allows for FAST loading.

SPECIAL REQUIREMENTS

Requires 2.04 and above of Workbench.  3.1 recomended.

AVAILABILITY

Guidemaster is available on any Aminet mirror in 'text/hyper':

ftp://ftp.wustl.edu/pub/aminet/text/hyper/Guidemaster11.lha

PRICE

Shareware ($10), or other physical or monetary donations.

DISTRIBUTABILITY

Freely distributable ShareWare, Copyright (c) 1995 by Aric R Caley.
@endnode
@node FTP7 "SASG Information Program 2.1"
@toc FTP

TITLE

SASG Information Program

VERSION

2.1

AUTHOR

SASG  (Standardized Amiga Shareware Group)

DESCRIPTION

This is the official all-in-one information program about the SASG, its
goals, services, up-to-date information about all available shareware
products (i.e.  new SASG releases, updates etc.) and it also includes the
favorite automated registration generator which makes the whole
registration process a piece of cake.

So, if you are interested in shareware products like MUI, DFA, MagicCX or
MagicWB, if you would like to find out your nearest located registration
site to be sure to get the benefits of a national treatment (shorter
waits, own currency supported, local support etc.), and if you never
registered shareware because of all the fuss and complication involved:
Get this program!

By the ease of a few mouse clicks the program will generate your personal
registration form with all necessary data (like the receiver's address
etc.).  This is the easiest way to support the author of your favorite
product and get the most out of your money through the quality assurance
and services of the SASG.

The SASG is a group of well-known shareware authors whose goal is to offer
high quality shareware products at a reasonable (standardized, i.e.  US$
20.00) price on a high value-for-money basis.

The SASG has achieved a well-established infrastructure for the
registration process by installing several official registration sites all
over the world (accepting a variety of currencies) and ensuring that you
receive your registered product as fast as possible.

At the same time the SASG is a non-profit organization which was founded
by shareware authors themselves to ensure that 100% of your money will
reach the specific author.  This has made the low and standardized price
of US$ 20.00 possible since no other persons than the author himself
profits from your support.

You may find all further information in the program itself.

NEW FEATURES

- New SASG product versions available
- Improved printer support
- New registration sites included
- New payment methods & currencies included
- Improved layout
- String gadgets now retain the user's data even when the
  language is switched while being used
- Improved MagicWB color support
- All known bugs removed
- Special joke implemented :)

AVAILABILITY

The SASG Information Program is available on Aminet in util/misc.

ftp://ftp.wustl.edu/pub/aminet/util/misc/SASGinfo21.lha (50589)

PRICE

Free.

DISTRIBUTABILITY

Freely distributable. Spreading encouraged.
@endnode
@node FTP8 "EGSPhotoAlbum Pro 5.0c"
@toc FTP

TITLE

EGSPhotoAlbum Professional

VERSION

5.0c

AUTHOR

     Helmut Hoffmann
     Rubensstrasse 4
     41063 Moenchengladbach
     Germany

     EMail: hhoff@pool.informatik.rwth-aachen.de

DESCRIPTION

A picture management (including PhotoCD) and presentation software for the
EGS graphical environment.

This software enables all EGS users (e.g.  users of the typical EGS
graphic boards as Piccolo, Piccolo-SD64, EGS-Spectrum, EGS-110, ...) to
maintain and present large collections of pictures in full 24Bit quality
on their graphic boards.  EGSPhotoAlbum supports more than 20 picture file
formats internally and additionally suports picture DataTypes and even
animation DataTypes when used under OS3.0/3.1.

Internally supported formats:

     1) IFF-ILBM (1 to 24Bit incl. HAM6/HAM8)
     2) JPeg (color and greyscale)
     3) PPM/PGM/PBM (P1&P4 b&w, P5 grey, P6 color)
     4) QRT (also known as dump format by PD raytracers as POV-Ray)
     5) Targa
     6) PCX
     7) BMP (uncompressed)
     8) TIF (packbit-compr./uncompr.)
     9) EGS7.x window icons
     10) DEEP
     11) YUV
     12) VLAB raw
     13) RGB
     14) HHsYUVSq sequence format
     15) IFF-PBM (DPII)
     16) ACBM
     17) FBM
     18) Sun raster (uncompressed)
     19) MacPaint (b&w compressed 1Bit format; datafork only)
     20) HHsXRL formats
     21) PhotoCD (Base format 768x512 or 512x768 (portrait))

The additional DataType support extends this list by many formats;
DataTypes can e.g.  be found on Aminet in util/DType.

Small (thumbnail) representations of all pictures in a directory or
directory tree are shown very fast.  You can then select pictures for
viewing in multiple full size windows including fast scrolling and zooming
functions.  You can also present selected pictures in a Slideshow
presentation mode including transition effects.  Pictures can also be
directly transfered to ImageFX, ImageFX-EGS, PicoPainter, ArtEffect,
XiPaint or to the Clipboard.  Saving is possible in several 24Bit formats
including JPeg, IFF24 and more.

For faster access you can also save downscaled representations of the
images.  You can view and change the file comment of pictures directly and
also delete pictures in a comfortable way.

NEW FEATURES

New since V5.0: PhotoCD support
New since V4.1: Slide show presentation including transition effects

SPECIAL REQUIREMENTS

OS2.04 required, OS3.0/3.1 reccomended (needed for DataType support)

6MBytes memory

EGS system 6.0 or higher (usual in conjunction with one of the graphic
boards, but it can also be used with the EGS for all Amigas without any
graphic board)

The EGS system (6.0 and 7.1) can be found for ftp access on
"orion.etsu.edu" in the pub/amiga/egs section.

AVAILABILITY

Any Aminet site
ftp://ftp.wustl.edu/pub/aminet/gfx/board/egsphotoalb50c.lha

Also available on:
ftp://orion.etsu.edu/pub/egs/incoming/egsphotoalbum50c.lha
which should later be   /egs/graphics/...
    
PRICE

Shareware fee: 30DM (in europe) or 25US$ (worldwide)
Special offer upto 7st June 1995 (Date of postage): 25DM (in europe) or
22US$ (worldwide)

DISTRIBUTABILITY

Copyright by Helmut Hoffmann 1994-1995

Limited demo version is freely distributable; registered users will
receive a keyfile which enables all features.

OTHER

The freely distributable version has some restrictions which disappear
after you pay the shareware fee and receive a special personal keyfile
(together with the latest version).  Once registered, you can use new
freely distributable versions as update with your keyfile.
@endnode
@node FTP9 "GNU Chess 4.0.pl74"
@toc FTP

TITLE

    GNU Chess

VERSION

    4.0.pl74

AUTHORS

    Various, Amiga port by

Jochen Wiedmann
Am Eisteich 9
72555 Metzingen
Germany

Phone: (0049) +7123 / 14881
Internet: jochen.wiedmann@zdv.uni-tuebingen.de

DESCRIPTION

GNU Chess is a well known chess program written in C and designed to be
portable.  Depending on the hardware it can get very strong.  (About
2200-2300 ELO on a DEC Alpha, about 1800 on an Amiga 1200)

There are different versions available:

    - A simple ASCII version, printing the complete chessboard
      with ASCII characters after each move.
    - A Curses version, similar to the ASCII version, but with the
      ability to move the cursor.
    - An AmyBoard client; AmyBoard is a frontend, which allows you
      to play with the mouse on a beautiful chessboard.

    Some tools for analyzing a chess game and postsript output are
    included.

SPECIAL REQUIREMENTS

    AmigaOS version 2.0 or later
    Installer (available on Aminet, util/misc)

    If you want to use AmyBoard, you can get it on Aminet, game/board.

AVAILABILITY

    Aminet, for example

        ftp://ftp.wustl.edu/pub/aminet/gnuchess-4.0.pl74bin.lha
        ftp://ftp.uni-paderborn.de/pub/aminet/gnuchess-4.0.pl74bin.lha

    Internet chess servers, for example

        ftp://chess.onenet.net/pub/chess/Amiga/gnuchess-4.0.pl74bin.lha

    Distribution consists of three archives:

        gnuchess-4.0.pl74bin.lha	Binary distribution
        gnuchess-4.0.pl74src.lha	Original sources
        gnuchess-4.0.pl74diffs.lha	Amiga sources and a pathfile

DISTRIBUTABILITY

    GNU General Public License, Copyright Free Software Foundation
@endnode
@node FTP10 "Chaos 5.4"
@toc FTP

TITLE

     Chaos - The Chess HAppening Organisation System

VERSION

     5.4

AUTHOR

     Jochen Wiedmann

     E-Mail: jochen.wiedmann@zdv.uni-tuebingen.de

DESCRIPTION

     Chaos is a program that manages single-player chess-tournaments.
     It offers different pairing modes: Swiss pairing (Less rounds
     than players) and Round Robin (same number of rounds than
     players), either FIDE system or Shift system.
     It's interface is written with MUI, see NEW FEATURES below.

     Available output (to printer, screen or file):
    - List of players (short or long)
    - Results
    - Table (all players or special groups, juniors for example)
    - Table of progress aor Cross Tables (all games of all rounds)
        - Internal ratings and German DWZ (close to USCF-rating or ELO)

     Localizing (default language is english)

     Limitations:
    - Number of players limited by RAM (2 KBytes and additional 100 Bytes
      Stack per player suggested)

     Enhanced possibilities:
    - Setting games (Swiss pairing only)
    - ARexx port
    - User configurable menu (allows to execute ARexx scripts from
      the menu)

NEW FEATURES

     Swiss pairing algorithm completely rewritten, fixes some problems
     with the old algorithm.

     Fixed some problems with the new menu handling of MUI 2 and later.

     Added the possibility to determine the number of points one gets
     for win and draw. (Example: 3 points for a win, 1 point for a draw)

SPECIAL REQUIREMENTS

     AmigaOS 2.0 or later

     MUI, V2.0 or later (available on Aminet, dev/gui)

     Installer (available on Aminet, util/misc)

AVAILABILITY

    Aminet, for example

        ftp://ftp.wustl.edu/pub/aminet/Chaos5_4bin.lha
        ftp://ftp.uni-paderborn.de/pub/aminet/Chaos5_4bin.lha

    Internet chess servers, for example

        ftp://chess.onenet.net/pub/chess/Amiga/Chaos5_4bin.lha

    Distribution consists of two archives:

    Chaos5_4bin.lha    Binaries
    Chaos5_4src.lha    Sources

DISTRIBUTABILITY

     Freely distributable, Copyright by the author, subject to the GNU
     General Public License.
@endnode
@node FTP11 "DFA(ddress) 2.25"
@toc FTP

TITLE

     DFA(ddress)

VERSION

     V2.25

AUTHOR

     Dirk Federlein

     UUCP:   dirkf@alcmy.franken.de

     Fido:   2:244/6302.12


DESCRIPTION

     DFA is the definite address database utility for you and the 
     Amiga computer.

     DFA manages your email addresses, allows direct dialing of
     the stored phone numbers, grouping of addresses, different 
     types of printing addresses, online help, application 
     icon/window and much more!

     DFA has an Arexx port, font sensitive windows and can be fully
     directed by keyboard. Native languages are supported as soon
     as Workbench 2.1 (and above) is installed.

     Nearly every aspect of DFA is customizable, so you may
     configure "your own" DFA.

     This is version 2.25, a minor update to version 2.2.

     DFA is an SASG product! Shareware, binary only.


NEW FEATURES (since v2.2)

     QuickSearch function for the DFAEditor main window.

     Improved mapping function for the MagicWB images.

     Several bug fixes.

SPECIAL REQUIREMENTS

     DFA needs at least Kickstart/Workbench 2.04 to run.

     It takes advantage of the new features included in version 2.1
     (Locale  support)  and  uses even some features coming with OS
     3.0 if available.

     DFA is made to run on all systems, starting with the A500+
     and ending up with the A4000(T).

     More than 512KB of RAM and a harddisk are recommended.

HOST NAME

     ftp://ftp.wustl.edu/pub/aminet/biz/dbase/dfa-225.lha (717630)

     (and aminet mirrors)

PRICE
                                                DM        US$

     Shareware fee.............................30.00     20.00

     See documentation for additional information.

DISTRIBUTABILITY

     DFA is NOT PD.  It is shareware.  The author keeps the
     copyright over the whole package.

     The public version of DFA (without the keyfile!) is freely
     (re)distributable, but noone is allowed to sell the program
     for more money than to cover just the costs of copying.

     In any case nobody may charge more than Fred Fish claims
     for one of his "Library Disks"!
@endnode
@node FTP12 "AmyBoard 322.4"
@toc FTP

TITLE

    AmyBoard

VERSION

    322.4    (means: xboard-3.2.pl2, Amiga revision 4)

AUTHORS

    Chris and Dan Sears (Original xboard)
    Tim Mann, mann@pa.dec.com (xboard since version 2.0)

Amiga port: Jochen Wiedmann

            Am Eisteich 9
            72555 Metzingen
            Germany
            Phone: (0049) +7123 / 14881
            Internet: jochen.wiedmann@zdv.uni-tuebingen.de

DESCRIPTION

    AmyBoard is a graphical chessboard, that can serve as a user
    interface for GNU Chess, for the ICS (Internet Chess Server) and
    for itself as a PGN (Portable Game Notation) file editor. The
    original xboard can also be used for electronic mail
    correspondence chess, but this possibility is not yet integrated
    into AmyBoard, as this requires cmail, which is a Perl script.

    As an interface to GNU Chess, AmyBoard lets you play a game
    against the machine, set up arbitrary positions, force variations,
    or watch a game between two machines.

    As an interface to the Internet Chess Server (ICS), AmyBoard
    lets you play against other ICS users, observe games they are
    playing, or review games that have recently finished.

    You can also use AmyBoard as a chessboard to play through games.
    It will read and write game files and allow you to play through
    variations manually. You can use it to browse games off the net
    or review GNU Chess, ICS, and correspondence games you have saved.
    These features are available at all times; even if you do not have
    access to GNU Chess or the ICS.

SPECIAL REQUIREMENTS

    AmigaOS version 2.0 or later
    MUI version 2.0 or later (available on Aminet, dev/gui)
    Installer (available on Aminet, util/misc)

    To play against GNU Chess you need the gnuchess package
        (available on Aminet, game/board)

    To connect to the ICS, you need Internet access, either by

    - a standard telnet program using stdin/stdout, for example
      AmiTCP/IP's telnet or
        - a terminal program using stdin/stdout, for example IPDial
      (available on Aminet, comm/tcp)

AVAILABILITY

    Aminet, for example

    ftp://ftp.wustl.edu/pub/aminet/AmyBoard-322.4bin.lha
    ftp://ftp.uni-paderborn.de/pub/aminet/AmyBoard-322.4bin.lha

    Internet chess servers, for example
    ftp://chess.onenet.net/pub/chess/Amiga/AmyBoard-322.4bin.lha

    Distribution consists of three archives:

    AmyBoard-322.4bin.lha Binary distribution
    AmyBoard-322.3src.lha Original xboard-3.2.pl2 sources
    AmyBoard-322.4diffs.lha Amiga sources and a pathfile

DISTRIBUTABILITY

    Freely distributable, most parts under GNU General Public License
    (except for DEC's interest)

    AmyBoard is

    Copyright 1991 Digital Equipment Corporation, Maynard,
        Massachusetts (Original xboard)
    Copyright 1992-1995 Free Software Foundation, Inc.
        (Enhancements since version 2.0)
    Copyright 1995 Jochen Wiedmann
        (Amiga port)

    Please read the files COPYRIGHT and COPYING for details.
@endnode
@node MAILLIST "Amiga Report Mailing List"
@toc WHERE

===========================================================================
==                      Amiga Report Mailing List                        ==
===========================================================================

If you have an internet mailing address, you can receive Amiga Report in
@{"UUENCODED" link UUENCODE} form each week as soon as the issue is released.  To be put on
the list, send Email to jcompton@bbs.xnet.com and in the body of the
message ask nicely to be added to the list.

ie: Please add me to the mailing list for Amiga Report magazine.  My
     addresss is .

Your account must be able to handle mail of any size to ensure an intact
copy.  For example, many systems have a 100K limit on incoming messages.


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          *** The following is only for Australian readers!  ***

To circumvent the new pay-per-megabyte system for Australian Internet
communication, Paul Reece has been kind enough to set up an AUSTRALIAN-ONLY
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You can join the list by sending mail to:   majordomo@info.tas.gov.au

with the single line (in body of message):

subscribe ar

Amiga Report will then be bounced to you.
@endnode
@node UUENCODE
@toc MAILLIST

===========================================================================
==                        UUDecoding Amiga Report                        ==
===========================================================================

If you receive Amiga Report from the direct mailing list, it will arrive in
UUEncoded format.  This format allows programs and archive files to be sent
through mail by converting the binary into combinations of ASCII
characters.  In the message, it will basically look like a lot of trash
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To UUDecode Amiga Report, you first need to get a UUDecoding program, such
as UUxT by Asher Feldman.  This program is available on Aminet in

     pub/aminet/arc/

Then you must download the message that it is contained in.  Don't worry
about message headers, the UUDecoding program will ignore them.

There is a GUI interface for UUxT, which should be explained in the docs.
However, the quickest method for UUDecoding the magazine is to type

     uuxt x ar.uu

at the command prompt.  You will then have to decompress the archive with
lha, and you will then have Amiga Report in all of its AmigaGuide glory.

If you have any questions, you can write to @{"Jason Compton" link JASON}

@endnode
@node AMINET "Aminet"
@toc WHERE

                                  Aminet
                                  ~~~~~~

To get Amiga Report from Aminet, simply FTP to any Aminet site, CD to
docs/mags.  All the back issues are located there as well.

Sites: aminet.com, ftp.wustl.edu, ftp.tas.gov.au, ftp.doc.ic.ac.uk

@endnode
@node WWW "World Wide Web"
@toc WHERE

                              World Wide Web
                              ~~~~~~~~~~~~~~

AR can also be read with Mosaic (in either AmigaGuide or html form). 
Reading AmigaReport with Mosaic removes the necessity to download it.  It
can also be read using programs found in UNIX sites such as LYNX.

Simply tell Mosaic to open one of the following URLs:

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The following AR site also has a mailto form, allowing you to mail to Amiga
 Report from the web site.